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- 09:55, 18 November 2025 PC talk contribs created page The Day libc Died: How Rust’s Core and Alloc Crates Work Together (Created page with "500px If you’ve ever tried compiling Rust code for an embedded board, a bare-metal kernel, or even a toy OS, you’ve probably hit this cryptic error: <pre> error[E0463]: can't find crate for `std` </pre> That moment feels like stepping off a cliff. Suddenly, your beautiful, safe Rust world — with println!, threads, and files — vanishes. Welcome to the no_std world. But here’s the twist: Rust doesn’t need libc or even...")
- 09:49, 18 November 2025 PC talk contribs created page What Happens When Rust Meets DMA (Direct Memory Access) (Created page with "500px When you write Rust, you feel safe. The compiler guards your memory like a loyal knight — no use-after-free, no data races, no null dereferences. But then… you meet DMA — Direct Memory Access — a hardware-level beast that says: “I’ll just write into memory directly, thanks. No need to bother your borrow checker.” And suddenly, Rust’s guarantees start trembling. This is the story of what happens when Rust’s ownership model ...")
- 09:45, 18 November 2025 PC talk contribs created page File:DMA.jpg
- 09:45, 18 November 2025 PC talk contribs uploaded File:DMA.jpg
- 09:43, 18 November 2025 PC talk contribs created page Learning about Rust Benchmarking with Sudoku from 5 minutes to 17 seconds (Created page with "500px I’ll take you through the process of optimizing a Sudoku solver written in Rust. We’ll start with a simple, unoptimized version and apply a series of optimizations that will take the time to solve 100,000 puzzles from over 5 minutes down to just 33 seconds, and 20,000 of the hardest puzzles from over 2 minutes down to just 17 seconds. The Setup The project is a command-line Sudoku solver written in Rust. The puzzles are read from...")
- 09:42, 18 November 2025 PC talk contribs created page File:Solve easy 4.jpg
- 09:42, 18 November 2025 PC talk contribs uploaded File:Solve easy 4.jpg
- 09:40, 18 November 2025 PC talk contribs created page File:Solve easy 3.jpg
- 09:40, 18 November 2025 PC talk contribs uploaded File:Solve easy 3.jpg
- 09:39, 18 November 2025 PC talk contribs created page File:Solve easy 2.jpg
- 09:39, 18 November 2025 PC talk contribs uploaded File:Solve easy 2.jpg
- 09:38, 18 November 2025 PC talk contribs created page File:Solve easy.jpg
- 09:38, 18 November 2025 PC talk contribs uploaded File:Solve easy.jpg
- 09:34, 18 November 2025 PC talk contribs created page File:Puzzle Set.jpg
- 09:34, 18 November 2025 PC talk contribs uploaded File:Puzzle Set.jpg
- 09:34, 18 November 2025 PC talk contribs created page File:Learning about.jpg
- 09:34, 18 November 2025 PC talk contribs uploaded File:Learning about.jpg
- 09:29, 18 November 2025 PC talk contribs created page Macros 2.0: The Rust Feature That Will Make Your Editor Feel Like Magic (Created page with "500px Why I think Macros 2.0 will be one of Rust’s biggest quality-of-life wins — on par with things like pattern types or variadic generics. TL;DR New macro system: define declarative macros with the macro keyword instead of macro_rules!. Real scoping: paths inside the macro body resolve where the macro is defined, not where it’s invoked. Way better IDE UX: hover, go-to-definition, comple...")
- 09:25, 18 November 2025 PC talk contribs created page The Hidden Magic Behind Box T — How Rust Manages the Heap Without You Noticing (Created page with "500px When I first touched Box<T>, I thought it was just a pointer. Something that quietly put data on the heap and cleaned it later. I could not have been more wrong. Box<T> is not a convenience. It is a contract. It turns heap allocation — one of the most unpredictable parts of system design — into something you can trust every single time. And once you see what actually happens inside that one call to Box::new(), you...")
- 09:19, 18 November 2025 PC talk contribs created page File:The Hidden Magic.jpg
- 09:19, 18 November 2025 PC talk contribs uploaded File:The Hidden Magic.jpg
- 09:17, 18 November 2025 PC talk contribs created page The Most Elegant Code I’ve Ever Written was in Rust (and the Most Painful to Debug) (Created page with "500px I wrote 40 lines that felt like poetry. Under load, the poetry became silence. This is a bug hunt diary: timestamps, exhibits, and the small rewrites that made elegance debuggable. Cast * Service: ingest → enrich → cache → publish * Stack: Rust + Tokio, Postgres, Kafka * Metric that mattered: p99 < 250 ms, no stalls 00:00 — Why the code felt… perfect I replaced a chunky pipeline with one composable stream:...")
- 09:14, 18 November 2025 PC talk contribs created page File:The Most Elegant Code.jpg
- 09:14, 18 November 2025 PC talk contribs uploaded File:The Most Elegant Code.jpg
- 09:13, 18 November 2025 PC talk contribs created page Singletons in Rust? Yes, and Here’s the Dangerous Way People Do It (Created page with "500px If you’ve spent time in Java or C#, you’ve probably seen the Singleton pattern — a way to guarantee that only one instance of a type exists in your program. It’s a design pattern that people either love (“simple global access”) or hate (“global mutable state is evil”). When I first moved to Rust, I assumed singletons weren’t even possible. After all, Rust hates global mutable state. And yet… developers still...")
- 09:10, 18 November 2025 PC talk contribs created page File:Singletons in Rust.jpg
- 09:10, 18 November 2025 PC talk contribs uploaded File:Singletons in Rust.jpg
- 09:08, 18 November 2025 PC talk contribs created page Unsafe Rust Isn’t the Dark Side. It’s the Only Reason Rust Works. (Created page with "Hook Everyone loves to chant the gospel of Rust: memory safety, fearless concurrency, no segfaults, borrow checker as your guardian angel. But here’s the truth no Rust evangelist wants on a T-shirt: Rust is only safe because of the unsafe parts. Yes. That keyword you were told to avoid like it’s black magic? That’s the engine oil. Without it, the whole machine seizes up. 500px The Lie We Sell Newcomers When you first touch Rust, you get...")
- 09:06, 18 November 2025 PC talk contribs created page File:Unsafe Rust.jpg
- 09:06, 18 November 2025 PC talk contribs uploaded File:Unsafe Rust.jpg
- 09:03, 18 November 2025 PC talk contribs created page One Million Connections, 2GB RAM: Rust’s New Async Runtime Just Rewrote My Scaling Playbook (Created page with "The benchmark was not theoretical. It was a pressure test against a real workload. The surprising part was not the number. The surprising part was how little memory it required to hold that state. This is the story of the tradeoffs, the tiny engineering changes that mattered, and the exact pattern that any backend engineer can reproduce on commodity hardware. 500px Why the question matters Most scaling stories are about adding mo...")
- 08:59, 18 November 2025 PC talk contribs created page File:One Million Connections.jpg
- 08:59, 18 November 2025 PC talk contribs uploaded File:One Million Connections.jpg
- 08:47, 18 November 2025 PC talk contribs created page File:Rust Made My Backend Boring.jpg
- 08:47, 18 November 2025 PC talk contribs uploaded File:Rust Made My Backend Boring.jpg
- 08:47, 18 November 2025 PC talk contribs created page Rust Made My Backend Boring — and Now It Handles 10 Million Requests Without Breaking a Sweat (Created page with "The first release was chaos. Pages crashed, graphs spiked, and the pager screamed like a fire alarm. The rewrite was calm. No alerts, no drama, no 3 A.M. messages. Now the system quietly serves ten million requests every single day — and I barely think about it. That is not bragging. It is a confession. A confession that for years, I believed complexity was proof of skill. Then Rust taught me that boring is beautiful. file:Rust_Made_My_Backend_Boring.jp...")
- 08:42, 18 November 2025 PC talk contribs created page Rethinking Concurrency: The Actor Model and Ractor in Rust (Created page with "500px The moment you start building systems that handle thousands of concurrent operations, you realize that traditional threading models start to crack under pressure. Shared memory concurrency forces you into a world of mutexes, race conditions, and the constant fear that somewhere, somehow, two threads are fighting over the same piece of data. The cognitive overhead becomes overwhelming. You spend more time reasoning about locks th...")
- 08:41, 18 November 2025 PC talk contribs created page File:Actor state.jpg
- 08:41, 18 November 2025 PC talk contribs uploaded File:Actor state.jpg
- 08:40, 18 November 2025 PC talk contribs created page File:Sender mailbox.jpg
- 08:40, 18 November 2025 PC talk contribs uploaded File:Sender mailbox.jpg
- 08:38, 18 November 2025 PC talk contribs created page File:Client threads.jpg
- 08:38, 18 November 2025 PC talk contribs uploaded File:Client threads.jpg
- 08:35, 18 November 2025 PC talk contribs created page File:Rethinking Concurrency.jpg
- 08:35, 18 November 2025 PC talk contribs uploaded File:Rethinking Concurrency.jpg
- 08:32, 18 November 2025 PC talk contribs created page Top 50 Rust Interview Questions and Answers (2025 Edition) (Created page with "After reviewing hundreds of Rust interviews across startups and big tech, I’ve noticed a pattern: most interview guides focus on theory, but real interviews test your ability to think in Rust. This guide bridges that gap. 500px Whether you’re interviewing at a systems programming shop, a blockchain startup, or a web services company, these 50 questions cover what you’ll actually encounter. I’ve included not just answers, but...")
- 08:15, 18 November 2025 PC talk contribs created page File:Top 50 Rust Interview.jpg
- 08:15, 18 November 2025 PC talk contribs uploaded File:Top 50 Rust Interview.jpg
- 08:13, 18 November 2025 PC talk contribs created page Rust 1.90: The Speed Update — LLD Linker Makes Everything 7x Faster (Created page with "500px What if your Rust projects suddenly compiled 40% faster… without changing a single line of code? Released on September 18, 2025, Rust 1.90 brings one of the most impactful performance improvements in recent Rust history. By switching to the LLD linker as the default on Linux, this release dramatically cuts build times — especially for large projects and incremental rebuilds. Add workspace publishing support to Cargo, and you’ve got a r...")
- 08:03, 18 November 2025 PC talk contribs created page File:Let’s look at concrete numbers.jpg