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16 November 2025

  • 00:1000:10, 16 November 2025 Beyond Threads: Unveiling the Async I/O Performance Kings — Rust Futures vs. Go Goroutines (hist | edit) [22,103 bytes] PC (talk | contribs) (Created page with "Okay, so let’s be real for a sec. In today’s crazy-fast software world, making your applications handle tons of requests without, like, totally seizing up is super important. I mean, think about it- from those lightning-quick web services we all use to processing data in real time, our apps just gotta juggle a bunch of tasks all at once. And often, they’re waiting on something external, right? Like maybe a network response or a database doing its thing. That’s...")
  • 00:0800:08, 16 November 2025 R“Rust-analyzer failed to load workspace” in VS Code — The Fixes That Actually Work (hist | edit) [9,446 bytes] PC (talk | contribs) (Created page with "You’ve finally carved out an evening to learn Rust, you scaffold a project with cargo new, pop open VS Code, and… boom: rust-analyzer failed to load workspace: Failed to read Cargo metadata …
cargo metadata exited with an error:
error: could not execute process rustc -vV (never executed)
Caused by: No such file or directory (os error 2) I’ve been there. This post is the piece I wish I’d had the first time rust-analyzer melted down on me. We’ll decod...")
  • 00:0700:07, 16 November 2025 Streaming Analytics in Rust: Polars, Arrow, and Real-World Benchmarks (hist | edit) [15,207 bytes] PC (talk | contribs) (Created page with "The analytics landscape is experiencing a seismic shift. While data engineers have relied on Python’s pandas and Spark for years, a new generation of Rust-powered tools is redefining what’s possible in streaming analytics. Polars achieves more than 30x performance gains compared to pandas, while the new streaming engine shows that Polars streaming can be up to 3–7x faster than its own in-memory engine. This isn’t just about raw speed — it’s about building ana...")
  • 00:0500:05, 16 November 2025 NASA’s Rust Adoption Journey (hist | edit) [10,359 bytes] PC (talk | contribs) (Created page with "I spent six hours fighting the borrow checker on a telemetry parser. Then I realized my entire approach was wrong. The code looked fine. Parse incoming sensor data, store it in a shared buffer, spawn threads to process different data streams. Simple concurrent design — the kind I’d written dozens of times in C++. Rust’s compiler rejected it with a wall of red text about borrowed references and mutable aliasing. I thought the compiler was being pedantic. It was actu...")
  • 00:0400:04, 16 November 2025 Creating a Neural Network from Scratch in Rust — Part 2 (hist | edit) [6,169 bytes] PC (talk | contribs) (Created page with "In the previous article of this series, Creating a Neural Network from Scratch in Rust — Part 1, we learned more about the neurons and the perceptron model. Now we're ready to dig deeper into how neural networks learn, process, and "store" information. My goal in this post is to build up the foundation and understanding needed so that in the next articles, we can continue implementing our neural network in Rust. My goal here is not to explain all the math and details,...")
  • 00:0200:02, 16 November 2025 I Rewrote Our Slowest Service In Rust: The Brutally Honest Before-And-After (hist | edit) [12,895 bytes] PC (talk | contribs) (Created page with "There was one box on our architecture diagrams that everyone secretly feared. Whenever a dashboard looked red, someone would say the name of that service and the whole room would go quiet. Nobody wanted to own it. Nobody wanted their sprint hijacked by it. Tickets that touched it moved through the board like a hot potato. Developers would quietly shift them away during planning, hoping nobody noticed. For a long time, I did the same.
Until I realised I was spending mor...")
  • 00:0000:00, 16 November 2025 6 Times Unsafe Rust Was Actually the Right Choice (hist | edit) [3,767 bytes] PC (talk | contribs) (Created page with "A single unsafe block once saved our payment service from collapse.
It was the only way to stop latency from spiking and throughput from falling off a cliff. Unsafe is not evil. It is power wrapped in responsibility.
Used with intent, it can make the impossible both safe and fast. This is a look at six real scenarios where unsafe Rust was the right call — and why. 1. Calling a Battle-Tested C Library Without Copies Problem: Rewriting a C encoder in Rust was...")

15 November 2025

  • 23:5823:58, 15 November 2025 Google’s 1000x Security Win: What Android’s Rust Migration Means for the Language’s Future (hist | edit) [7,943 bytes] PC (talk | contribs) (Created page with "Memory safety vulnerabilities now account for less than 20% of Android’s total vulnerabilities. Four years ago, that number was over 75%. The culprit behind this dramatic shift? Rust. Google just released their 2025 data on Rust adoption in Android, and the numbers are staggering. But here’s what makes this genuinely exciting for Rust developers: the story isn’t just about security anymore — it’s about velocity. The Numbers That Matter Let’s cut straight t...")
  • 23:5723:57, 15 November 2025 The Rust Trick That Shrinks Bloated Code Into Clean, Elegant Logic (hist | edit) [5,878 bytes] PC (talk | contribs) (Created page with "One feature combination turned two hundred lines of fragile glue code into twenty lines of clear intent.
That reduction saved time, reduced bugs, and made the code base easier to review. Clarity feels like luxury when deadlines are tight. Clarity becomes necessity when bugs hide inside layers of helpers. The Rust feature combo described here makes clarity practical and measurable. Why this matters to the reader • Less code means fewer places for errors to hide.
...")
  • 23:5623:56, 15 November 2025 Rust’s Borrow Checker vs. Early Returns: Why Your Fallback Fails (and the One-Line Fix) (hist | edit) [4,193 bytes] PC (talk | contribs) (Created page with "If you’ve ever tried to “try this, else fall back” with a mutable reference in Rust, you may have met this villain: error[E0499]: cannot borrow `self.val` as mutable more than once at a time It often shows up with code shaped like this: struct Foo { val: i32 } impl Foo { pub fn maybe_get(&mut self) -> Option<&mut i32> { Some(&mut self.val) } pub fn definitely_get(&mut self) -> &mut i32 { if let Some(val) = self.maybe_get() {...")
  • 23:5323:53, 15 November 2025 Implementing a Streamable HTTP MCP Server and Client in Rust with C++ FFI (hist | edit) [54,926 bytes] PC (talk | contribs) (Created page with "★ 1 — Introduction Building advanced AI applications requires more than a language model — you need real-world data and capabilities. The Model Context Protocol (MCP) bridges this gap, connecting models to external environments. In this post, we’ll explore how to build an MCP server and client in Rust, leveraging C++ FFI and the new streamable HTTP transport layer. MCP servers act as the backbone of MCP systems, exposing standardized capabilities that link l...")
  • 18:1418:14, 15 November 2025 Rust in 2025: The Ecosystem Finally Feels Complete (hist | edit) [10,315 bytes] PC (talk | contribs) (Created page with "The Cargo.toml file is open. You're adding dependencies for a new service web framework, database layer, async runtime and for the first time in years, you don't stop to research which crate is winning the ecosystem wars. Axum for HTTP. SeaORM for the database. Tokio underneath it all. You type them out, run cargo build, and twenty seconds later you have a working server with connection pooling and migrations. There’s this moment that happens when a language ecosyst...")
  • 18:1318:13, 15 November 2025 Angular’s Secret Weapon: Compiling Rust to WebAssembly for Blazing Performance (hist | edit) [5,265 bytes] PC (talk | contribs) (Created page with "Angular is a powerhouse for building sophisticated, large-scale applications. Yet, even the most optimized JavaScript/TypeScript code can hit a performance ceiling when dealing with CPU-intensive tasks like complex calculations, large data processing, image/video encoding, or cryptography. The solution? Augment your Angular application, not replace it, by integrating modules written in Rust and compiled to WebAssembly (Wasm). This combination is quickly becoming the...")
  • 18:1118:11, 15 November 2025 Concatenating Vectors in Rust: The Clean, the Fast, and the Idiomatic (hist | edit) [5,750 bytes] PC (talk | contribs) (Created page with "You asked a deceptively simple question that every Rustacean bumps into early on: “Is it even possible to concatenate vectors in Rust? If so, is there an elegant way?” Short answer: yes — and you have several elegant options. The best choice depends on whether you want to consume the second vector, keep it intact, or build a brand-new vector without mutating either. Below is your one-stop, Medium-ready guide (with copy-pasteable snippets) plus a quick decis...")
  • 18:1018:10, 15 November 2025 The Forgotten Corner of Rust: How Lifetime Elision Rules Are Implemented Internally (hist | edit) [9,751 bytes] PC (talk | contribs) (Created page with "Introduction: The Mystery You Never Think About If you’ve written Rust for more than a week, you’ve seen it — the mysterious &str or &self appearing without a visible lifetime. No 'a, no 'static, no annotation… yet the compiler just knows how long that reference lives. Ever wondered how? This silent convenience is powered by Rust’s lifetime elision rules, a tiny corner of the language that hides a surprisingly elegant system under the hood. It’s so...")
  • 18:0918:09, 15 November 2025 I Replaced Futures Soup With These 4 Rust Patterns and Shipping Got Calm (hist | edit) [4,964 bytes] PC (talk | contribs) (Created page with "Tasks leaked. Retries stacked. A single endpoint spawned a thicket of futures that no one owned. P95 crept past user patience and the pager kept score. I stopped defending tricks and rebuilt the hot path with four plain patterns. Latency dropped. Error graphs flattened. On-call became a quiet shift again. What follows is the exact playbook that worked for me, with tiny code and one honest table. The problem with futures soup Async by itself is not a design. A pile of...")
  • 18:0718:07, 15 November 2025 Rust Data Structures: Wait, These Seemingly Simple Structures Are All Smart Pointers? (hist | edit) [32,503 bytes] PC (talk | contribs) (Created page with "Up to now, we have learned Rust’s ownership and lifetimes, memory management, and type system. There’s still one major foundational area we haven’t covered yet: data structures. Among them, the most confusing topic is smart pointers — so today we’re going to tackle this challenge. We briefly introduced pointers before, but let’s review first: a pointer is a value that holds a memory address, and through dereferencing, you can access the memory address it poin...")
  • 18:0518:05, 15 November 2025 Learning Rust — Part 1 — Ownership Basics (and our first Rust app) (hist | edit) [6,178 bytes] PC (talk | contribs) (Created page with "Let’s learn Rust — the easy way! Quick setup You only need rustup, Rust’s toolchain manager. Debian/Ubuntu (incl. Lubuntu) sudo apt-get update sudo apt-get install -y rustup rustup-init -y source "$HOME/.cargo/env" # or open a new terminal rustc --version cargo --version macOS curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh # or: brew install rustup && rustup-init -y Windows * Download and run rustup-init.exe (MSVC toolchain) Ownership: th...")
  • 17:5917:59, 15 November 2025 Image Classification in Rust with Tch-rs (Torch bindings) (hist | edit) [24,368 bytes] PC (talk | contribs) (Created page with "Rust has rapidly become a favorite among developers who want both performance and safety. While languages like Python dominate the machine learning landscape, Rust is increasingly being used for AI and data-intensive applications — especially when speed, memory efficiency, and low-level control are critical. In this tutorial, you’ll learn how to perform image classification in Rust using the powerful library — the official Rust bindings for LibTorch, the core...")
  • 17:5717:57, 15 November 2025 Type Erasure in Rust (hist | edit) [8,650 bytes] PC (talk | contribs) (Created page with "There’s a quiet kind of magic in Rust’s type system.
It’s strict, mathematical, and predictable — until you suddenly throw in a Box<dyn Trait>. And then? Everything changes.
The compiler stops knowing exactly what your type is, but still somehow knows how to use it safely. That trick — where Rust hides the actual type information but still lets you call methods — is called type erasure.
It’s what lets you write flexible code like this: fn draw_sh...")
  • 17:5317:53, 15 November 2025 Why Serious Rust Teams Write Code Completely Differently (And Why Their Bugs Die Young) (hist | edit) [10,856 bytes] PC (talk | contribs) (Created page with "Most people meet Rust the same way: * They try to compile a “simple” function. * The borrow checker screams. * They Google the error. * They tweet a meme about pain. Then they go back to Go, Java, or TypeScript and quietly decide Rust is “too much for a normal backend.” But the teams that stay? The ones that actually ship production backends or infrastructure in Rust? They don’t just “write faster code in a new language.”
They end up writing dif...")
  • 17:5117:51, 15 November 2025 Rust Is Fast. Yet Java Just Won A Battle No One Expected (hist | edit) [8,562 bytes] PC (talk | contribs) (Created page with "A production JVM feature reduced latency and operational toil while a Rust rewrite cost weeks of work and little real benefit.
That difference changed how engineering leaders plan language choices for critical services. A traffic spike revealed a subtle allocation pattern in Rust that increased tail latency. Java answered with a runtime feature and a small refactor that reduced tail risk and simplified operations. The result looked impossible at first. Then the number...")
  • 17:4917:49, 15 November 2025 RustIs it possible to use global variables in Rust? (hist | edit) [11,835 bytes] PC (talk | contribs) (Created page with "You’re wiring up a little Rust app to poke at a SQLite database. You open a Connection in main, and then… you start passing &db into function after function after function. Before long, half your code looks like this: fn create_table(db: &sqlite::Connection) { ...: } fn insert_user(db: &sqlite::Connection, user: &User) { ...: } fn delete_all_the_things(db: &sqlite::Connection) { ...: } // etc... At some point you think: “Can’t I just make the...")
  • 17:4817:48, 15 November 2025 Rust for Java Developers (hist | edit) [9,114 bytes] PC (talk | contribs) (Created page with "If you come from a Java background, you’re used to interfaces, inheritance, and garbage collection taking care of memory. Rust re-imagines these ideas — favoring compile-time safety and performance without a garbage collector. This post bridges that gap so you can map familiar Java concepts to Rust’s world. Basic Concepts in Rust Traits in Rust are conceptually like a Java interface. A trait specifies a set of method signatures that must be implemented. // Defines...")
  • 17:4717:47, 15 November 2025 Advanced Rust Concurrency Patterns: Building Lock-Free Data Structures (hist | edit) [22,396 bytes] PC (talk | contribs) (Created page with "Master Fearless Concurrency with Atomics, Channels, and Lock-Free Programming 🔒⚡ Rust’s motto is “fearless concurrency,” but what does that really mean in practice? Beyond basic threading and mutexes lies a world of advanced concurrency patterns that can make your programs blazingly fast and incredibly safe. Let’s explore lock-free data structures, advanced channel patterns, and atomic operations that will level up your concurrent programming game! 🚀...")
  • 17:4517:45, 15 November 2025 I shut down the Rust learning platform. Now I’m rebuilding it better (hist | edit) [7,595 bytes] PC (talk | contribs) (Created page with "Knowledge.Dev is back. I’ve built a full virtual publishing system that creates interactive books, formats PDFs, edits, translates, and delivers a completely new kind of product — one where you’ll see how to build real applications step by step. In this article, I’ll explain what’s coming to the new platform, and why everything in it is written in Rust — while we’ll be learning far more than just Rust. By the way, the platform had subscribers, and I sinc...")
  • 17:4217:42, 15 November 2025 Complete Guide to Merge Sort: Implementation in Rust (hist | edit) [6,375 bytes] PC (talk | contribs) (Created page with "When learning sorting algorithms, Merge Sort is an essential topic that cannot be overlooked. Today, we’ll dive deep into this efficient algorithm that uses the Divide and Conquer strategy, implementing it in Rust to understand its principles thoroughly. What is Merge Sort? Merge Sort is a stable sorting algorithm with O(n log n) time complexity. It follows the divide-and-conquer paradigm and operates in three distinct steps: 1. Divide Split the array in half. Calcu...")
  • 17:4017:40, 15 November 2025 Fighting the Rust Borrow Checker (and Winning) (hist | edit) [9,158 bytes] PC (talk | contribs) (Created page with "If you’ve written Rust for more than five minutes, you’ve probably met the borrow checker. It’s opinionated. It’s meticulous. And sometimes, when your code looks perfectly innocent, it still says “nope.” I recently bumped into this while hacking together a tiny pager UI with rustbox. The idea was simple: open a file, show a screenful of lines, and on spacebar show the next screenful. Nothing exotic. Here’s the shape of the first attempt: extern crate rus...")
  • 17:3917:39, 15 November 2025 Idiomatic Callbacks in Rust (Without Losing Your Mind Coming from C/C++) (hist | edit) [12,197 bytes] PC (talk | contribs) (Created page with "If you’ve spent years wiring callbacks in C or C++, you probably have muscle memory like this: typedef void (*Callback)(); class Processor { public: void setCallback(Callback c) { mCallback = c; } void processEvents() { // ... mCallback(); } private: Callback mCallback; }; Maybe you even pass a void* userdata to smuggle state into your callback. Simple, low-level, and it works. Then you open Rust and suddenly you’re staring at Fn, ...")
  • 17:3717:37, 15 November 2025 Type-Safe Clients in 2025: OpenAPI to TypeScript & Rust (hist | edit) [12,104 bytes] PC (talk | contribs) (Created page with "You just spent three hours debugging why a product field went from nullable to required and nobody told you. The API works fine. Your tests passed. But production is throwing errors because somewhere between the backend deploy and your PR, someone changed a schema and forgot to update the docs. Again. And you’re sitting there thinking there has to be a better way than manually checking Slack for “hey we changed the user endpoint” messages or reading through backend...")
  • 17:3517:35, 15 November 2025 Rust: The Unseen Powerhouse Supercharging LLM Inference (hist | edit) [17,746 bytes] PC (talk | contribs) (Created page with "You know, have you ever like, been chatting with one of those super-smart AI chatbots and thought, ‘Hmm, why’s it taking so long to think?’ ⏳ Or maybe you’ve used some ‘intelligent’ app that just, well, wasn’t all that zippy? In the crazy world of Large Language Models (LLMs), where even a tiny hiccup can totally mess up how you feel about using it, those little delays? Man, they’re a huge deal. As these mind-blowing models pretty much become part of o...")
  • 17:3417:34, 15 November 2025 A Single Line of Rust Code Reduced Our Cloud Bill from $84,000 to $1,200 (hist | edit) [9,843 bytes] PC (talk | contribs) (Created page with "Sometimes the most expensive mistakes hide in the most innocent-looking code Our CFO called me into her office on a Tuesday morning. She slid a printed AWS bill across the desk. “Explain this.” The number at the bottom: $84,327 for one month of S3 storage. We’re a startup with 50,000 users. We store profile pictures and documents. There was no universe where that number made sense. The Investigation Begins I pulled up our S3 metrics. The numbers were staggerin...")
  • 17:3317:33, 15 November 2025 Rust’s Lifetime Rules Make No Sense — Until You Debug This Error (hist | edit) [9,829 bytes] PC (talk | contribs) (Created page with "I spent three hours staring at a compiler error that made absolutely no sense. error[E0597]: `config` does not live long enough --> src/main.rs:12:18 | 12 | let handle = &config.database_url; | ^^^^^^^^^^^^^^^^^^^^^ borrowed value does not live long enough 13 | } | - `config` dropped here while still borrowed Wait. Let me show you the actual code because without context this looks insane: struct Pool<'a> { url: &'a str, // storing a b...")
  • 17:3117:31, 15 November 2025 Page Faults, Pointers, and the Rust Allocator: A Love-Hate Relationship (hist | edit) [11,201 bytes] PC (talk | contribs) (Created page with "Introduction — When Memory Betrays Performance Let’s be honest: memory in Rust feels simple at first.
You use Box, Vec, maybe a String, and Rust’s ownership system ensures you don’t leak or double free anything. But behind that calm surface lies a storm: page faults, pointers jumping across virtual memory, and an allocator that decides how fast or slow your program will really be. The truth is — memory access patterns, not CPU speed, are what decide...")
  • 17:3017:30, 15 November 2025 How Rust Tests Itself: Inside compiletest and the Rustc Test Suite (hist | edit) [9,807 bytes] PC (talk | contribs) (Created page with "There’s a running joke inside the Rust community: “Rust doesn’t have users. It has testers.” Because every time you type cargo build, you’re benefiting from tens of thousands of tests that run before every Rust release — from parser edge cases to weird macro expansions to borrow checker nightmares no mortal would think of. But what powers that?
How does a language like Rust, with a compiler so complex it can compile itself, actually test itself? The ans...")
  • 17:2917:29, 15 November 2025 Rust for Coding Rounds: Writing Clean Code That Interviewers Notice (hist | edit) [5,838 bytes] PC (talk | contribs) (Created page with "When you’re in a coding interview, every line you type reveals your mindset — are you hacking something together or building thoughtfully? While Python and C++ often dominate coding rounds, Rust is quietly emerging as the language that interviewers notice. Its clean syntax, safety guarantees, and functional flavor make it a great tool for expressing logic clearly. In this post, you’ll learn how to use Rust’s clarity and design to your advantage — even i...")
  • 17:2717:27, 15 November 2025 GRPC Performance: tonic (Rust) vs grpc-go Benchmarked at Scale (hist | edit) [12,469 bytes] PC (talk | contribs) (Created page with "What started as a simple gRPC migration to improve performance became a 72-hour debugging marathon when our Go-based gRPC services consumed 847% more memory under production load than our benchmarks predicted. Six months later, after comprehensive testing of both tonic (Rust) and grpc-go at scale, we discovered that the “best” gRPC implementation depends entirely on your production constraints — and the conventional wisdom is dangerously wrong. This analysis presen...")
  • 17:2617:26, 15 November 2025 10 Rust Debugging Tricks That Will Save You Hours in Production (hist | edit) [7,662 bytes] PC (talk | contribs) (Created page with "One panic message that made no sense cost the team five hours of chasing a ghost.
This article shows ten practical techniques that stop that waste. Read the first two items now. Apply one in the next hour. Save time on the next incident. Bugs happen. Time wasted chasing them is optional.
The right debug habit converts lost hours into short, decisive actions.
These techniques are pragmatic. They are battle tested in production. They are small to adopt and large in...")
  • 17:2517:25, 15 November 2025 14 Rust Features That Prove It Is Time to Retire Your C++ Codebase (hist | edit) [10,016 bytes] PC (talk | contribs) (Created page with "Seventeen percent less CPU and zero memory safety incidents after one rewrite.
That sentence will change how managers budget and how engineers argue for rewrites.
Read this if reliability, developer velocity, and system cost matter to your product. Feature one Ownership and explicit memory model Problem In C++ memory ownership is implicit unless documented rigorously. Bugs from double free and use after free are common. Change Rust enforces a single owner for each...")
  • 17:2317:23, 15 November 2025 Arena Allocation in Rust: Fast Memory for Short-Lived Objects (hist | edit) [8,744 bytes] PC (talk | contribs) (Created page with "You know that feeling when your Rust code is beautiful — but suddenly, the profiler says your allocator is eating up 40% of runtime?
Yeah. That’s when you meet arena allocation — the unsung hero of high-performance Rust systems. Arena allocation is a powerful memory management strategy that trades a bit of flexibility for raw speed.
It’s the technique used in game engines, compilers, and even Rust’s own internal data structures (yes, rustc itself uses...")
  • 17:2217:22, 15 November 2025 The Rise of Rust in Security Appliances and Firewalls (hist | edit) [8,772 bytes] PC (talk | contribs) (Created page with "The Silent Revolution at the Edge For years, the edge of the network — firewalls, routers, intrusion detection systems — has been dominated by C and C++. From pfSense to Cisco ASA, the low-level control and speed of C made it the default. But quietly, a new player has been rewriting this story: Rust. Today, security appliances built in Rust are moving from hobby projects to production deployments. Companies like Cloudflare, Fastly, and even defense tech startups are...")
  • 17:2017:20, 15 November 2025 From ‘Rust Hell’ to ‘Hello, World!’: 3 Concepts I Wish I Knew from the Start (hist | edit) [8,387 bytes] PC (talk | contribs) (Created page with "If you’re an experienced developer, your “Hello, World!” in Rust is a lie. The real “Hello, World!” in Rust is the first time you try to build something real — a program with functions, structs, and loops — and, after three hours of fighting, your terminal finally, finally prints: Finished dev [unoptimized + debuginfo] target(s) in 0.01s That’s it. That silent, unceremonious “it worked” is the real “Hello, World!” It’s the moment the compil...")
  • 17:1717:17, 15 November 2025 I Profiled Rust’s Async Runtime for 30 Days — Found Memory Leak in Tokio (The Fix) (hist | edit) [8,718 bytes] PC (talk | contribs) (Created page with "Rust is safe, not self-cleaning profile with tokio-console and make cancellation first-class or your tasks will leak forever The memory graph climbed in a straight line. Not steep, just relentless. Every hour, another 200MB disappeared into Tokio’s task scheduler. The service ran fine for days, then the OOM killer arrived like clockwork. Restart, repeat, wonder if you’re losing your mind. You pick Rust because it promises safety. Memory leaks aren’t supposed to hap...")
  • 17:1617:16, 15 November 2025 Rust, Panic, and Telegram Theater: Killnet’s “Brave1 Hack” Is Peak Russian Cyber Farce (hist | edit) [8,156 bytes] PC (talk | contribs) (Created page with "Welcome to Act III of Russia’s great cyber dog-and-pony show, where the plot is incoherent, the actors are over-caffeinated, and the special effects are just screenshots with red circles drawn on them. The supposed “breach” of Ukraine’s Brave1 defense innovation cluster — blasted across Russian channels in November 2025 like the second coming of Stuxnet — isn’t a cyber triumph. It’s post-Soviet performance art. It’s a victory parade staged in a parking...")
  • 17:1317:13, 15 November 2025 Beyond delete(): Solving Go Map Memory Leaks with a Rust Perspective (hist | edit) [17,297 bytes] PC (talk | contribs) (Created page with "Ever been there? It’s late, you know, the kind of late where your brain’s a bit foggy, and the only thing really awake is the glow from your screen. Then, BAM! Your dashboard just explodes with alerts — memory spikes everywhere, and on a service that’s supposed to be chill. Ugh. If you’ve been coding for a while, especially on the backend, you’ve probably had this nightmare dance: the memory leak that just won’t quit. For ages, I kinda thought I had mem...")
  • 17:1117:11, 15 November 2025 I Failed My First Rust Interview Because of This One Keyword (hist | edit) [8,903 bytes] PC (talk | contribs) (Created page with "That single, tiny three-letter keyword turned a confident answer into a silence that felt like a grade.
This article explains why mut matters more than most think, how to fix the mistake fast, and how to avoid the same trap in future interviews and real projects. Why this matters Rust asks for precision. A wrong mut is not a stylistic error. It reveals incomplete understanding of ownership, borrowing, and intent. In interviews, precision and intent matter as muc...")
  • 17:0817:08, 15 November 2025 Rust Lessons for Java Teams: 9 Ownership Ideas That Calm On-Call (hist | edit) [9,629 bytes] PC (talk | contribs) (Created page with "How do Java teams reduce on-call pain without rewriting everything in Rust? Short answer: borrow Rust’s ownership mindset and apply it to Java runbooks, code paths, and handoffs. In the first 100 words: The way your team owns memory, state, and time determines pager noise more than the JVM ever will. Below are nine ownership ideas — adapted from Rust’s borrow-don’t-own discipline — that quietly shrink incidents, stabilize p95, and make handoffs humane. No...")
  • 17:0617:06, 15 November 2025 You Won’t Escape Rust: The Corporate Mandate Is Here (hist | edit) [6,566 bytes] PC (talk | contribs) (Created page with "Your manager just messaged you. “We’re rewriting the payment service in Rust.” No discussion. No vote. No migration plan that makes sense. Just Rust. You have been writing Java for eight years. Your Python scripts run half the deployment pipeline. The C++ codebase you maintain has been stable for three years. None of that matters anymore. The decision came from two levels above you, probably from someone who read a blog post about memory safety and now thinks ever...")
  • 17:0517:05, 15 November 2025 Building a Firestore Database CLI with Rust (hist | edit) [12,804 bytes] PC (talk | contribs) (Created page with "This article leverages the Gemini CLI and the underlying Gemini LLM to develop native compiled code built in the Rust Language for integration to the Firestore NOSQL database. A fully functional CLI is developed in Rust for interacting with a remote Firestore database hosted in Google Cloud directly from the command line. What is Rust? Rust is a high performance, memory safe, compiled language: Rust A language empowering everyone to build reliable and efficient software....")
  • 17:0217:02, 15 November 2025 Why Rust’s Borrow Checker Is Your Best Friend (Not Your Enemy) (hist | edit) [8,500 bytes] PC (talk | contribs) (Created page with "The compiler error stares back at you. Red text fills the terminal. “Cannot borrow as mutable because it is also borrowed as immutable.” You’ve been coding for an hour, and the borrow checker just blocked you again. You know the code would work you can see it in your head, the data flowing exactly where it needs to go. Or at least, you think you do. You’re not alone in this frustration. A 2024 developer survey found that 43% of programmers abandon Rust within t...")
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