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22 November 2025

  • 16:2416:24, 22 November 2025 Rust Is Loved by Developers. Here’s Why Your CTO Still Says No (hist | edit) [16,735 bytes] PC (talk | contribs) (Created page with "500px I did not lose my job in a layoff. There was no restructuring email. No polite “your role has been affected” message.
I was called into a room, looked in the eye, and told it was over. The official reason was “misaligned technical bets.”
The real reason was simple: I turned our company into a Rust experiment and treated everyone else like they were slow for not keeping up. I did what many developers quietly want...")
  • 16:2016:20, 22 November 2025 Trust Me Bro: The Cloudflare Rust .unwrap() That Panicked Across 330+ Data Centers (hist | edit) [5,945 bytes] PC (talk | contribs) (Created page with "500px https://blog.cloudflare.com/18-november-2025-outage/ There are many majestic forces in our universe. Black holes. Supernova. And apparently, a single Rust .unwrap() in Cloudflare's edge network. Yep. Billions of dollars of global infrastructure, taken down by the Rust equivalent of “Trust me bro, this can’t fail.” Welcome to distributed systems. Let’s see what happened, have some fun doing it, and learn how not to ship inte...")
  • 16:1716:17, 22 November 2025 Rust-Proofing Android (hist | edit) [396 bytes] PC (talk | contribs) (Created page with "500px Image: Android + Rust logos (credit: XDA Developers) You can read the article through the link down below. 🦀 Rust-Proofing Android Today's issue: Gay Rust Quizes, Meta Open-Sources Below, and Surprising Rust Facts You Probably Didn't Know open.substack.com Read the full article here: https://medium.com/rustaceans/rust-proofing-android-8eec81dc80ab")
  • 09:4309:43, 22 November 2025 Go vs Rust vs Node at 1M Concurrency: Throughput, Errors, and Spend (hist | edit) [8,571 bytes] PC (talk | contribs) (Created page with "500px Executive Summary Go vs Rust vs Node at 1M concurrency is not a language war; it’s about how each runtime treats throughput, errors, and spend under real traffic. In repeated high-load runs, the pattern is consistent: Rust keeps p95/p99 shortest (strong backpressure → fewer nodes → lower spend), Go balances time-to-ship with stable tails, and Node moves fastest on features but pays a tail-latency and scaling...")
  • 09:4009:40, 22 November 2025 How can a Rust program access metadata from its Cargo package? (hist | edit) [9,339 bytes] PC (talk | contribs) (Created page with "500px A practical, copy-pasteable guide for adding --version (and friends) without duplicating data. If you’re building a CLI in Rust, you probably want a --version flag that stays in sync with your Cargo.toml. The good news: you don’t need to maintain the version in two places. Cargo already exposes a rich set of package metadata to your code at compile time via environment variables. This article shows several approache...")
  • 09:3709:37, 22 November 2025 Why Rust Doesn’t Always “restrict” Your &mut: the Real Story Behind noalias (hist | edit) [8,224 bytes] PC (talk | contribs) (Created page with "500px If you’ve heard that “Rust is faster because &mut references never alias,” you might expect the optimizer to happily fold <pre> // C with restrict void adds(int *restrict a, int *restrict b) { *a += *b; *a += *b; } </pre> into a single *a += 2 * (*b); — and for the Rust equivalent to do the same. In practice, older Rust builds often emitted code that loaded and stored twice, just like a conservative C compi...")
  • 09:3509:35, 22 November 2025 Interior Mutability in Rust (hist | edit) [17,396 bytes] PC (talk | contribs) (Created page with "In this article, I will talk about what Interior mutability in Rust is and where its needed with some practical examples and how it can be implemented. Interior mutability is a design pattern in Rust that allows you to mutate data even when there are immutable references to that data. This sounds a bit counter-intuititve to the whole Rust ownership and borrow philosophy. But there are practical use cases where such an implementation is required and we will explore them...")
  • 09:3109:31, 22 November 2025 The Byzantine Generals Problem: A Modern Performance Analysis in Elixir, Erlang, and Rust (hist | edit) [46,762 bytes] PC (talk | contribs) (Created page with "Introduction In 2007, I wrote about implementing Leslie Lamport’s Byzantine Generals Problem algorithm across several programming languages. At the time, this seemed like an interesting theoretical exercise in distributed computing. I didn’t realize that a year later, Satoshi Nakamoto would publish the Bitcoin whitepaper, introducing a decentralized, Sybil resistant digital currency that solved Byzantine fault tolerance at unprecedented scale. Nearly two de...")
  • 09:2209:22, 22 November 2025 Mastering Cursor: How an AI Editor Changed the Way I Code in Rust (hist | edit) [8,049 bytes] PC (talk | contribs) (Created page with "500px When I first opened Cursor, I wasn’t expecting it to change the way I wrote Rust.
Honestly, I just wanted a smarter VS Code — something that could autocomplete a few lines, maybe refactor a messy function or two. What I got instead was a teammate.
One that argues, makes silly mistakes, forgets things mid-conversation — but somehow helps me ship production-grade Rust faster than I ever could alone. Over the past few months,...")
  • 09:1909:19, 22 November 2025 What Would Make Rust Dev Life Easier? A Wishlist of Sharp, Friendly Tools (hist | edit) [10,186 bytes] PC (talk | contribs) (Created page with "500px Rust is a little like rock climbing with a great belayer: you’re safe, but you will feel the pump. The compiler has your back, the ecosystem is growing up fast, and yet… there are still those tiny paper cuts and once-a-week yak shaves that add friction. So here’s a fun thought experiment for the community: if you could wish for a piece of software, tool, or crate that doesn’t exist yet (or doesn’t work well enough),...")
  • 09:1609:16, 22 November 2025 How a Rust Future gets polled: from async fn to state machine (hist | edit) [11,264 bytes] PC (talk | contribs) (Created page with "Having worked on a few async rust project, several go & nodejs, I decided to see what’s really going on. I mean, it’s simple right? Take a function, instead of blocking sequentially, just the way you spin up functions in threads. However, after studying a few resources, I got to learn more about concurrency, parallelism, and the async state machine. Starting with, why? Why do we even need all these constructs. Simple, we want to support multiple actions at a time. Y...")
  • 09:1309:13, 22 November 2025 The Rust Code That Can’t Fail: Design Patterns for Bulletproof SoftwareStop fighting the compiler. Start making it your bodyguard. (hist | edit) [8,236 bytes] PC (talk | contribs) (Created page with "500px e’ve all been there. You ship a new feature, and everything looks great. Then the bug reports roll in. A value was used in the wrong unit, a function was called with an uninitialized object, or a simple null check was missed somewhere deep in the logic. These aren't complex algorithmic errors; they're the simple, dumb mistakes that slip through code reviews and haunt our production servers. What if you could elimin...")
  • 09:0909:09, 22 November 2025 Inside LTO and ThinLTO: How Rust Compiles Across Crates for Speed (hist | edit) [6,979 bytes] PC (talk | contribs) (Created page with "500px If you’ve ever waited on cargo build --release and wondered, “What’s it doing for so long?” — you’re not alone. The answer isn’t just “optimizing.” It’s link-time optimizing — and that’s where the real black magic happens. Let’s go behind the curtain of LTO and ThinLTO, Rust’s secret weapons for squeezing every ounce of speed out of your binaries. First, What Even Is LTO? When you compile a...")
  • 09:0709:07, 22 November 2025 UDP Telemetry Firehose: When Rust on Bare Metal Outperforms Cloud by 10x (hist | edit) [12,316 bytes] PC (talk | contribs) (Created page with "500px 847,000 UDP packets per second from these 12,000 IoT sensors we had scattered everywhere, and our Kubernetes cluster — this thing we’d lovingly maintained for years — was just… choking. 2.3% packet loss. Which doesn’t sound like much until you realize that’s thousands of packets just vanishing into the void every second. And the latency? 200ms spikes during peak hours. Our AWS bill was $47,000 a month and climbing...")
  • 09:0309:03, 22 November 2025 He Migrated 100,000 Lines to Rust — Then Everything Broke (hist | edit) [13,833 bytes] PC (talk | contribs) (Created page with "500px The night the graphs went weird We flipped 20% of traffic to the shiny Rust service.
CPU fell. Latency… spiked.
Dashboards were green. Users were not. No one got fired. But it was close. This is the story of what actually broke in a large Rust migration at a bank-scale backend, why it broke, and how to fix it fast — without rewriting the rewrite. I’ll keep language simple. Short sections. Concrete code. No myths...")
  • 08:5908:59, 22 November 2025 How I Speed Up My Python Scripts by 300% (Without Switching to C or Rust) (hist | edit) [7,090 bytes] PC (talk | contribs) (Created page with "500px Photo by Jahanzeb Ahsan on Unsplash I once believed that Python was “just slow.” That’s the handy alibi all devs resort to when their scripts creep rather than crouch. But then one time I had the pleasure of running the script that processed data and took close to 10 minutes to complete — and the CPU fans whined like a plane engine. Rather than retype it in another language (as many of the Reddit threads...")
  • 07:2607:26, 22 November 2025 Learn sqlx in Rust: a complete mental model + code-first playbook (with plain-English metaphors) (hist | edit) [12,844 bytes] PC (talk | contribs) (Created page with "500px TL;DR: Think of sqlx as a type-checked courier between your Rust world and your database. You write real SQL, and sqlx guarantees—at compile time if you want—that your queries and Rust types match what the DB expects. It’s async, fast, and works with Postgres, MySQL/MariaDB, SQLite, and MSSQL. Mental model (in human terms) * Database = Restaurant kitchen
You hand in orders (SQL). The kitchen returns dishes ...")
  • 07:2007:20, 22 November 2025 Forget Futures: 4 Async Patterns That Slashed My Rust Code Complexity & Boosted Speed (hist | edit) [31,927 bytes] PC (talk | contribs) (Created page with "500px Oh boy, have you ever felt like your Rust async code, for all its awesome power, sometimes just turns into a tangled mess of await calls and, honestly, a bit too much fussing with Future stuff? 😫 Yeah, you're definitely not alone in that feeling. While async/await was a total game-changer, relying only on those raw Futures? Phew, that can quickly make your code a real headache to read, a nightmare to keep upda...")
  • 07:0807:08, 22 November 2025 Rust in your disassembler (hist | edit) [8,449 bytes] PC (talk | contribs) (Created page with "At r2con this year, I am going to present how to solve a CrackMe binary written in Rust. As the conference is online, I chose to record it mostly as a big demo with only very few slides. However, some of you might want to read a few details/theory. What the Rust compiler does is pretty smart and interesting. Strings are fat pointers It’s not like in C where your string is actually a simple pointer to the characters. In Rust, your inline strings will point to a stru...")
  • 07:0707:07, 22 November 2025 Beyond the Borrow Checker: The real reason I’d pick Rust for my next project (hist | edit) [6,902 bytes] PC (talk | contribs) (Created page with "500px Not because it’s “fast.” Not because it’s “safe.” Because it changes decisions you make before the pager ever rings. Format This isn’t a tutorial. It’s a decision journal in five parts: * Moments (true bottlenecks I keep meeting) * What Rust forces (design choices up front) * Counterfactual (what I’d do in a GC’d stack) * Cost (where Rust slows you down) * Keep/Swap (when to stay in Rus...")
  • 07:0407:04, 22 November 2025 Why Rust’s Ecosystem Is Its Weakest Link (hist | edit) [6,860 bytes] PC (talk | contribs) (Created page with "500px The Love Story with a Twist Every Rust developer has gone through the same honeymoon phase: the compiler feels like a mentor, your code is memory-safe by design, and concurrency finally feels sane. You fall in love. Then comes the moment you need a library for your project — a stable ORM, a polished ML framework, a plug-and-play web toolkit, or a solid GUI layer — and you realize… it’s complicated....")
  • 07:0107:01, 22 November 2025 Dunning–Kruger… or Maybe Rust Isn’t That Hard for Experienced Devs? (hist | edit) [6,946 bytes] PC (talk | contribs) (Created page with "🧠 Educational • Not a brag — just one developer’s honest experience. 500px I avoided Rust for ages. The internet told me it was a labyrinth of lifetimes, a compiler with a personality, and error messages that read like riddles. Meanwhile, I’d spent ~6 years in Python/JS and ~2 years in Go/Dart building real things, not collecting languages. Every “Rust is hard” post nudged me further away. Then I gave myself two days...")
  • 06:5806:58, 22 November 2025 Rust for Cloud Computing: Safe and Efficient Microservices at Scale (hist | edit) [7,570 bytes] PC (talk | contribs) (Created page with "500px 1. Why I Moved to Rust for Cloud Microservices When I first built microservices in Python and Go, I constantly battled performance bottlenecks, memory leaks, and cold start delays. Then I discovered Rust — a language that promised C-level performance with compile-time safety. At first, I was skeptical. But after deploying my first Rust-based serverless microservice, I realized: “Rust doesn’t just make your code faster...")
  • 06:5506:55, 22 November 2025 Visibility, doc(hidden), Semver & API Hygiene: Hidden Layers of Rust’s Ecosystem (hist | edit) [8,262 bytes] PC (talk | contribs) (Created page with "500px The Moment It Hit Me It was 2 A.M.
I was about to publish version 0.2.0 of a Rust library I’d been nurturing for months. I’d written the tests.
Benchmarks were green.
Docs looked solid. But just before publishing, I noticed something strange: 
an internal helper function — never meant for public use — was showing up right in the docs. pub fn internal_sort_helper<T: Ord>(data: &mut [T]...")
  • 06:5106:51, 22 November 2025 Rust’s Quiet Takeover of Systems Engineering (And Why Backend Devs Should Care) (hist | edit) [7,976 bytes] PC (talk | contribs) (Created page with "500px The Numbers That Caught Me Off Guard I spend my days on Stack Overflow and GitHub tracking hiring trends. Last month, I noticed something I didn’t expect: Rust developer adoption doubled in just two years — from 2 million developers in Q1 2022 to over 4 million by Q1 2024. That’s not hype. That’s a compounding shift. But here’s the kicker: Rust isn’t replacing JavaScript everywhere. It’s...")
  • 06:4806:48, 22 November 2025 Profiling Rust Async Tasks Until They Stopped Misbehaving (Flamegraphs Inside) (hist | edit) [18,720 bytes] PC (talk | contribs) (Created page with "500px Profiling async Rust code requires detective work to uncover hidden performance bottlenecks in concurrent task execution Our production API was… dying, slowly. Not like a big crash, but a slow suffocation. Response times that used to be 50ms? Now creeping past 2 seconds. And the annoying part? All the dashboards lied to me. CPU looked fine, memory wasn’t ballooning, database queries were snappy. Everything looked norm...")
  • 06:4206:42, 22 November 2025 From Slow to Blazing Fast: How Rust Optimized My App in Just Weeks (hist | edit) [5,366 bytes] PC (talk | contribs) (Created page with "My Rust backend was slow. Too slow to satisfy our users. Requests lagged, CPU spiked, and my patience ran thin. Two weeks later, the same backend was 10x faster. Memory usage dropped. Crashes vanished. 500px This is not hype. This is exactly what I changed,...")
  • 06:3806:38, 22 November 2025 From TS to Rust: Why Devs Crave Stronger Types (hist | edit) [8,142 bytes] PC (talk | contribs) (Created page with "500px Why JavaScript/TypeScript developers are adopting Rust: stronger typing, memory safety, and real-world speedups in tooling, services, and WebAssembly. You’ve shipped a TypeScript app that “shouldn’t” crash — and then it did. Types caught the easy stuff. Production caught the rest. If that sounds familiar, you’re not alone. A growing slice of JS devs are learning Rust not because it’s tren...")
  • 06:3306:33, 22 November 2025 Practical Guide to Async Rust and Tokio (hist | edit) [6,640 bytes] PC (talk | contribs) (Created page with "500px From stalls to scale: 10 Tokio patterns that make async Rust actually perform under load You’re staring at a service that should handle two hundred requests per second but chokes at thirty. The logs show tasks piling up. Memory climbs. Something about “runtime blocked” keeps appearing. You added async and .await everywhere the compiler asked, but the system still freezes under load. Async Rust promise...")
  • 06:3206:32, 22 November 2025 Debugging My First Rust Project: Lessons in Patience, Precision, and Progress (hist | edit) [7,693 bytes] PC (talk | contribs) (Created page with "500px 1. The First Compile Error That Shook My Confidence When I wrote my first line of Rust, I was confident. After all, I had years of Python and C++ behind me. How hard could another language be? Then I hit the borrow checker. It started innocently enough — a simple CLI tool that parsed a text file and summarized some data. But Rust greeted me with errors that felt almost poetic in their complexity. Lifetimes, mutable r...")
  • 06:2806:28, 22 November 2025 Concurrency in Rust: Building Multi-User Real-Time Systems Like a Pro (hist | edit) [7,442 bytes] PC (talk | contribs) (Created page with "Let’s talk about something spicy today — Concurrency in Rust, the secret sauce behind building fast, reliable, and real-time systems that handle multiple users without breaking a sweat. If you’ve ever built a chat app, multiplayer game, or real-time dashboard, you already know — concurrency is where things get fun (and sometimes painful 😅). Rust, however, makes it both safe and blazing fast. 500px 🧩 W...")
  • 06:2606:26, 22 November 2025 The Great Developer Divide: When 3,000 Rust Commits Clash with a Single API Call (hist | edit) [11,371 bytes] PC (talk | contribs) (Created page with "500px Alright, so tell me-do you ever just feel like the whole tech world is doing a really fast shuffle? Because honestly, I do. We’re living through this wild, sometimes kinda unsettling, period where what we call “valuable engineering” seems to be constantly up for grabs. There’s this undeniable tension bubbling up, right? It’s like a showdown between the super deep, careful craft of a Rust core contr...")
  • 06:2406:24, 22 November 2025 From C++ to Rust: Why Swift’s Future Is Being Rewritten in Safety (hist | edit) [6,399 bytes] PC (talk | contribs) (Created page with "500px Swift was born to replace Objective-C.
But under the hood, much of its runtime, memory model, and standard library still relied on the foundations of C and C++. That’s now changing.
Apple’s compiler team and the Swift open-source community are gradually moving away from C++ dependencies — and leaning toward Rust, a language designed for memory safety, performance, and concurrency without compromise. This shift isn’t...")
  • 06:2106:21, 22 November 2025 Zero-Copy or Bust: Designing a Blazing-Fast CSV Reader in Rust (hist | edit) [5,504 bytes] PC (talk | contribs) (Created page with "500px You’re staring at a CSV file — twelve million rows, forty columns — and your terminal cursor blinks back. The progress bar inches forward. Five seconds. Ten. Somewhere between boredom and frustration, you wonder if there’s a universe where parsing doesn’t feel like waiting for paint to dry. There is. It’s called zero-copy parsing, and it turns out the problem isn’t the data — it’s how you handle it. You’re not al...")
  • 06:2006:20, 22 November 2025 Rust Traits vs OOP: 4 Patterns That Changed My Entire Coding Mindset (hist | edit) [8,797 bytes] PC (talk | contribs) (Created page with "500px Stop treating inheritance as the answer.
Stop trading flexibility for brittle hierarchies.
This article shows four trait-driven patterns that will change how you design real systems.
Each pattern contains a tiny, clear example, a short benchmark, a hand-drawn-style diagram in lines, and practical guidance you can apply today. Read this like a conversation over coffee. I will be direct. You will come away with patte...")
  • 05:2605:26, 22 November 2025 Rust’s Secret Superpower: Compile-Time Concurrency That Actually Holds Up (hist | edit) [8,148 bytes] PC (talk | contribs) (Created page with "500px You don’t need a bigger thread pool. You need fewer ways to shoot yourself in the foot. Rust’s most controversial idea — make the compiler your strictest reviewer — is exactly why it’s so good at thread safety. Instead of hoping a runtime or a linter catches race conditions, Rust refuses to build programs that share and mutate data unsafely. The result: you ship fewer heisenbugs and spend more time writing fe...")
  • 05:2305:23, 22 November 2025 Rust Kernel Modules, Ready-to-Ship: A cargo-generate Template with Tests, CI, and Zero-Panic Defaults (hist | edit) [11,992 bytes] PC (talk | contribs) (Created page with "500px Just like shipping containers standardized global logistics, cargo-generate templates standardize Rust kernel module development — complete with safety guarantees, automated tests, and CI pipelines ready from the first commit. I shipped my first Rust kernel module last month. Zero panics in 14 months of production. But getting there? That was a nightmare. The initial setup took three days. Makefiles that wouldn’t cooperate wi...")
  • 05:1905:19, 22 November 2025 Why Rewriting in Rust Won’t Fix Your Business Logic (hist | edit) [12,374 bytes] PC (talk | contribs) (Created page with "Last week, someone in our engineering Slack channel suggested rewriting our order processing service in Rust. “It’ll be faster,” they said. “Memory safe,” they added. “Zero-cost abstractions.” I’ve seen this movie before. Different language, same plot. Five years ago, it was Go that would save us. Three years ago, it was microservices. Now it’s Rust. 500px Here’s what I’ve learned from watching rewrites: the lan...")
  • 05:1505:15, 22 November 2025 Rust Just Killed Our $50K AWS Bill — The 72-Hour Migration Nobody Believed (hist | edit) [11,528 bytes] PC (talk | contribs) (Created page with "500px Sometimes the fastest way to save money is to throw out what’s “good enough” and rebuild from scratch. This is what $42,000 in monthly savings looks like. Our TL walks into the engineering pod with his laptop open and this look — you know the one, where you can’t tell if someone’s about to announce layoffs or free pizza. “We’re rewriting the payment gateway this weekend. In Rust.” I actually laughed. Not b...")
  • 05:1205:12, 22 November 2025 Time-travel in Rust: How Async Functions Resumes Where it Left off! (hist | edit) [19,697 bytes] PC (talk | contribs) (Created page with "500px Have you ever imagined how a Rust async function resumes from the middle when an async I/O is complete? It feels like pure magic what rust does under the hood, for example: <pre> async fn get_user(id: i32) -> Result<User, Error> { let url = format!("https://api.example.com/users/{}", id); // wait until the api call completes let response = reqwest::get(url).await?; // then wait till the json stream to User struct,...")
  • 05:0805:08, 22 November 2025 Rust Is Overhyped Garbage: Why Go Will Bury It in Production by 2026 (hist | edit) [4,389 bytes] PC (talk | contribs) (Created page with "Rust’s fanbase loves to talk about safety, zero-cost abstractions, and fearless concurrency. But here’s the truth teams won’t admit publicly: the language is collapsing under its own complexity, and Go is quietly winning the only battle that matters — production velocity at scale. 500px The Hype vs. What Actually Ships Rust was marketed as the cure for memory bugs and systems-level fragility. In practice, companies trying...")
  • 05:0505:05, 22 November 2025 I Don’t Need Rust’s Speed — So Why Does Its Type System Keep Winning My Web APIs? (hist | edit) [10,106 bytes] PC (talk | contribs) (Created page with "500px The failure wasn’t noisy.
A transfer path slipped past a validator and moved money when it shouldn’t.
The rule existed in comments.
It didn’t exist in the shape of the code.
We reshaped the code around types.
The same change refused to build.
That was the day I stopped talking about speed. The short answer Rust keeps winning because business rules can become types.
When a rule is a type, illegal st...")
  • 05:0205:02, 22 November 2025 Inlining Gone Wrong: How Rust’s Optimizer Sometimes Betrays You (hist | edit) [9,060 bytes] PC (talk | contribs) (Created page with "500px There’s a special kind of heartbreak every systems developer knows:
You open your profiler expecting to see your carefully tuned function blazing fast…
…and instead, it’s taking more time than before you optimized it. You didn’t change the algorithm. You just added #[inline(always)]. Welcome to the dark side of Rust’s inlining optimizer — where performance can sometimes regress the moment you try to help i...")
  • 04:5804:58, 22 November 2025 Rust Is the New Assembly — And That’s a Compliment (hist | edit) [7,238 bytes] PC (talk | contribs) (Created page with "file:Rust_Is_the_New_Assembly.jpg Introduction: Rust Isn’t High-Level — It’s Closer to the Metal With a Seatbelt When people say “Rust feels like modern C++”, they’re only half right. Rust isn’t trying to replace your scripting languages or your backend frameworks — it’s quietly taking the role Assembly once had: the language you use when performance, control, and correctness matter more than convenience. In this article, we’ll dive into why...")
  • 04:5504:55, 22 November 2025 Rust’s RefCell and Interior Mutability: The Feature That Broke My Brain (Then Fixed My Design) (hist | edit) [7,275 bytes] PC (talk | contribs) (Created page with "500px I’ll be honest:
The first time I saw a RefCell in Rust, I closed the tab. It felt like a betrayal. 
Rust was supposed to be safe, predictable, immutable by default. And now this thing — this box of interior mutability — was promising to mutate data behind an immutable reference. My brain screamed: “Isn’t that literally what Rust was built to prevent?” But then… it clicked. 
And that...")
  • 04:5104:51, 22 November 2025 A sprinkle of Rust — Bind, don’t rewrite, in the age of MCP servers (hist | edit) [10,268 bytes] PC (talk | contribs) (Created page with "With the advent of OpenAI’s AgentKit, and a general shift towards agentic workflows in nearly everything you could imagine, it is more prudent than ever to get familiar with developing and deploying Model Context Protocol (MCP) servers that your LLM agents can use for tool calling. That being said, let us explore how the beautifully performant language of Rust fits in the equation, and why I would recommend using it in small doses, through bindings to Python code, rat...")
  • 04:4904:49, 22 November 2025 Rust in Production: The Day I Realized Safety Could Also Mean Speed (hist | edit) [4,701 bytes] PC (talk | contribs) (Created page with "500px Source : Unsplash by Emile Perron 1. The First Time Rust Surprised Me When I first picked up Rust, I expected pain. I had heard all the horror stories about the borrow checker, cryptic error messages, and endless compilation errors. What I didn’t expect was how fast and safe my production systems would become once I pushed through. My turning point came while rewriting a service I had originally bu...")
  • 04:4604:46, 22 November 2025 7 Times Rust Made My Python Code Run 100x Faster (hist | edit) [11,496 bytes] PC (talk | contribs) (Created page with "If one hot function costs your company thousands of dollars per month, rewrite that function now. 500px Short. Direct. High stakes. Read this if latency or cost matter in your product. Why this article exists Python is an excellent orchestrator. The ecosystem is vast. Most problems can be solved inside Python with great libraries. However, when a single hot function dominates latency or cost, a surgical migration to Rust c...")
  • 04:4204:42, 22 November 2025 The Rust Borrow Checker Saved My Career: A Memory Leak Detective Story (hist | edit) [11,305 bytes] PC (talk | contribs) (Created page with "500px The borrow checker forces you to untangle memory relationships before your code compiles — a frustrating teacher that saves you from production nightmares. 02:14 AM, production server down. Again. I was three years into what I thought would be a legendary career building high-frequency trading systems in C++. The reality? I spent more time hunting phantom memory leaks than writing actual features. That nigh...")
  • 04:3904:39, 22 November 2025 5 Times the Rust Borrow Checker Saved Me From Disaster (hist | edit) [8,556 bytes] PC (talk | contribs) (Created page with "The borrow checker stopped a production crash during a mid night deploy. The code looked fine until it did not. 500px This article shows five real failures that the borrow checker prevented.
Each story contains a short problem description, minimal code that caused the issue, the change that fixed it, and a measurable result.
Read one story. Fix one component. Ship safer code. 1. Prevented use after free in a server handler P...")
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