Decoding the Future: Why Developers Are Choosing Rust GPUI Over Electron for Blazing-Fast Desktop UI: Difference between revisions
Created page with " file:Electron,_Weighed_down_by_the_past.webp You know that feeling, right? š« You click to open a desktop app- maybe itās your chat client, or a productivity tool- and for a second, nothing. Then, your laptop fan kicks in, sounding like itās about to take off, all for something that feels kinda basic. Ugh. Weāve all been there, trust me. For ages, the whole āwrite once, run anywhereā dream for desktop apps usually came with a sneaky, annoying price ta..." Ā |
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[[file:Electron, | [[file:Electron, weighed down by the past.jpg]] | ||
You know that feeling, right? š« You click to open a desktop app- maybe itās your chat client, or a productivity tool- and for a second, nothing. Then, your laptop fan kicks in, sounding like itās about to take off, all for something that feels kinda basic. Ugh. Weāve all been there, trust me. For ages, the whole āwrite once, run anywhereā dream for desktop apps usually came with a sneaky, annoying price tag. We kinda justĀ acceptedĀ slow performance and apps that felt a bit chunky, all for the convenience of frameworks like Electron. But, what if I told you that annoying compromise? Yeah, itās totally, officiallyĀ over. | You know that feeling, right? š« You click to open a desktop app- maybe itās your chat client, or a productivity tool- and for a second, nothing. Then, your laptop fan kicks in, sounding like itās about to take off, all for something that feels kinda basic. Ugh. Weāve all been there, trust me. For ages, the whole āwrite once, run anywhereā dream for desktop apps usually came with a sneaky, annoying price tag. We kinda justĀ acceptedĀ slow performance and apps that felt a bit chunky, all for the convenience of frameworks like Electron. But, what if I told you that annoying compromise? Yeah, itās totally, officiallyĀ over. | ||
Here we are, in November 2025, and seriously, the whole game for building desktop applications is just⦠changing. Big time. Thereās this new kid on the block, born out of a desperate need forĀ speedĀ and pure efficiency:Ā Rust GPUI. And let me tell you, this isnāt just some small tweak or a slightly better version of what we had. Nope. This is a complete, fundamental rethink of how we craft user interfaces for our desktops. Itās a direct, in-your-face challenge to Electron, which has kinda ruled the roost for a while. This is about making apps that actuallyĀ feelĀ native, you know? Not like a web page awkwardly stuffed into a window. | Here we are, in November 2025, and seriously, the whole game for building desktop applications is just⦠changing. Big time. Thereās this new kid on the block, born out of a desperate need forĀ speedĀ and pure efficiency:Ā Rust GPUI. And let me tell you, this isnāt just some small tweak or a slightly better version of what we had. Nope. This is a complete, fundamental rethink of how we craft user interfaces for our desktops. Itās a direct, in-your-face challenge to Electron, which has kinda ruled the roost for a while. This is about making apps that actuallyĀ feelĀ native, you know? Not like a web page awkwardly stuffed into a window. | ||
So, letās just jump right in. Weāll totally dig into why Rust GPUI is getting so much buzz and how itās genuinely set to end that era of cross-platform compromises. Weāre talking about leaving Electron in its high-resource, fan-whirring dust. Weāre gonna go head-to-head with these two approaches and see why, in my humble opinion, the future of snappy, high-performance desktop apps is looking seriously, brilliantly rusty. š”ļø | So, letās just jump right in. Weāll totally dig into why Rust GPUI is getting so much buzz and how itās genuinely set to end that era of cross-platform compromises. Weāre talking about leaving Electron in its high-resource, fan-whirring dust. Weāre gonna go head-to-head with these two approaches and see why, in my humble opinion, the future of snappy, high-performance desktop apps is looking seriously, brilliantly rusty. š”ļø | ||
The Old Guard: Electron and Its Lingering Compromises š¦ | The Old Guard: Electron and Its Lingering Compromises š¦ | ||
For a loooong time, Electron was basicallyĀ theĀ answer for developers who wanted to ship desktop apps across Windows, macOS, and Linux without having to juggle a million different native codebases. Itās powerful, I wonāt deny that. And hey, it gave us some seriously cool tools, likeĀ Visual Studio CodeĀ andĀ Slack. Its big draw? You could just use all the web stuff you already knew- HTML, CSS, and JavaScript- to build your appās look and feel. That meant a massive pile ofĀ NPMĀ packages and tons of web developers could easily jump into desktop projects. Pretty neat, right? | For a loooong time, Electron was basicallyĀ theĀ answer for developers who wanted to ship desktop apps across Windows, macOS, and Linux without having to juggle a million different native codebases. Itās powerful, I wonāt deny that. And hey, it gave us some seriously cool tools, likeĀ Visual Studio CodeĀ andĀ Slack. Its big draw? You could just use all the web stuff you already knew- HTML, CSS, and JavaScript- to build your appās look and feel. That meant a massive pile ofĀ NPMĀ packages and tons of web developers could easily jump into desktop projects. Pretty neat, right? | ||
But hereās the catch, the annoying little secret: Electron pulls this off by literally shoving an entireĀ ChromiumĀ browser- yeah, like the engine behind Chrome- intoĀ every single app. Seriously, think about that for a second. Every single Electron app you open is basically hauling around a full-blown web browser, even if itās just a tiny little utility. This design choice, while super flexible, has led to a bunch of well-known headaches that both users and developers have just kinda⦠grumbled about for years: | But hereās the catch, the annoying little secret: Electron pulls this off by literally shoving an entireĀ ChromiumĀ browser- yeah, like the engine behind Chrome- intoĀ every single app. Seriously, think about that for a second. Every single Electron app you open is basically hauling around a full-blown web browser, even if itās just a tiny little utility. This design choice, while super flexible, has led to a bunch of well-known headaches that both users and developers have just kinda⦠grumbled about for years: | ||
* Resource Hog: Electron apps are infamous. I mean, trulyĀ notorious, for eating up tons of memory and hogging your CPU. Fire up a couple, and your whole system can feel like itās trying to run through mud. | * Resource Hog: Electron apps are infamous. I mean, trulyĀ notorious, for eating up tons of memory and hogging your CPU. Fire up a couple, and your whole system can feel like itās trying to run through mud. | ||
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* āUn-nativeā Feel: Try as they might, many Electron apps just donāt quiteĀ feelĀ like they belong. You might spot little UI quirks, some annoying input lag, or that general vibe of āitās a web page, but in a window.ā | * āUn-nativeā Feel: Try as they might, many Electron apps just donāt quiteĀ feelĀ like they belong. You might spot little UI quirks, some annoying input lag, or that general vibe of āitās a web page, but in a window.ā | ||
* Security Overhead: Shoving a browser core andĀ Node.jsĀ into everything also means there are way more places for things to go wrong, security-wise, compared to a pure native app. | * Security Overhead: Shoving a browser core andĀ Node.jsĀ into everything also means there are way more places for things to go wrong, security-wise, compared to a pure native app. | ||
These compromises? Back then, we basically said, āWell, itās a necessary evil for getting our app on all platforms.ā And yeah, the Electron team is always trying to make things better, faster, smaller. But the core way itās built? That pretty much means these resource-hungry traits stick around. But itās November 2025 now! Our hardware is wicked fast, and users expect instant gratification. āGood enoughā just isnāt cutting it anymore. Nope. | These compromises? Back then, we basically said, āWell, itās a necessary evil for getting our app on all platforms.ā And yeah, the Electron team is always trying to make things better, faster, smaller. But the core way itās built? That pretty much means these resource-hungry traits stick around. But itās November 2025 now! Our hardware is wicked fast, and users expect instant gratification. āGood enoughā just isnāt cutting it anymore. Nope. | ||
The New Challenger: Rust GPUI ā A Performance-First Philosophy š | The New Challenger: Rust GPUI ā A Performance-First Philosophy š | ||
So, say hello toĀ GPUI (GPU-accelerated UI). This bad boy was literally born from one goal: build theĀ fastest dang code editor possible. And boom, we gotĀ ZedĀ out of it. Itās written completely inĀ Rust, and it takes a totally different route for building cross-platform desktop applications. Instead of embedding a browser, GPUI goes straight to your graphics card- your GPU- for all the rendering. It just completely bypasses all those heavy, slow web technology layers. | So, say hello toĀ GPUI (GPU-accelerated UI). This bad boy was literally born from one goal: build theĀ fastest dang code editor possible. And boom, we gotĀ ZedĀ out of it. Itās written completely inĀ Rust, and it takes a totally different route for building cross-platform desktop applications. Instead of embedding a browser, GPUI goes straight to your graphics card- your GPU- for all the rendering. It just completely bypasses all those heavy, slow web technology layers. | ||
Imagine a UI framework where being super fast isnāt just an afterthought, you know? Itās theĀ entire foundation. That, my friend, is GPUI. | Imagine a UI framework where being super fast isnāt just an afterthought, you know? Itās theĀ entire foundation. That, my friend, is GPUI. | ||
GPUIās Game-Changing Advantages š | GPUIās Game-Changing Advantages š | ||
Letās break it down and see how Rust GPUI just absolutely stomps all over Electronās compromises: | Letās break it down and see how Rust GPUI just absolutely stomps all over Electronās compromises: | ||
[[file: | [[file:Gpui game changing.jpg]] | ||
The numbers are pretty compelling, you know? The Zed team themselves haveĀ talked a lotĀ about how GPUI can deliver gains likeĀ 5x faster cold starts and using 50% less memoryĀ compared to Electron in typical situations. Weāre not just talking about some abstract benchmarks here; this translates to the actual, undeniableĀ feelĀ of an application that responds the very instant you interact with it. | The numbers are pretty compelling, you know? The Zed team themselves haveĀ talked a lotĀ about how GPUI can deliver gains likeĀ 5x faster cold starts and using 50% less memoryĀ compared to Electron in typical situations. Weāre not just talking about some abstract benchmarks here; this translates to the actual, undeniableĀ feelĀ of an application that responds the very instant you interact with it. | ||
Latest revision as of 10:41, 17 November 2025
You know that feeling, right? š« You click to open a desktop app- maybe itās your chat client, or a productivity tool- and for a second, nothing. Then, your laptop fan kicks in, sounding like itās about to take off, all for something that feels kinda basic. Ugh. Weāve all been there, trust me. For ages, the whole āwrite once, run anywhereā dream for desktop apps usually came with a sneaky, annoying price tag. We kinda just accepted slow performance and apps that felt a bit chunky, all for the convenience of frameworks like Electron. But, what if I told you that annoying compromise? Yeah, itās totally, officially over.
Here we are, in November 2025, and seriously, the whole game for building desktop applications is just⦠changing. Big time. Thereās this new kid on the block, born out of a desperate need for speed and pure efficiency: Rust GPUI. And let me tell you, this isnāt just some small tweak or a slightly better version of what we had. Nope. This is a complete, fundamental rethink of how we craft user interfaces for our desktops. Itās a direct, in-your-face challenge to Electron, which has kinda ruled the roost for a while. This is about making apps that actually feel native, you know? Not like a web page awkwardly stuffed into a window.
So, letās just jump right in. Weāll totally dig into why Rust GPUI is getting so much buzz and how itās genuinely set to end that era of cross-platform compromises. Weāre talking about leaving Electron in its high-resource, fan-whirring dust. Weāre gonna go head-to-head with these two approaches and see why, in my humble opinion, the future of snappy, high-performance desktop apps is looking seriously, brilliantly rusty. š”ļø The Old Guard: Electron and Its Lingering Compromises š¦
For a loooong time, Electron was basically the answer for developers who wanted to ship desktop apps across Windows, macOS, and Linux without having to juggle a million different native codebases. Itās powerful, I wonāt deny that. And hey, it gave us some seriously cool tools, like Visual Studio Code and Slack. Its big draw? You could just use all the web stuff you already knew- HTML, CSS, and JavaScript- to build your appās look and feel. That meant a massive pile of NPM packages and tons of web developers could easily jump into desktop projects. Pretty neat, right?
But hereās the catch, the annoying little secret: Electron pulls this off by literally shoving an entire Chromium browser- yeah, like the engine behind Chrome- into every single app. Seriously, think about that for a second. Every single Electron app you open is basically hauling around a full-blown web browser, even if itās just a tiny little utility. This design choice, while super flexible, has led to a bunch of well-known headaches that both users and developers have just kinda⦠grumbled about for years:
- Resource Hog: Electron apps are infamous. I mean, truly notorious, for eating up tons of memory and hogging your CPU. Fire up a couple, and your whole system can feel like itās trying to run through mud.
- Slow Startup: Cold starts? Oh man, they can feel like an absolute eternity. That big old Chromium engine needs to get itself going, and youāll definitely notice a delay before your app is actually ready.
- Bloated Binaries: Because a full browser runtime is bundled right in there with each app, Electron applications often end up being huge downloads and take up way too much space on your disk.
- āUn-nativeā Feel: Try as they might, many Electron apps just donāt quite feel like they belong. You might spot little UI quirks, some annoying input lag, or that general vibe of āitās a web page, but in a window.ā
- Security Overhead: Shoving a browser core and Node.js into everything also means there are way more places for things to go wrong, security-wise, compared to a pure native app.
These compromises? Back then, we basically said, āWell, itās a necessary evil for getting our app on all platforms.ā And yeah, the Electron team is always trying to make things better, faster, smaller. But the core way itās built? That pretty much means these resource-hungry traits stick around. But itās November 2025 now! Our hardware is wicked fast, and users expect instant gratification. āGood enoughā just isnāt cutting it anymore. Nope. The New Challenger: Rust GPUI ā A Performance-First Philosophy š
So, say hello to GPUI (GPU-accelerated UI). This bad boy was literally born from one goal: build the fastest dang code editor possible. And boom, we got Zed out of it. Itās written completely in Rust, and it takes a totally different route for building cross-platform desktop applications. Instead of embedding a browser, GPUI goes straight to your graphics card- your GPU- for all the rendering. It just completely bypasses all those heavy, slow web technology layers.
Imagine a UI framework where being super fast isnāt just an afterthought, you know? Itās the entire foundation. That, my friend, is GPUI.
GPUIās Game-Changing Advantages š
Letās break it down and see how Rust GPUI just absolutely stomps all over Electronās compromises:
The numbers are pretty compelling, you know? The Zed team themselves have talked a lot about how GPUI can deliver gains like 5x faster cold starts and using 50% less memory compared to Electron in typical situations. Weāre not just talking about some abstract benchmarks here; this translates to the actual, undeniable feel of an application that responds the very instant you interact with it. What GPUI is like in Practice šØāš» Working with GPUI? Itās a different beast, honestly. Itās less about trying to make a browser pretend to be a desktop app, and more about directly sculpting your tool. You literally describe your UI components using Rust code, and GPUI takes care of rendering it directly through your GPU. This totally cuts out that āserialization overheadā problem you get when data has to jump between a Rust backend and a JavaScript frontend in those webview-based solutions. Think of it like a div element from web development, but, like, fully native and super fast:
use gpui::{div, Div, IntoElement, Render, rgb}; // Added 'rgb' here, it's a common helper!struct MyCoolApp; // Just a simple struct for our appimpl Render for MyCoolApp {
fn render(&mut self, _cx: &mut gpui::WindowContext) -> impl IntoElement {
div() // Our main container, kinda like a <div>
.flex() // Makes it a flex container, you know?
.text_color(rgb(0xFF0000)) // Let's make that text red! Because we can.
.child("Hello, Rust GPUI! āØ") // And here's our actual text
}
}
This tiny snippet? Itās just a little peek, but it shows how you declare UI bits right there in Rust, using all of Rustās amazing type system and speed. GPUIās API, which is both declarative and reactive, plus its styling that takes cues from Tailwind CSS? It means you can build pretty complex UIs with awesome clarity and speed. Pretty wild, right? Now, GPUI is still growing- itās technically pre-1.0 right now, so its API might change a bit as it gets even better. But, seeing it powering an editor as ambitious as Zed? Thatās solid proof itās totally capable of handling serious, production-level applications. Plus, community projects and examples are popping up all over, which is super exciting for its future! Where Electron Still Holds Its Ground (For Now) š§ Okay, okay, I gotta be fair, right? Electron isnāt just going to vanish into thin air tomorrow. And honestly, it still totally makes sense for a few specific situations:
- Existing Web Dev Teams & Assets: If your team lives and breathes web technologies, or if youāve got a massive library of existing web components, moving everything to Rust GPUI would be a huge project. Probably too much for some.
- Heavy NPM Plugin Dependency: For projects that just canāt live without a ton of Node.js or NPM modules, and there arenāt direct Rust alternatives yet, Electron might still be the quicker way to get things done.
- Rapid Experimentation: When youāre just starting out, kicking off a brand-new product, and need to try out ideas super fast with tools everyone already knows, Electron can still be a quick sandbox.
But even in these cases, that ācompromiseā feeling? Itās getting harder and harder to ignore. Weāve already seen stuff like Tauri- which uses Rust for the backend but still relies on system webviews for the UI- show us that a much lighter touch is possible with web tech. But GPUI? It takes it to a whole new level by just cutting the webview completely out of the rendering process. That means a truly native feel that even Tauri canāt quite match. The Desktop Renaissance and a Future Without Compromise š I donāt know, maybe itās just me, but I feel like desktop applications are having a bit of a comeback. A quiet one, but itās happening! Users, here in November 2025, arenāt just looking for apps that work; they want software thatās genuinely delightful. They expect instant starts, animations that glide, and apps that donāt murder their battery or make their fans sound like a jet engine. Rust GPUI, honestly, itās stepping up to meet these exact expectations. Itās offering a ādifferent answer to the cross-platform questionā ā one thatās built on getting right to the hardware and using Rustās crazy good performance. This whole shift isnāt just about raw speed, by the way. Itās about where we, as developers, put our focus. With GPUI, we can actually concentrate on building the application itself instead of constantly fighting browser-specific weirdness or trying to optimize through layers and layers of abstraction. Itās about crafting a smooth, coherent application, from the nitty-gritty business logic all the way to the pretty UI, all wrapped up in the safe and super-fast embrace of Rust. Man, for a whole decade, we just kinda⦠settled. We compromised. But with Rust GPUI, it feels like weāre finally stepping into this super exciting new chapter. A chapter where high-performance, truly native-feeling cross-platform desktop applications arenāt just some far-off dream. Nope. Theyāre a real, tangible thing you can build right now. I mean, the ceiling? It just got way higher. š
