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Rethinking Concurrency: The Actor Model and Ractor in Rust: Revision history

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18 November 2025

  • curprev 08:4208:42, 18 November 2025 PC talk contribs 18,533 bytes +18,533 Created page with "500px The moment you start building systems that handle thousands of concurrent operations, you realize that traditional threading models start to crack under pressure. Shared memory concurrency forces you into a world of mutexes, race conditions, and the constant fear that somewhere, somehow, two threads are fighting over the same piece of data. The cognitive overhead becomes overwhelming. You spend more time reasoning about locks th..."