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14 November 2025

  • 14:3214:32, 14 November 2025 Do You Really Need Tokio? Rust Async That Ships Faster (hist | edit) [5,850 bytes] PC (talk | contribs) (Created page with "What Snapped Me Out Of The Default For a long time my muscle memory was the same: new Rust service, add an async runtime, wire the pieces, feel safe. It looked polished on day one. On day thirty, the team still hesitated to touch core code. Every change dragged through futures, Send/Sync edges, and “don’t block the reactor” warnings. Then I sketched the hot path. One inbound request. One outbound call. One database write. No fan-out, no streams, no fleets of sock...")
  • 14:3014:30, 14 November 2025 The Day Rust Gets a JIT: How Cranelift Could Change Everything (hist | edit) [11,714 bytes] PC (talk | contribs) (Created page with "If you’ve ever built large systems in Rust — from compilers to web servers to data pipelines — you’ve probably accepted one truth: Rust is fast, but it’s frozen at compile time. Once you build that binary, it’s done. It doesn’t adapt, optimize, or recompile itself at runtime. It’s static, predictable… and sometimes, just a little too rigid. But what if Rust got a JIT compiler — a Just-In-Time engine that could take Rust code, compile it at runtim...")
  • 14:2814:28, 14 November 2025 Building Native Desktop Interfaces with Rust GPUI: Part 3 (hist | edit) [23,571 bytes] PC (talk | contribs) (Created page with "Native Look Parts 1 and 2 built a functional application. We have windows, input fields, validation, keyboard navigation, and smooth cursor blinking. The interface works, but it doesn’t quite belong. The colors are hardcoded. The accent blue we chose looks fine in light mode but clashes in dark mode. Users who’ve set their accent color to purple or green see our blue anyway. The application ignores the preferences they’ve already expressed through their system s...")
  • 14:2314:23, 14 November 2025 Java vs Rust: I Rewrote Our App and Saved My Company $2M/Year (hist | edit) [9,493 bytes] PC (talk | contribs) (Created page with "I didn’t bet on a language. I bet on shape: one hop, strict backpressure, lean memory. Rust helped enforce that shape. Java (with virtual threads) stayed where our team moves fastest. The win came from how the work flows, not what the syntax looks like. I’m going to show you the map, the code, and the numbers. Then you can steal the shape for your stack. What Was Breaking (And Why It Hurt) Traffic grew faster than our discipline. Latency spikes arrived in waves...")
  • 14:2014:20, 14 November 2025 Rust Futures vs. Go Goroutines: The Ultimate Async I/O Performance Showdown (hist | edit) [5,402 bytes] PC (talk | contribs) (Created page with "I ran the same load test against two servers handling real async I/O work. One used Rust with Tokio futures. The other used Go with goroutines. Both promised effortless concurrency, but the memory graphs told different stories. When traffic spiked past 5,000 connections, one service stayed lean while the other ballooned to twice the footprint. The throughput gap was smaller than I expected, but the predictability gap was not. How Each Model Schedules Work Under Pressure...")
  • 14:1914:19, 14 November 2025 The $25,000 Rewrite: Rust vs. Go — Which Service Cut Our Cloud Bill by 70%? (hist | edit) [6,015 bytes] PC (talk | contribs) (Created page with "We stared at a monthly bill that climbed faster than traffic. One backend service ate most of it, and scaling rules hid the real reason. We rewrote it twice, once in Go and once in Rust, and then measured under the same load. The answer was not language pride; it was how each stack handled concurrency, I/O, and memory churn. The story got interesting when the counters stopped arguing with each other. Where the money actually leaked on requests We chased CPU first, then...")
  • 14:1814:18, 14 November 2025 Why Rust Needs Explicit Lifetimes (Even When the Compiler Is Smart) (hist | edit) [8,913 bytes] PC (talk | contribs) (Created page with "If you’ve ever stared at a wall of 'a, 'b, 'static and thought “surely the compiler could figure this out,” you’re not alone. Rust’s borrow checker can see the shapes of your references and it will prevent use-after-free. So why does the language still make you write explicit lifetimes? Short answer: safety is why lifetimes exist; clarity, stability, and precise contracts are why explicit lifetimes exist. They’re less about making your code safe an...")
  • 14:1614:16, 14 November 2025 5 Myths About Rust Ownership — And What You Should Really Know (hist | edit) [10,336 bytes] PC (talk | contribs) (Created page with "Rust ownership will make your life miserable. That sentence hurts to read if there is fear in the chest. Ownership is not a punishment. Ownership is a tool that keeps applications safe, fast, and clear. If the rules feel harsh, that feeling is an invitation to learn a few patterns that change everything. This article will strip the myths away. Each myth is short, concrete, and followed by small code, a compact benchmark, and a hand-drawn-style architecture sketch made...")
  • 05:1605:16, 14 November 2025 Developing macOS Applications in Rust (hist | edit) [8,034 bytes] PC (talk | contribs) (Created page with "For training AI models, I use an Ubuntu server with 16 cores alongside a MacBook Pro M4 Max. During training, I frequently monitor CPU and memory usage to ensure all cores are utilized efficiently and to estimate memory consumption. However, I missed having on macOS a system monitor that provides a visualization similar to what I’m used to on Ubuntu. So, I built one — a simple System Monitor application that displays CPU and memory usage. Although it’s easy to d...")
  • 05:1405:14, 14 November 2025 The Ultimate Guide to .NET 9 vs Go vs Rust API Performance in 2025 (hist | edit) [13,501 bytes] PC (talk | contribs) (Created page with "If you’ve been knee-deep in microservices, this error probably looks familiar. I first hit it while stress testing an API gateway that had .NET 9 on one side, a Go service acting as a worker, and a Rust service crunching batch jobs. What started as a simple debugging session turned into a weeks-long performance bake-off across three stacks. The results? Eye-opening. In this post, I’ll share real benchmarks, pitfalls, and hard-won lessons comparing .NET 9, Go, and Ru...")
  • 05:1105:11, 14 November 2025 Rust in Space: How ESA and NASA Are Testing Rust for Flight Software (hist | edit) [5,881 bytes] PC (talk | contribs) (Created page with "“Space doesn’t forgive bugs.” That’s the line a European Space Agency (ESA) engineer once dropped at a conference when someone asked why they were experimenting with Rust. In backend land, a panic takes down a microservice and we restart a pod.
In embedded land, a memory bug can crash a drone. But in space?
 There’s no SSH. No restart. No debug logs coming back from a Mars rover. Just silence. And $500M worth of hardware drifting in the void. So yeah —...")
  • 05:0805:08, 14 November 2025 Python and Rust in the Modern Programmer’s Toolkit (hist | edit) [7,766 bytes] PC (talk | contribs) (Created page with "For years, Python has held a warm place in my programming world. And why not, it’s the language of data scientists, researchers, and web developers who value clarity and speed of development over raw performance. Rust, on the other hand, has become a rising force among developers who care about safety, concurrency, and control. Python’s runtime is forgiving. You can change types on the fly, pass unexpected arguments, or forget to handle edge cases until runtime. In...")
  • 05:0605:06, 14 November 2025 Rust, Go, or Java? Choosing the Best Programming Language for Your High-Scale System Design (hist | edit) [8,063 bytes] PC (talk | contribs) (Created page with "Production punished my bias the day p95 jumped and the pager would not stop.
I had to choose speed, safety, and delivery at the same time. No theory. No brand loyalty. Just numbers and the shape of my system. That is when the choice between Rust, Go, and Java became simple, not easy. You are here because the stakes are real. Traffic grows. Budgets do not. The wrong pick lingers for years. Let me show you when each language wins, how I measure it, and where teams quietl...")
  • 05:0505:05, 14 November 2025 Meet the Rust GPU Ecosystem: WGPU, Naga, and the Future of Graphics Safety (hist | edit) [5,522 bytes] PC (talk | contribs) (Created page with "Let’s be honest:
GPU programming used to feel like joining a cult. * Cryptic APIs * Undefined behavior landmines * Segfaults if you breathe wrong * Debugging that makes you question your life choices If you ever hand-rolled a Vulkan pipeline at 2AM and stared into the abyss of VkPipelineLayoutCreateInfo, you know the pain. Then Rust entered the arena. And suddenly the dream didn’t sound so crazy: “What if GPU programming didn’t need to feel like holdi...")
  • 05:0305:03, 14 November 2025 Rust GPUI vs Electron: 5× Faster Cold Starts and 50% Less Memory (hist | edit) [6,090 bytes] PC (talk | contribs) (Created page with "I replaced a familiar tool with a faster one, then watched my laptop cool down. Your users do not care how clever your stack looks.
They care about a window that opens instantly.
They care about a computer that does not gasp for air. I chased that feeling for months.
I tried flags. I tried tree-shaking. I trimmed icons.
Cold starts still felt like rush hour, and memory graphs looked like a mountain range. Then I rebuilt the same app with Rust GPUI.
The window...")
  • 05:0105:01, 14 November 2025 How to Match a String Against String Literals in Rust (Without Tears) (hist | edit) [5,906 bytes] PC (talk | contribs) (Created page with "If you’ve ever tried to do this in Rust: fn main() { let stringthing = String::from("c"); match stringthing { "a" => println!("0"), "b" => println!("1"), "c" => println!("2"), } } …and been greeted by a grumpy E0308: mismatched types, you’ve run head-first into one of Rust’s sharpest—and most helpful—edges: types matter. Let’s turn that compiler error into understanding and write idiomatic, readable code you’ll be pro...")
  • 05:0005:00, 14 November 2025 How Rust Is Rewriting Databases (TiKV, FoundationDB Clients, Materialize) (hist | edit) [7,060 bytes] PC (talk | contribs) (Created page with "There was a moment in 2021 when I realized Rust wasn’t “just a language” anymore. I was debugging a microservice where our storage stack was doing mental gymnastics — partial failures, async replication, data races in Go code, and a write-path bottleneck that only appeared under 50k QPS load. Then someone from SRE casually said: “Have you looked at Rust-based KV engines? TiKV’s write path never corrupted under crash loops.” That was the day reality snapp...")
  • 04:5704:57, 14 November 2025 Rust Is Cool. But Java Just Did Something Smarter (hist | edit) [6,747 bytes] PC (talk | contribs) (Created page with "For years, Rust has been the darling of the developer world. Fast. Safe. Modern. Every performance benchmark, every systems programming blog, every Hacker News thread — Rust was the language that made Java look like an ancient relic of enterprise boredom. But while everyone was busy arguing about ownership semantics and rewriting everything from kernels to web servers in Rust, Java quietly solved one of software’s oldest problems — and almost no one outside the...")
  • 04:5604:56, 14 November 2025 I Fired My Entire Node.js Stack — Rust Rebuilt It in 3 Weeks (The Ugly Truth) (hist | edit) [12,761 bytes] PC (talk | contribs) (Created page with "Our billing API hit 200k requests per minute during peak hours. Node.js was handling it fine — until it wasn’t. P99 latencies spiked to 850ms. Event loop blockages cascading through the system. Memory usage climbing 40% week-over-week despite zero traffic growth. I profiled everything. Optimized database queries. Threw more instances at it. The core problem: garbage collection pauses during high-throughput operations were killing us. I made the call: migrate to Rust....")
  • 04:5404:54, 14 November 2025 Rust in the Linux Kernel: The Religious War Gets GPU Drivers (hist | edit) [9,743 bytes] PC (talk | contribs) (Created page with "I’ve been watching the Rust-in-Linux saga unfold for years now, and let me tell you: I’ve seen some heated technical debates in my more than two decades of experience in software engineering, but this one takes the cake. It’s not just about choosing a programming language anymore. It’s become what Linus Torvalds himself called “almost religious war undertones.” And you know what? He’s absolutely right. Here’s the thing: I’ve written C code very heavily...")
  • 04:5104:51, 14 November 2025 4 Rust Best Practices Every Senior Developer Swears By (hist | edit) [8,856 bytes] PC (talk | contribs) (Created page with "That is the kind of trade that separates good engineers from senior engineers. Read carefully. Apply deliberately. Ship with confidence. Why this matters right now Rust is fast. Rust is safe. Rust also punishes sloppy design with subtle runtime surprises and build-time churn. The four practices below are the tools senior developers use to turn Rust from a fast language into a predictable, maintainable engine that wins production battles. This is written as if sitting...")
  • 04:4904:49, 14 November 2025 Building Native Desktop Interfaces with Rust GPUI: Part 2 (hist | edit) [21,494 bytes] PC (talk | contribs) (Created page with "Real Input Handling: Beyond Hello World Part 1 covered the basics: components, rendering, event handlers, window management. We built a dialog that appeared, responded to clicks, and looked native. That foundation matters, but it only scratched the surface of what real applications demand. I was originally planning to dip into cross platform aspects to realize that a simple dialog box would not provide enough depth. Real applications need text input. They need validation...")
  • 04:4704:47, 14 November 2025 I Rewrote a Java Microservice in Rust — and Lost My Job (hist | edit) [7,231 bytes] PC (talk | contribs) (Created page with "It started as a weekend experiment.
It ended with a meeting invite titled:
“Quick Sync — Org Update.” That’s the story of how I tried to be the “10x engineer” who optimized everything — and accidentally optimized myself out of employment. Let’s rewind a bit. 1. The Boring Java Service That Worked Just Fine We had this tiny Java Spring Boot service that handled about 15,000 requests per minute.
Its job? Parse a payload, validate it, save a record, a...")
  • 04:4604:46, 14 November 2025 Rust vs DPDK: The New Packet IO Battleground (hist | edit) [9,908 bytes] PC (talk | contribs) (Created page with "There’s a moment every low-level network engineer remembers:
The first time you touch DPDK. You feel like you’ve unlocked the secret underbelly of the Linux kernel.
Then… you realize you also unlocked a world of pain: segmentation faults, pointer math, NUMA pinning bugs, and 20,000-line CMakeLists. Fast forward to 2025 — and something’s shifting. Rust isn’t just “memory safe” anymore. It’s becoming a contender for high-performance packet IO, standi...")
  • 04:4404:44, 14 November 2025 6 Rust Mistakes That Destroy Performance in Production (hist | edit) [9,293 bytes] PC (talk | contribs) (Created page with "This article saves hours of debugging time and gives back real CPU, latency, and sanity. Read this now if any of the following apply to you: * Production p99 latency creeps upward each week. * Benchmarks look fine locally and fail under load. * There is a part of the codebase that everyone fears to change. The following 2,500 words will outline six actual errors, provide a fix, provide specific benchmark numbers, and demonstrate minimal code to replicate the issue....")
  • 04:4104:41, 14 November 2025 He Promised Rust Would Save Us — It Ended the Company Instead (hist | edit) [6,218 bytes] PC (talk | contribs) (Created page with "It started with a promise.
Not a business plan, not a roadmap — a promise. “Rust will fix everything.” We were tired of Go’s race conditions, Node’s memory leaks, and Python’s performance anxiety. Rust sounded like freedom — no nulls, no segfaults, no fear.
And honestly? We bought it. I remember the CTO — let’s call him Arun — standing in front of a whiteboard, eyes bright with conviction.
“Memory safety,” he said, like it was a religion....")
  • 04:3904:39, 14 November 2025 Rust vs. Go: Why One of Them Will Dominate Backend Development in the Next 5 Years (hist | edit) [5,165 bytes] PC (talk | contribs) (Created page with "Backends do not care about feelings.
They care about tail latency.
They care about memory.
They care about how fast you debug at 3 AM. I have shipped both Rust and Go in production.
I have celebrated both.
I have cursed both. Here is the uncomfortable truth: one will own most new high-throughput backends by 2030 — not because it is prettier, but because its failure modes are cheaper. The real fight: tail latency vs. time-to-shipping * Rust trades compil...")
  • 04:3804:38, 14 November 2025 Rust vs C++: Performance Benchmarks That Surprised Me (hist | edit) [9,018 bytes] PC (talk | contribs) (Created page with "After two years of writing production code in both languages, I decided to settle the debate with real numbers. The internet is full of opinions about Rust versus C++. Most of them are based on theory, biased benchmarks, or tribal loyalty to one language over the other. I’ve been writing C++ professionally for eight years and Rust for the past two. Last month, I decided to stop arguing and start measuring. I built the same application in both languages — a high-perfo...")
  • 04:3604:36, 14 November 2025 I Upgraded to Rust 1.90 and It Broke My Production App at 3AM (hist | edit) [8,661 bytes] PC (talk | contribs) (Created page with "Editor’s Note: This post originally referred to Rust 1.90.1 the correct version is 1.90. Thanks to Austin Orr for catching that. Correction: An earlier draft implied non-exhaustive match became a runtime error in 1.90. That’s wrong — >E0004 has been a compile-time error for years. Our outage came from an upstream trait change + a bad Copy derive, and we’d suppressed compiler warnings, so the panic slipped through. I was already reaching for my laptop before my...")
  • 04:3304:33, 14 November 2025 The state of SIMD in Rust in 2025 (hist | edit) [9,877 bytes] PC (talk | contribs) (Created page with "What’s SIMD? Why SIMD? Hardware that does arithmetic is cheap, so any CPU made this century has plenty of it. But you still only have one instruction decoding block and it is hard to get it to go fast, so the arithmetic hardware is vastly underutilized. To get around the instruction decoding bottleneck, you can feed the CPU a batch of numbers all at once for a single arithmetic operation like addition. Hence the name: “single instruction, multiple data,” or SIMD fo...")
  • 04:3204:32, 14 November 2025 How Rust Is Eating the Networking Stack (eBPF, io uring, QUIC) (hist | edit) [6,570 bytes] PC (talk | contribs) (Created page with "There’s a strange moment happening in backend engineering right now. You sit in a networking meeting expecting Go…
maybe C if things get “serious.” And suddenly someone slides in a Rust PR: “We rewrote the packet path. It’s faster and it doesn’t segfault anymore.” You blink. Rust? In the network stack? Welcome to 2025. Rust isn’t just a systems language anymore —
it’s quietly becoming the backbone of modern networking. Networking Has One Rule:...")
  • 04:3004:30, 14 November 2025 How Rust Rewrote the Firmware Layer: From BIOS to Coreboot (hist | edit) [5,646 bytes] PC (talk | contribs) (Created page with "Boot screens are weirdly emotional. That black screen with text flying by?
That little firmware beep?
That BIOS menu where we all once changed boot order and felt like hackers? Those moments were magic.
We didn’t realize it then, but we were staring into one of the most dangerous and fragile layers in computing: firmware. And here’s the wild twist no one talks about: Firmware is quietly moving to Rust — starting with Coreboot, system boot chains, and early-b...")
  • 04:2704:27, 14 November 2025 Building Native Desktop Interfaces with Rust GPUI: Part 1 (hist | edit) [40,162 bytes] PC (talk | contribs) (Created page with "Windows and Linux setup While the code should be the same, otherwise it wouldn’t be a real cross-platform framework, initial setup is different and explained, although temporarily untested, here. The Desktop Renaissance Desktop applications are experiencing a quiet revival. After years of web-first thinking, developers are rediscovering what native code can deliver: instant startup, fluid interactions, and interfaces that feel like they belong to the machine running...")
  • 04:2304:23, 14 November 2025 COSMIC Desktop December 11 Launch: System76’s Rust-Powered Wayland Revolution (hist | edit) [10,211 bytes] PC (talk | contribs) (Created page with "I’ve been using Linux desktops for over two decades now. I’ve seen GNOME, KDE, Xfce, LXDE, and countless window managers come and go. I’ve lived through the desktop wars, the “year of the Linux desktop” memes, and every single promise of the “next big thing” in Linux UI. So, when System76 CEO Carl Richell announced at the Ubuntu Summit 25.10 in London that their COSMIC desktop environment would officially launch on December 11, 2025, my initial reaction was...")
  • 04:2104:21, 14 November 2025 7 Rust Crates That Instantly Level Up Any Project (hist | edit) [10,046 bytes] PC (talk | contribs) (Created page with "That sentence is not a promise. That sentence is a handoff. If a project must scale, be observable, remain readable, and still ship on time, the crates below will do more heavy lifting than a week of late-night debugging. This article is direct, practical, and written for people who write production code. Read each section like a short apprenticeship: problem, change, result, plus minimal, clear code and a tiny, honest micro-benchmark. If one crate jumps out at you, appl...")
  • 04:1804:18, 14 November 2025 7 Code Patterns I Wish I’d Known Before Building a Production Rust API (hist | edit) [22,096 bytes] PC (talk | contribs) (Created page with "After 18 months and 2.3 million requests per day, here’s what actually matters Last year, I built my first production API in Rust. The company was migrating from a Python service that couldn’t handle our growth (120K requests/day was maxing out 8 servers). Management gave me 6 weeks and one mandate: “Make it faster and cheaper.” I delivered. Response times dropped from 340ms to 18ms. Infrastructure costs fell from $4,200/month to $380/month. We now handle 2.3 mil...")
  • 04:0404:04, 14 November 2025 I Used Python for Everything — Until I Discovered Rust (hist | edit) [3,692 bytes] PC (talk | contribs) (Created page with "For the longest time, Python was all I needed. It was simple. Fast to write. Easy to debug. From web apps to automation scripts — I built everything with it. But that changed one weekend. It started when I was working on a project that processed massive CSV files — like gigabytes of them. My Python script took forever to finish. I tried everything — optimizing loops, using generators, even switching to Pandas. Still, it felt slow. So I did what any frustrated de...")
  • 02:2402:24, 14 November 2025 IBM Granite 4.0-Nano (hist | edit) [10,648 bytes] PC (talk | contribs) (Created page with "IBM Granite 4.0 Nano You can use it on your everyday’s laptop 🤩 by Alain Airom (Ayrom) Oct 29, 2025 IBM has introduced the Granite 4.0 Nano model family, making a strong commitment to create powerful and useful large language models (LLMs) specifically optimized for edge and on-device applications. These models, which range from approximately 350 million to 1.5 billion parameters, are highlighted for delivering significantly increased capabilities compared to sim...")

13 November 2025

  • 23:3023:30, 13 November 2025 JSON vs TOON — A new era of structured input? (hist | edit) [4,741 bytes] PC (talk | contribs) (Created page with "JSON vs TOON — A new era of structured input? Why structure matters more than ever By Marius Schröder Nov 3, 2025 In times where prompts are growing larger and AI models are getting more powerful, one question keeps coming up: how can we keep costs and processing times low? When working programmatically with LLMs, structured outputs have already become a standard approach. You can tell the AI to respond in a certain format, for example JSON. By defining a model sch...")
  • 22:0822:08, 13 November 2025 Pokee Is the Anti-n8n: No Nodes, No Wiring, No API & Auth (hist | edit) [4,372 bytes] PC (talk | contribs) (Created page with "Pokee Is the Anti-n8n: No Nodes, No Wiring, No API & Auth by Code Coup Oct 30, 2025 Building agents right now is a pain. If you’ve ever spent hours wiring up nodes in n8n or debugging some random API auth issue, you know exactly what I mean. It’s like trying to teach a robot how to make coffee — lots of steps, zero fun. That’s why Pokee AI immediately caught my attention. It completely reverses the situation. You don’t create agents here. You converse wit...")
  • 21:3521:35, 13 November 2025 7 Programming Languages That Finally Ended in 2025 (hist | edit) [5,959 bytes] PC (talk | contribs) (Created page with "RIP Code: 7 Programming Languages That Finally Died in 2025 Azeem Teli Nov 1, 2025 You know what’s wild? Some developers in 2025 are still trying to convince everyone that Objective-C isn’t dead — like that one uncle who swears vinyl is coming back (okay, fine, it did, but your code won’t). Every year, a few programming languages quietly slip into the digital graveyard — buried under piles of modern frameworks, forgotten GitHub repos, and memes that say...")
  • 04:3504:35, 13 November 2025 Why WASM + Rust Will Replace Linux Containers (hist | edit) [9,050 bytes] PC (talk | contribs) (Created page with "There’s this moment every backend engineer has had at least once. Your containers start spawning faster than your patience. CPU throttling hits. Cold starts crawl. You stare at docker ps like it personally betrayed you. And then someone says the words: “What if we didn’t use containers at all?” You laugh. Then they show you a Rust + WebAssembly setup running in under 5 ms cold start time — isolated, portable, and memory-safe. Suddenly it’s not funny anymor...")

12 November 2025

  • 22:3622:36, 12 November 2025 MS Solved their AI Agent Problem and Open-Sourced the Solution (hist | edit) [8,835 bytes] PC (talk | contribs) (Created page with "How the new Agent Framework unifies Semantic Kernel and AutoGen to bring enterprise-grade AI agents from prototype to production You’re building an AI agent. You start experimenting with AutoGen because the multi-agent orchestration is incredible. Everything works beautifully in your demo. Then your boss asks: “Can we put this in production?” Suddenly you’re scrambling. Where’s the monitoring? How do you handle authentication? What about compliance? You real...")
  • 21:5421:54, 12 November 2025 PostgreSQL 18 Groundbreaking Features (hist | edit) [7,690 bytes] PC (talk | contribs) (Created page with "PostgreSQL 18 Just Rewrote the Rulebook, Groundbreaking Features You Can’t Ignore Jun 27, 2025 From parallel ingestion to native JSON table mapping, this release doesn’t just evolve Postgres, it future-proofs it. PostgreSQL 18 is not your typical dot release. It’s a developer manifesto disguised as a version bump. And it signals something crystal clear: Postgres isn’t playing catch-up anymore, it’s defining the future of relational databases. Whether you’re...")
  • 21:5121:51, 12 November 2025 Understanding LangChain and LangGraph: A Beginner’s Guide to AI Workflows (hist | edit) [9,788 bytes] PC (talk | contribs) (Created page with "Artificial intelligence is moving fast. Every week, new tools appear that make it easier to build apps powered by large language models. But many beginners still get stuck on one question. How do you structure the logic of an AI application? How do you connect prompts, memory, tools, and APIs in a clean way? That is where popular open-source frameworks like LangChain and LangGraph come in. Both are part of the same ecosystem. They are designed to help you build compl...")
  • 21:4821:48, 12 November 2025 Is Bubble IO good? (hist | edit) [7,087 bytes] PC (talk | contribs) (Created page with "My Client Asked Why I Charge $180/Hour When Bubble.io is Free “Hey, I’ve been reading about Bubble.io. don’t you think $180/hr. is bit too much, when I can build this myself for free?” Fair question, honestly. I could’ve sent him a long explanation about scalability and vendor lock-in and all that shit. But instead I said — “Let me build your dashboard in both. Then you decide.” that was a bold move cuz AI literally sometime fucked you up…but I kn...")
  • 21:1721:17, 12 November 2025 Turn any textbook into interactive course (hist | edit) [5,178 bytes] PC (talk | contribs) (Created page with "Building an AI That Turns Any Textbook into an Interactive Course (Using Open Source LLMs) Oct 25, 2025 I’ve been developing something quite innovative lately — an agent that can transform a PDF or textbook into a completely interactive course. Like, not just a bunch of text dumped into a webpage. I’m talking Q&A modules, drag-and-match games, flowcharts, info bubbles — all auto-generated from your material. I believe this is one of the most interesting things I...")
  • 21:1521:15, 12 November 2025 Bulding a local mcp (hist | edit) [19,632 bytes] PC (talk | contribs) (Created page with "Building a Local MCP-Powered RAG That Can Talk to 200+ Data Sources Most companies have the same reality: Data is everywhere. You’ve got emails in Gmail. Conversations in Slack. Code in GitHub. Reports in Google Drive. Maybe even some random analytics dashboard that nobody remembers the password for. If you’re trying to build a Retrieval-Augmented Generation (RAG) setup, that’s a nightmare. You can’t just connect to one data source and call it a day, unless you...")
  • 21:1521:15, 12 November 2025 Local MCP (hist | edit) [48 bytes] PC (talk | contribs) (Created page with "Local MCP is an interesting and important topic.")
  • 21:1321:13, 12 November 2025 Sandbox (hist | edit) [28 bytes] PC (talk | contribs) (Created page with "Hello This is the sandbox !")
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