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Editing Rust’s Loop: How One Game Changed Development Forever

Revision as of 08:11, 17 November 2025 by PC (talk | contribs) (Created page with "Rust’s update-driven model created a profitable loop between developers and content creators — but it’s making every game feel the same. The survival game Rust didn’t just create a genre — it created a business model. Through consistent monthly updates, a symbiotic relationship with content creators, and a profitable DLC strategy, Facepunch Studios demonstrated that finished games never need to be truly finished. The result has been revolutionary, transformat...")
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