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Rust’s Loop: How One Game Changed Development Forever: Revision history

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17 November 2025

  • curprev 08:1308:13, 17 November 2025 PC talk contribs 10,419 bytes +21 No edit summary undo
  • curprev 08:1108:11, 17 November 2025 PC talk contribs 10,398 bytes +10,398 Created page with "Rust’s update-driven model created a profitable loop between developers and content creators — but it’s making every game feel the same. The survival game Rust didn’t just create a genre — it created a business model. Through consistent monthly updates, a symbiotic relationship with content creators, and a profitable DLC strategy, Facepunch Studios demonstrated that finished games never need to be truly finished. The result has been revolutionary, transformat..."