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Building Native Desktop Interfaces with Rust GPUI: Part 2: Revision history

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14 November 2025

  • curprev 04:4904:49, 14 November 2025 PC talk contribs 21,494 bytes +21,494 Created page with "Real Input Handling: Beyond Hello World Part 1 covered the basics: components, rendering, event handlers, window management. We built a dialog that appeared, responded to clicks, and looked native. That foundation matters, but it only scratched the surface of what real applications demand. I was originally planning to dip into cross platform aspects to realize that a simple dialog box would not provide enough depth. Real applications need text input. They need validation..."