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22 November 2025
- 06:2806:28, 22 November 2025 Concurrency in Rust: Building Multi-User Real-Time Systems Like a Pro (hist | edit) [7,442 bytes] PC (talk | contribs) (Created page with "Let’s talk about something spicy today — Concurrency in Rust, the secret sauce behind building fast, reliable, and real-time systems that handle multiple users without breaking a sweat. If you’ve ever built a chat app, multiplayer game, or real-time dashboard, you already know — concurrency is where things get fun (and sometimes painful 😅). Rust, however, makes it both safe and blazing fast. 500px 🧩 W...")
- 06:2606:26, 22 November 2025 The Great Developer Divide: When 3,000 Rust Commits Clash with a Single API Call (hist | edit) [11,371 bytes] PC (talk | contribs) (Created page with "500px Alright, so tell me-do you ever just feel like the whole tech world is doing a really fast shuffle? Because honestly, I do. We’re living through this wild, sometimes kinda unsettling, period where what we call “valuable engineering” seems to be constantly up for grabs. There’s this undeniable tension bubbling up, right? It’s like a showdown between the super deep, careful craft of a Rust core contr...")
- 06:2406:24, 22 November 2025 From C++ to Rust: Why Swift’s Future Is Being Rewritten in Safety (hist | edit) [6,399 bytes] PC (talk | contribs) (Created page with "500px Swift was born to replace Objective-C. But under the hood, much of its runtime, memory model, and standard library still relied on the foundations of C and C++. That’s now changing. Apple’s compiler team and the Swift open-source community are gradually moving away from C++ dependencies — and leaning toward Rust, a language designed for memory safety, performance, and concurrency without compromise. This shift isn’t...")
- 06:2106:21, 22 November 2025 Zero-Copy or Bust: Designing a Blazing-Fast CSV Reader in Rust (hist | edit) [5,504 bytes] PC (talk | contribs) (Created page with "500px You’re staring at a CSV file — twelve million rows, forty columns — and your terminal cursor blinks back. The progress bar inches forward. Five seconds. Ten. Somewhere between boredom and frustration, you wonder if there’s a universe where parsing doesn’t feel like waiting for paint to dry. There is. It’s called zero-copy parsing, and it turns out the problem isn’t the data — it’s how you handle it. You’re not al...")
- 06:2006:20, 22 November 2025 Rust Traits vs OOP: 4 Patterns That Changed My Entire Coding Mindset (hist | edit) [8,797 bytes] PC (talk | contribs) (Created page with "500px Stop treating inheritance as the answer. Stop trading flexibility for brittle hierarchies. This article shows four trait-driven patterns that will change how you design real systems. Each pattern contains a tiny, clear example, a short benchmark, a hand-drawn-style diagram in lines, and practical guidance you can apply today. Read this like a conversation over coffee. I will be direct. You will come away with patte...")
- 05:2605:26, 22 November 2025 Rust’s Secret Superpower: Compile-Time Concurrency That Actually Holds Up (hist | edit) [8,148 bytes] PC (talk | contribs) (Created page with "500px You don’t need a bigger thread pool. You need fewer ways to shoot yourself in the foot. Rust’s most controversial idea — make the compiler your strictest reviewer — is exactly why it’s so good at thread safety. Instead of hoping a runtime or a linter catches race conditions, Rust refuses to build programs that share and mutate data unsafely. The result: you ship fewer heisenbugs and spend more time writing fe...")
- 05:2305:23, 22 November 2025 Rust Kernel Modules, Ready-to-Ship: A cargo-generate Template with Tests, CI, and Zero-Panic Defaults (hist | edit) [11,992 bytes] PC (talk | contribs) (Created page with "500px Just like shipping containers standardized global logistics, cargo-generate templates standardize Rust kernel module development — complete with safety guarantees, automated tests, and CI pipelines ready from the first commit. I shipped my first Rust kernel module last month. Zero panics in 14 months of production. But getting there? That was a nightmare. The initial setup took three days. Makefiles that wouldn’t cooperate wi...")
- 05:1905:19, 22 November 2025 Why Rewriting in Rust Won’t Fix Your Business Logic (hist | edit) [12,374 bytes] PC (talk | contribs) (Created page with "Last week, someone in our engineering Slack channel suggested rewriting our order processing service in Rust. “It’ll be faster,” they said. “Memory safe,” they added. “Zero-cost abstractions.” I’ve seen this movie before. Different language, same plot. Five years ago, it was Go that would save us. Three years ago, it was microservices. Now it’s Rust. 500px Here’s what I’ve learned from watching rewrites: the lan...")
- 05:1505:15, 22 November 2025 Rust Just Killed Our $50K AWS Bill — The 72-Hour Migration Nobody Believed (hist | edit) [11,528 bytes] PC (talk | contribs) (Created page with "500px Sometimes the fastest way to save money is to throw out what’s “good enough” and rebuild from scratch. This is what $42,000 in monthly savings looks like. Our TL walks into the engineering pod with his laptop open and this look — you know the one, where you can’t tell if someone’s about to announce layoffs or free pizza. “We’re rewriting the payment gateway this weekend. In Rust.” I actually laughed. Not b...")
- 05:1205:12, 22 November 2025 Time-travel in Rust: How Async Functions Resumes Where it Left off! (hist | edit) [19,697 bytes] PC (talk | contribs) (Created page with "500px Have you ever imagined how a Rust async function resumes from the middle when an async I/O is complete? It feels like pure magic what rust does under the hood, for example: <pre> async fn get_user(id: i32) -> Result<User, Error> { let url = format!("https://api.example.com/users/{}", id); // wait until the api call completes let response = reqwest::get(url).await?; // then wait till the json stream to User struct,...")
- 05:0805:08, 22 November 2025 Rust Is Overhyped Garbage: Why Go Will Bury It in Production by 2026 (hist | edit) [4,389 bytes] PC (talk | contribs) (Created page with "Rust’s fanbase loves to talk about safety, zero-cost abstractions, and fearless concurrency. But here’s the truth teams won’t admit publicly: the language is collapsing under its own complexity, and Go is quietly winning the only battle that matters — production velocity at scale. 500px The Hype vs. What Actually Ships Rust was marketed as the cure for memory bugs and systems-level fragility. In practice, companies trying...")
- 05:0505:05, 22 November 2025 I Don’t Need Rust’s Speed — So Why Does Its Type System Keep Winning My Web APIs? (hist | edit) [10,106 bytes] PC (talk | contribs) (Created page with "500px The failure wasn’t noisy. A transfer path slipped past a validator and moved money when it shouldn’t. The rule existed in comments. It didn’t exist in the shape of the code. We reshaped the code around types. The same change refused to build. That was the day I stopped talking about speed. The short answer Rust keeps winning because business rules can become types. When a rule is a type, illegal st...")
- 05:0205:02, 22 November 2025 Inlining Gone Wrong: How Rust’s Optimizer Sometimes Betrays You (hist | edit) [9,060 bytes] PC (talk | contribs) (Created page with "500px There’s a special kind of heartbreak every systems developer knows: You open your profiler expecting to see your carefully tuned function blazing fast… …and instead, it’s taking more time than before you optimized it. You didn’t change the algorithm. You just added #[inline(always)]. Welcome to the dark side of Rust’s inlining optimizer — where performance can sometimes regress the moment you try to help i...")
- 04:5804:58, 22 November 2025 Rust Is the New Assembly — And That’s a Compliment (hist | edit) [7,238 bytes] PC (talk | contribs) (Created page with "file:Rust_Is_the_New_Assembly.jpg Introduction: Rust Isn’t High-Level — It’s Closer to the Metal With a Seatbelt When people say “Rust feels like modern C++”, they’re only half right. Rust isn’t trying to replace your scripting languages or your backend frameworks — it’s quietly taking the role Assembly once had: the language you use when performance, control, and correctness matter more than convenience. In this article, we’ll dive into why...")
- 04:5504:55, 22 November 2025 Rust’s RefCell and Interior Mutability: The Feature That Broke My Brain (Then Fixed My Design) (hist | edit) [7,275 bytes] PC (talk | contribs) (Created page with "500px I’ll be honest: The first time I saw a RefCell in Rust, I closed the tab. It felt like a betrayal. Rust was supposed to be safe, predictable, immutable by default. And now this thing — this box of interior mutability — was promising to mutate data behind an immutable reference. My brain screamed: “Isn’t that literally what Rust was built to prevent?” But then… it clicked. And that...")
- 04:5104:51, 22 November 2025 A sprinkle of Rust — Bind, don’t rewrite, in the age of MCP servers (hist | edit) [10,268 bytes] PC (talk | contribs) (Created page with "With the advent of OpenAI’s AgentKit, and a general shift towards agentic workflows in nearly everything you could imagine, it is more prudent than ever to get familiar with developing and deploying Model Context Protocol (MCP) servers that your LLM agents can use for tool calling. That being said, let us explore how the beautifully performant language of Rust fits in the equation, and why I would recommend using it in small doses, through bindings to Python code, rat...")
- 04:4904:49, 22 November 2025 Rust in Production: The Day I Realized Safety Could Also Mean Speed (hist | edit) [4,701 bytes] PC (talk | contribs) (Created page with "500px Source : Unsplash by Emile Perron 1. The First Time Rust Surprised Me When I first picked up Rust, I expected pain. I had heard all the horror stories about the borrow checker, cryptic error messages, and endless compilation errors. What I didn’t expect was how fast and safe my production systems would become once I pushed through. My turning point came while rewriting a service I had originally bu...")
- 04:4604:46, 22 November 2025 7 Times Rust Made My Python Code Run 100x Faster (hist | edit) [11,496 bytes] PC (talk | contribs) (Created page with "If one hot function costs your company thousands of dollars per month, rewrite that function now. 500px Short. Direct. High stakes. Read this if latency or cost matter in your product. Why this article exists Python is an excellent orchestrator. The ecosystem is vast. Most problems can be solved inside Python with great libraries. However, when a single hot function dominates latency or cost, a surgical migration to Rust c...")
- 04:4204:42, 22 November 2025 The Rust Borrow Checker Saved My Career: A Memory Leak Detective Story (hist | edit) [11,305 bytes] PC (talk | contribs) (Created page with "500px The borrow checker forces you to untangle memory relationships before your code compiles — a frustrating teacher that saves you from production nightmares. 02:14 AM, production server down. Again. I was three years into what I thought would be a legendary career building high-frequency trading systems in C++. The reality? I spent more time hunting phantom memory leaks than writing actual features. That nigh...")
- 04:3904:39, 22 November 2025 5 Times the Rust Borrow Checker Saved Me From Disaster (hist | edit) [8,556 bytes] PC (talk | contribs) (Created page with "The borrow checker stopped a production crash during a mid night deploy. The code looked fine until it did not. 500px This article shows five real failures that the borrow checker prevented. Each story contains a short problem description, minimal code that caused the issue, the change that fixed it, and a measurable result. Read one story. Fix one component. Ship safer code. 1. Prevented use after free in a server handler P...")
- 04:3404:34, 22 November 2025 I Don’t Need to Rewrite Go into Rust to Save Cost — I Just Use JavaScript! (hist | edit) [4,225 bytes] PC (talk | contribs) (Created page with "500px golang — notblessy Let me clarify before the Rust zealots start sharpening their cargo build knives: When I say “save cost,” I don’t mean infrastructure cost — I mean my personal cost — my time, my mental bandwidth, and yes, my income. I don’t want to spend six months rewriting something in Rust just to make a server 10% faster when that 10% doesn’t pay my bills. Because, spoiler alert: performa...")
- 04:3104:31, 22 November 2025 Rust - How to use map err to Handle Result (hist | edit) [1,411 bytes] PC (talk | contribs) (Created page with "We can call the map_err method on any Result value. If the Result is Err, map_err applies the function to transform the error. If the Result is Ok, it does nothing. In other words, we use map_err to manipulate the value inside an Err. https://youtu.be/3ZiRLOd6gjY?si=RdGFxxFyNE08ZPBQ fn main() { let b = hello(11).map_err(|e|{ println!("error : {}", e); format!("The error is {}", e) } ); println!("b: {:?}", b); } fn hello(a :...")
- 04:2904:29, 22 November 2025 Python vs. Rust: The Speed War No One Asked For (hist | edit) [6,719 bytes] PC (talk | contribs) (Created page with "500px Once every now and then, some programming language comparison descends upon social media. “Rust crushes Python in benchmarks!” “Python remains the lord of productivity!” And then the comments blow up with programmers defending the language they like best in the style sports team. But the reality is — comparing Python and Rust based solely on speed is comparing a rocket and a bicycle. Both are moving...")
- 04:2604:26, 22 November 2025 7 Reasons Rust Ownership Isn’t as Scary as You Think (hist | edit) [4,444 bytes] PC (talk | contribs) (Created page with "Introduction / Hook: Ownership in Rust scares almost every new developer. I know — it frightened me too. But the truth is, it is the single most powerful feature Rust gives you for safe, high-performance code. 500px By understanding a few core principles, you can write faster, bug-free applications without wrestling with complex memory management. Reason 1 — Ownership Prevents Memory Leaks Naturally Problem: In many lan...")
- 03:5003:50, 22 November 2025 Rust for Humans: Safety Without the Pain (hist | edit) [5,662 bytes] PC (talk | contribs) (Created page with "500px Image by Gemini You’re staring at a compiler error for the third time. The borrow checker rejected your code again. You know what you’re trying to do is safe — you can see it — but Rust won’t let you pass. Your cursor blinks. The room hums. And somewhere in the back of your mind, a voice whispers: maybe this language isn’t for me. Here’s the truth no one says cleanly enough: that feeling isn’t failure. It’s the exact...")
- 03:4703:47, 22 November 2025 Deadlocks We Deserved: How Rust Retries and Postgres Locks Finally Agreed (hist | edit) [5,968 bytes] PC (talk | contribs) (Created page with "500px Rust felt bulletproof until Postgres fought back. Our system could not go a week without a deadlock on the busiest tables, even as our retry logic grew cleverer. Metrics looked fine, then fell off a cliff without warning. The bug reports stacked up. We knew our code was safe, yet Postgres held all the cards — and for a long time, we played the wrong hand. Here is how we finally brokered a truce. When Safe Rust Still Loses to t...")
- 03:4503:45, 22 November 2025 Why Big Tech Companies Are Adopting Rust ? (hist | edit) [4,414 bytes] PC (talk | contribs) (Created page with "500px ver the past few years, a quiet revolution has been unfolding in the software world. If you have been following the technology landscape, you have probably noticed headlines like “Rust joins the Linux kernel”, “Microsoft rewrites core components in Rust”, or “Amazon builds cloud infrastructure in Rust”. As an architect, I tend to look beyond the hype and ask: Why are so many large technology companies investing...")
- 03:4303:43, 22 November 2025 We Bet the Product on a Rust Rewrite. Here Is What Happened Next (hist | edit) [4,946 bytes] PC (talk | contribs) (Created page with "We were burning through cash and time. Every fix broke something else. Our API was on fire. Logs flooded faster than we could read them. Memory leaks piled up like sandbags in a storm. The deadline loomed, and customers were leaving. The team was exhausted. Every meeting ended with the same phrase: “Maybe next sprint.” Then someone said it — half-joking, half-serious. “Why not rewrite the hot path in Rust?” Silence. Then nods. That was the mome...")
- 03:4003:40, 22 November 2025 We Switched One Endpoint To Rust. p99 Fell 10×. Our Sprints Slowed 2×. Here’s The Fix (hist | edit) [6,737 bytes] PC (talk | contribs) (Created page with "500px I’ll keep this brief. Our graphs moved the way you hope. Latency fell hard. CPU and incidents fell with it. Then our sprint velocity slowed. This is what actually happened, what we changed, and the exact code at the center. The Night The Graphs Flipped Payments spiked at 8:42 p.m. IST. The legacy path sat near ~280 ms p99. The Rust path, same business logic and database, ran around ~28 ms p99. Throughput doubled on th...")
- 01:0501:05, 22 November 2025 The Secret Rust Design Patterns That Make Your Code Bulletproof (hist | edit) [8,499 bytes] PC (talk | contribs) (Created page with "Most Rust tutorials teach you the basics. But there are patterns experienced Rust developers use that never show up in beginner guides. 500px These aren’t fancy tricks. They’re battle-tested approaches that prevent entire categories of bugs. The Typestate Pattern Make invalid states unrepresentable. The compiler enforces your business rules. struct Locked; struct Unlocked; struct Door<State> { state: std::marker...")
- 01:0201:02, 22 November 2025 6 Real Scenarios Where Unsafe Rust Was the Right Move (hist | edit) [10,487 bytes] PC (talk | contribs) (Created page with "500px This article shows six real scenarios where using unsafe produced measurable wins, why the tradeoffs were worth it, and how to keep the code maintainable and auditable. Why this matters now Rust offers a unique balance: memory safety without a garbage collector. However, safety checks carry cost in a few tight places. The job of a senior engineer is to choose the right tool for the job and to contain risk. Each example below fol...")
- 00:5900:59, 22 November 2025 Java 23 vs. Rust on the Hot Path: Where GC Still Wins (hist | edit) [9,518 bytes] PC (talk | contribs) (Created page with "500px We chased sub-millisecond p99. Rust beat Java — until we changed how we allocate. A single tweak to object lifetimes put Java back in the lead and shaved 18% CPU. On the hot path, the garbage collector wasn’t the villain. It was the secret weapon. The Hot Path That Started the Fight A request fan-out: parse 2–4 KB JSON, hit three caches, stitch a 1 KB response. At 420k req/s on 32 cores, Java 23’s p99 hovered at 5.2 ms;...")
- 00:5600:56, 22 November 2025 Inside Rust’s Codegen Units: How Parallel Compilation Actually Happens (hist | edit) [9,591 bytes] PC (talk | contribs) (Created page with "file:Inside_Rust’s_Codegen_Units.jpg If you’ve ever stared at your terminal wondering why your Rust build takes forever, you’re not alone. At some point, every Rust dev goes through the same five stages of grief: * cargo build * Wait. * Wait more. * Question life choices. * Google “why is Rust compilation so slow”. But under all that waiting, something pretty fascinating is happening. The Rust compiler isn’t just compiling your crate — it...")
- 00:5300:53, 22 November 2025 How the Rust Compiler Avoids Rebuilding the Universe (Most of the Time) (hist | edit) [10,745 bytes] PC (talk | contribs) (Created page with "500px If you’ve ever worked on a big Rust project, you’ve felt it: that agonizing pause after you hit cargo build — watching your fans spin up as if you’ve just launched a space probe instead of a CLI tool. And then — a small change. One line. A single println!. And Rust rebuilds everything. At least, it used to. Today, the Rust compiler (a.k.a. rustc) is far smarter — it avoids recompiling the universe ever...")
- 00:4900:49, 22 November 2025 Rust: Clap + Derive Makes our Command Line Life Easy (hist | edit) [8,603 bytes] PC (talk | contribs) (Created page with "In my previous article Rust: Take Our CLI to the Next Level with Clap (https://medium.com/@itsuki.enjoy/rust-take-your-cli-to-the-next-level-with-clap-a0f05875ef45), we have focused on using the Builder API of the Clap crate to process command line arguments. However, as the number of subcommands and arguments increases, try to define the clap::Command struct and retrieve all those clap::ArgMatches with Command::get_matches MANUALLY becomes a hell! And! That i...")
- 00:4600:46, 22 November 2025 Global Thinking: How Culture Shapes AI, Rust, and the Future of Problem Solving (hist | edit) [4,859 bytes] PC (talk | contribs) (Created page with "500px “If you want to build systems that work everywhere, you must first understand how people think everywhere.” Technology is the language of the world — but the grammar of thinking is written by culture. Every algorithm, every system, every creative solution carries traces of human upbringing, emotion, and myth. In this global exploration, we’ll decode how AI, Rust, and problem solving are shaped by the world’s most cont...")
- 00:4100:41, 22 November 2025 IS AI CREATING A RUST IN OUR BRAIN? (hist | edit) [3,348 bytes] PC (talk | contribs) (Created page with "500px Photo by Maximalfocus on Unsplash I’ve been using AI for a year now, and while I recognize the major advantages. like easily learning new things, checking my work, and quickly fixing spelling errors I’ve started to question its value. As a writer, I save time on tasks that might manually take an hour. But what’s happening now is that we are becoming dependent on AI tools. I don’t know about others, but I’ve noticed m...")
- 00:3800:38, 22 November 2025 I’m Scared I’ll Never Catch Up With AI, Rust, and Everything Else (hist | edit) [7,159 bytes] PC (talk | contribs) (Created page with "That lie worked for years. Then the conveyor belt sped up. Now the list looks like this in my head: AI agents, LLM fine-tuning, Rust, WebAssembly, new infra patterns, another framework for the front end, vector DBs, new observability stacks, GraphQL variants… and on and on. It isn’t a technical problem so much as a human one: every new thing asks for attention, and attention is finite. This is a longer, honest piece about that feeling — why it hits so hard, how i...")
- 00:3600:36, 22 November 2025 RustBefore You Buy That Tech Book: A Cautionary Tale from the Embedded Rust Trenches (hist | edit) [6,881 bytes] PC (talk | contribs) (Created page with "500px There’s a special kind of optimism that comes with cracking open a brand-new tech book: the promise that someone has done the hard work and is now handing you a clean, well-lit path. I felt exactly that when I picked up a book titled Embedded Rust Programming by Thompson Carter. It looked polished. The early chapters flowed. My spidey-sense whispered that parts might be AI-assisted — but nothing was obviously wrong. Then...")
- 00:3400:34, 22 November 2025 Inside Chalk: The Next-Gen Type System Solver for Rust (hist | edit) [9,575 bytes] PC (talk | contribs) (Created page with "500px The Type System Nobody Talks About (But Everyone Relies On) Every Rust developer has felt it — that frustrating yet oddly comforting compiler message: “cannot infer type”, “expected &T, found &mut T”, or “the trait bound isn’t satisfied”. It’s easy to think the compiler is just being strict or pedantic. But behind that “borrow checker” and “trait solver” is one of the most ambitious logic engines ever b...")
- 00:3000:30, 22 November 2025 What Happens When a Rust Thread Crashes (hist | edit) [9,546 bytes] PC (talk | contribs) (Created page with "500px It happened at 2 a.m. One of our Rust threads panicked in production. No segmentation fault. No process crash. Just one quiet panic — logged and handled. I expected the worst: memory corruption, dangling pointers, maybe even a full-blown system restart. But Rust didn’t even blink. That night, I learned something profound about how Rust threads fail safely — not by avoiding failure, but by containing it...")
- 00:2600:26, 22 November 2025 RusRefutable vs. Irrefutable Patterns in Rust — and Why They Matter (More Than You Think) (hist | edit) [9,438 bytes] PC (talk | contribs) (Created page with "500px When I first started with Rust, I knew the basics of pattern matching: destructuring enums and structs, matching on Option and Result. That felt like enough. Then I kept bumping into code that used things I didn’t recognize: ref patterns, @ bindings, match guards, let-else… and the compiler kept talking about “refutable” and “irrefutable” patterns. Once this clicked, a lot of advanced pattern-matching suddenly made s...")
- 00:2300:23, 22 November 2025 Rust Is Doing for Game Engines What C Did for Operating Systems (hist | edit) [8,053 bytes] PC (talk | contribs) (Created page with "The Hook That Hurts a Little Somewhere in a dimly lit apartment, at 2:47 a.m., a developer stares at a frozen Unity editor. Again. They haven’t saved in 30 minutes. Their coffee’s gone cold. The error log is just a cryptic “NullReferenceException” and something about “missing prefab.” And that’s when they whisper the forbidden words: “Maybe I should just write my own engine.” That sentence — that desperate, caffeine-fueled delusion — used to be...")
- 00:2000:20, 22 November 2025 Rust’s match in TypeScript: Exhaustiveness the Easy Way (hist | edit) [1,836 bytes] PC (talk | contribs) (Created page with "Something I learned while reading the Rust manual and quite liked, but felt missing in TypeScript, is the match keyword. It makes you cover every possible case before the code compiles. You can mirror that in TypeScript with a switch and one small helper, without any frameworks or decorators. <pre> type Fruit = 'apple' | 'banana' | 'orange'; function assertNever(x: never): never { throw new Error(`Unhandled case: ${x}`); } function getColor(fruit: Fruit): string...")
- 00:1500:15, 22 November 2025 A TCP Multi-Client Chat Server In Rust (hist | edit) [11,533 bytes] PC (talk | contribs) (Created page with "I started this project simply to learn Rust, this is to say, I’m relatively new to rust as a programming language. 500px Photo by Pavan Trikutam on Unsplash At the end of this project, the aim is to send and receive messages across devices (clients built with flutter), admit users into chatroom, list current chat rooms e.t.c. I would like to re-emphasise, this is not a full blown chat server. I will, however, explain things...")
- 00:1200:12, 22 November 2025 Const Eval Gone Wild: Computing Big at Compile Time with Rust 1.83+ (hist | edit) [7,588 bytes] PC (talk | contribs) (Created page with "500px I didn’t believe it at first. A compiler that computes? Not just checks types or syntax — but actually runs logic, evaluates algorithms, and optimizes away entire computations at compile time? Then Rust 1.83 happened. And suddenly, const eval wasn’t just for small constants anymore — it became a genuine, practical, high-performance compute engine hiding inside your compiler. This is the story of how I discovere...")
- 00:0900:09, 22 November 2025 The 5 Mistakes Everyone Makes When Switching From Java to Rust (hist | edit) [11,153 bytes] PC (talk | contribs) (Created page with "You push your first Rust project, the compiler barks, and suddenly you’re googling words you’ve never needed in a decade of Java: borrow checker, lifetimes, ownership. You know how to ship scalable services and squeeze the JVM for every drop of performance — but Rust feels like moving to a city where all the street signs are different. It’s not that you’re a beginner again; it’s that the rules have changed. The good news: those rules are consistent and th...")
- 00:0400:04, 22 November 2025 Level Up Your Code: 10 Rust Features That Outshine C++ for Modern Development (hist | edit) [22,526 bytes] PC (talk | contribs) (Created page with "500px Hey there, fellow coder! 👋 Ever felt like you’re constantly battling memory bugs that pop up out of nowhere, or those sneaky concurrency issues that are impossible to trace? And let’s not even get started on C++ build systems — sometimes they feel like they’re stuck in a time machine, right? You’re absolutely not alone in that feeling. For ages, C++ has been the go-to language for systems programming, practically wear...")
21 November 2025
- 15:5915:59, 21 November 2025 Build Your First WebAssembly App in Rust in 10 Minutes (hist | edit) [20,480 bytes] PC (talk | contribs) (Created page with "Hey there! I’ve been exploring WebAssembly with Rust lately, and I thought I’d share my recent learning with you. Instead of the usual React + Web API combo we’re all used to, I decided to see what it takes to build an entire web app in Rust today. Spoiler alert: it’s surprisingly straightforward! If you’re interested in more findings like this, let me know and I can share more in my next blog post. For now, let’s dive into building a practical password stre...")
- 15:5415:54, 21 November 2025 We Hit 120k qps with Rust and Postgres COPY — Here Is the Setup (hist | edit) [4,514 bytes] PC (talk | contribs) (Created page with "500px We needed a pipeline that could handle tens of thousands of inserts per second, but our first benchmarks kept falling short. Simple inserts capped out, and every new index or trigger hurt worse. When we swapped our approach to bulk ingest with Postgres COPY and let Rust’s async runtime do the heavy lifting, something changed. We watched qps spike past 120k, and the usual bottlenecks faded — until the next one found us. Simple in...")