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21 November 2025

  • 03:3603:36, 21 November 2025 Rust Memory Model — The foundation (hist | edit) [9,352 bytes] PC (talk | contribs) (Created page with "From last couple of years Rust is growing it’s popularity because of the performance and memory safety gain it has proven in various success stories. Despite being language with steep learning curve lots of tech companies and individual developers are super enthusiastic about this language adoption. I have been using this language more than a year now and witnessed couple of great performance achievements by services migrating in Rust, gaining huge savings in Infra cos...")
  • 03:3203:32, 21 November 2025 Is Rust better than C/C++? (hist | edit) [4,929 bytes] PC (talk | contribs) (Created page with "500px Photo by Annie Spratt on Unsplash I’ve had a discussion with a Rust developer this week, and in my college, C and C++ were the languages our professors swore by. Back then, I used to rant about how outdated those were. I genuinely thought they were wasting our time and that we should be learning something more modern. (Noob😂) But years later, after actually working in the tech industry and talking to folks in embedded...")
  • 03:3003:30, 21 November 2025 My P99Conf 2025 Recap: Rust, LLMs, and the Art of shaving down latency (hist | edit) [9,235 bytes] PC (talk | contribs) (Created page with "500px This year was my first time attending p99conf, and I had the amazing opportunity to be both an attendee and a speaker. It was also the first fully remote conference I’ve tried to join fully with more focus. Though, joining from Bangkok meant the time difference was a bit of a marathon (I was planning to watch this from BCN, but thing changes), but I did my best to stay focused. I’m so glad I did. The topics were all eye-catching f...")
  • 03:2703:27, 21 November 2025 Rust for High-Performance Cloud-Native Applications: Memory Safety Meets Scalability (hist | edit) [6,919 bytes] PC (talk | contribs) (Created page with "500px 1. Why I Moved to Rust for Cloud Development As someone who’s spent years working in cloud engineering, I’ve seen how performance bottlenecks and memory leaks in languages like Python and JavaScript can cripple microservices at scale. I wanted a language that combined C++-level performance with high-level safety guarantees. That’s when I turned to Rust — a systems programming language that prioritizes memory safet...")
  • 01:3301:33, 21 November 2025 10 Rust Code Tricks That Will Make You Feel Like a Wizard (But Are Totally Legal) (hist | edit) [28,581 bytes] PC (talk | contribs) (Created page with "500px Alright, fellow code enthusiasts! 👋 Ever been coding in Rust and just kinda… stumbled upon something that made your eyebrows shoot up? Like, “Wait, can I really do that?! That feels like I’m cheating the system!” You know that feeling, right? Rust, bless its heart, has these super strict rules about who owns what and who can borrow what. Sometimes, it feels like it’s watching your every move, making sure you don’...")
  • 01:3001:30, 21 November 2025 How One Step Made My Rust Build 10x Smoother (hist | edit) [4,368 bytes] PC (talk | contribs) (Created page with "My Rust builds were taking forever. Like, go-make-coffee-and-come-back forever. Eight minutes for a full build. Every small change meant waiting around, losing focus, checking Twitter. You know the drill. 500px Then I changed one thing. Build time dropped to 45 seconds. I’m gonna tell you what I did, but first, let me explain why Rust builds are slow in the first place. Why Rust Builds Take So Long Rust does a lot of work at compile...")
  • 01:2701:27, 21 November 2025 Rust Hype Is Real, But Rewriting 100% Is Suicide. Do This Instead (hist | edit) [7,261 bytes] PC (talk | contribs) (Created page with "Rewriting your entire codebase in Rust will blow timelines, break teams, and deliver very little value. 500px Why full rewrites fail Rust solves real problems: memory safety, predictable latency, and lower tail latency through tighter control of allocations. That promise attracts leaders who want faster, safer systems. The 5% rule, where Rust yields disproportionate benefit Pick the small slice of your system that: * Consumes a large fr...")
  • 01:2501:25, 21 November 2025 The Fearless Concurrency Lie: The Uncomfortable Truth About Multithreading in Rust (hist | edit) [15,920 bytes] PC (talk | contribs) (Created page with "500px The Compiler is Your God, But It Can’t Save Your Soul (or Your Deadlocks) The promise of “Fearless Concurrency” is arguably Rust’s most magnetic slogan. It conjures an image of a programming utopia where the dark, thorny, and unpredictable nature of multithreading is simply… gone. For decades, this domain has been a source of endless debugging hours, terrifying security vulnerabilities, and a profound sense of fear...")
  • 01:2301:23, 21 November 2025 What Prime Video Taught Me About Rewriting a Massive App in Rust (hist | edit) [9,729 bytes] PC (talk | contribs) (Created page with "I just wrapped an interview with Alexandru from Prime Video about their multi-year journey to rebuild a production UI stack in Rust + WebAssembly (Wasm) — and wow, it’s a treasure trove of lessons for anyone shipping high-performance apps at scale. This isn’t your typical “we switched to Rust and it got faster” story. It’s about architecture choices that compound, about panic-free engineering in Wasm, and about the surprisingly pragmatic decision to po...")
  • 01:2101:21, 21 November 2025 How Rust’s Type Inference Works — and Why It Sometimes Gives Up on You (hist | edit) [7,159 bytes] PC (talk | contribs) (Created page with "500px There’s a moment every Rust developer faces —
you write what looks like perfectly fine code, hit cargo build, and suddenly the compiler sighs back: error[E0282]: type annotations needed And you sit there, staring at the screen like a parent whose child just said,
“I don’t know what you mean.” That’s when you realize:
Rust’s type inference isn’t magic. It’s math — and it has limits. Let’s peel ba...")
  • 01:1901:19, 21 November 2025 Rust Forces You to Think — Sometimes Too Much (hist | edit) [4,208 bytes] PC (talk | contribs) (Created page with "If you’ve ever written a few hundred lines of Rust, you’ve probably muttered something like: “Why can’t I just return this value from the function?” Or maybe: “The borrow checker is angry again. I need a coffee.” Rust is a powerhouse in modern systems programming. It’s memory-safe, blazing fast, and built for the long haul. 500px But it comes with a catch: it forces you to think — a lot. For many teams, that cognitive load...")
  • 01:1701:17, 21 November 2025 Ship Rust Backends Faster: My Axum + SQLx Template with Observability (hist | edit) [42,653 bytes] PC (talk | contribs) (Created page with "500px Look, I’m just gonna say it — I’m tired. Tired of starting every new project with the same mind-numbing setup routine. You know what I’m talking about, right? “I’ll just spin up a quick backend for this idea.” Yeah. Famous last words. Cut to three days later and you’re still googling “axum sqlx integration best practices” for the hundredth time, your logging is half-broken, metrics are… well, what metrics? And...")
  • 01:1301:13, 21 November 2025 All 48 Rust Keywords… in under 300 characters? (hist | edit) [4,579 bytes] PC (talk | contribs) (Created page with "TL;DR. I tried to squeeze every Rust keyword (strict + weak) into a single compilable snippet while staying under 300 characters (whitespace excluded). My best shot? 302 chars. Think you can beat it — without macro calls? Game on. 500px The 302-char specimen mod x { pub(super) struct X; use Ok; impl X { pub(in crate) async fn x(self: Self, x: &'static &'_ dyn for<> Fn()) where { unsafe extern { sa...")
  • 01:1101:11, 21 November 2025 The $10,000 Compile: How Rust’s Build Times Kill Startups (hist | edit) [8,751 bytes] PC (talk | contribs) (Created page with "500px Green checks. Merge approved.
Then the build sat there, churning.
No alarm. No outage. Just silence and a spinner. That day didn’t break production.
It broke momentum.
And momentum is what feeds a young product — and a small team. This isn’t a language fight. It’s a time bill. Rust makes services fast and safe at runtime.
But the way we build Rust can quietly drain build time until sprints feel heavy. You don...")
  • 01:1001:10, 21 November 2025 EBPF From Rust: The 34ms Ghost We Couldn’t See (hist | edit) [24,920 bytes] PC (talk | contribs) (Created page with "500px So here’s the thing that drove us absolutely insane for three weeks straight. Our API had this… ceiling. Like we’d hit an invisible wall at 84ms P99 latency and nothing — and I mean nothing — we tried could push through it. The really maddening part? Every profiler we threw at it said we were doing great. Database queries? Lightning fast. Network calls? Barely a blip. Application code? Optimized to hell and back. But somehow...")
  • 01:0801:08, 21 November 2025 Building Real-Time Trading Systems: Why We Abandoned Go for Rust (hist | edit) [11,439 bytes] PC (talk | contribs) (Created page with "500px Trading system missed a $2.3M arbitrage opportunity. The delay? 47 microseconds — the difference between profit and watching someone else execute the trade. That single missed opportunity cost more than our entire engineering team’s annual salary. Six months later, after rewriting our core trading engine from Go to Rust, our average execution latency dropped from 89 microseconds to 12 microseconds, and we haven’t misse...")
  • 01:0601:06, 21 November 2025 Why Discord Migrated Read States from Go to Rust (hist | edit) [14,023 bytes] PC (talk | contribs) (Created page with "500px The pattern was unmistakable: every two minutes, like clockwork, Discord’s Read States service would spike to 10–40 milliseconds of latency. Users would experience tiny but noticeable delays when loading channels or seeing new messages. For a platform built on feeling “super snappy,” this was unacceptable. The Read States service handles one of Discord’s most critical functions: tracking which channels and messages users...")
  • 01:0401:04, 21 November 2025 Io uring Adventures: Rust Servers That Love Syscalls (hist | edit) [16,350 bytes] PC (talk | contribs) (Created page with "500px We thought our Rust file server was fast. Written with Tokio, leveraging async/await, serving static assets at 45,000 requests per second on modest hardware. The code was clean, the architecture was sound, and the CPU usage sat at a reasonable 60%. We’d reached what felt like the natural limit of network I/O performance. Then we profiled with perf and discovered something startling: 42% of our CPU time was spent in the kernel, no...")
  • 01:0201:02, 21 November 2025 Rust Microservices the Right Way: Axum Boilerplate You’ll Actually Reuse (hist | edit) [34,037 bytes] PC (talk | contribs) (Created page with "500px Look, I’ve built this same microservice like six times now. Authentication, logging, graceful shutdown, metrics — all the boring stuff that isn’t in tutorials but breaks in production at 3 AM. And every time I thought “I should just make a proper template” but then I’d get lazy or distracted or convinced myself this time would be different. Spoiler: it wasn’t different. It was the same problems, same debugging sessio...")
  • 01:0001:00, 21 November 2025 Rust on the Hot Path: 10 Zero-Cost Moves to Drop p99 (hist | edit) [5,318 bytes] PC (talk | contribs) (Created page with "500px Discover 10 zero-cost Rust performance moves that cut p99 latency on the hot path while keeping code safe, clean, and maintainable. In high-performance systems, p99 latency is where the real pain lives. Users rarely care about average response times — they care about the outliers, the tail latencies that make an app feel sluggish under load. Rust’s zero-cost abstractions promise safety without overhead, but the reality...")
  • 00:5800:58, 21 November 2025 Building a Durable Telemetry Ingestion Pipeline with Rust and NATS JetStream (hist | edit) [13,106 bytes] PC (talk | contribs) (Created page with "500px Ingestion pipelines are often simple to begin with: a device sends a location and an API writes to a database. This approach works until it doesn’t. When you’re ingesting thousands of GPS updates per second from trackers across multiple tenants, that direct-to-database approach becomes your bottleneck and your single point of failure. The symptoms are always the same: timeouts spike during traffic bursts, the database...")
  • 00:5500:55, 21 November 2025 Inside Rust’s std and parking lot mutexes: who wins? (hist | edit) [24,701 bytes] PC (talk | contribs) (Created page with "Subtitle: A teardown of Rust’s mutex internals plus real benchmarks so you know when to choose std or parking_lot. A while ago, our team was working on a Rust project where std::sync::Mutex was everywhere. A team member suggested switching to parking_lot::Mutex instead. They heard that it has better performance, smaller memory footprint, and more predictable behavior under contention. I had no idea how to evaluate this claim. A quick search online returned results...")
  • 00:4300:43, 21 November 2025 The Hidden Life of a Rust Thread: From std::thread::spawn to the OS Scheduler (hist | edit) [9,845 bytes] PC (talk | contribs) (Created page with "500px When you write std::thread::spawn(|| { ... }) in Rust, it feels simple. Like magic.
But behind that one-liner lies a dance between the Rust standard library, the system’s libc, the OS kernel, and your CPU’s scheduler — a dance so tightly choreographed that a single misstep could cost milliseconds… or deadlock your app. This article is the human story of that journey — how Rust spawns a thread, how the O...")
  • 00:4200:42, 21 November 2025 Rust 1.80 vs Go 1.23 on Postgres: Same Box, Different Curve (hist | edit) [6,579 bytes] PC (talk | contribs) (Created page with "500px We ran Rust 1.80 and Go 1.23 on the same Postgres box and expected a draw. The first graphs looked close, then the curves drifted as load rose. Our wins and losses came from tiny defaults, not language slogans. We fixed the dials, reran, and one stack held shape longer. Same hardware, clean runs, honest baselines We kept the playground small so differences were visible. One VM, pinned CPU, fixed Postgres config, warm caches, and n...")
  • 00:4000:40, 21 November 2025 Why Async Drop Is Still a Dream — The Dark Corners of Rust’s Future (hist | edit) [8,986 bytes] PC (talk | contribs) (Created page with "500px There’s this weird, uncomfortable truth about Rust — the language that gave us safety without garbage collection, concurrency without data races, and performance without compromise. Yet in 2025, it still can’t drop an async object properly. Yeah, we can await, spawn, and select! all day. But when it comes time to clean up — to close a socket, flush a buffer, or gracefully shut down a background task — Rust’s async sto...")
  • 00:3800:38, 21 November 2025 How I Built My First CLI Tool in Rust (and Why It Outperformed My Expectations) (hist | edit) [10,281 bytes] PC (talk | contribs) (Created page with "500px When I first decided to learn Rust, I didn’t want to start with a to-do list or yet another “guess the number” game. I wanted to build something real — something I’d actually use. So I built a Command-Line Interface (CLI) tool. Not a fancy one. Just a small utility that automates repetitive tasks in my daily workflow. But what started as a small experiment turned into one of the most rewarding programming experience...")
  • 00:3700:37, 21 November 2025 Rust Is Not a General-Purpose Language (And That’s Okay): A candid discussion of Rust’s niche in the tech world (hist | edit) [6,992 bytes] PC (talk | contribs) (Created page with "500px This is not a takedown. It’s a map. Rust excels in a handful of high-leverage places, and pretending it should be everywhere helps no one — not you, not your team, not your users. How to read this (format) We’ll use a Thesis → Anti-thesis → Synthesis format for each point: * Thesis: a commonly held belief about Rust * Anti-thesis: where that belief breaks * Synthesis: the practical guidance you can actua...")
  • 00:3400:34, 21 November 2025 Rust: Create SVG Images (hist | edit) [14,925 bytes] PC (talk | contribs) (Created page with "500px Here, let’s check out how we can create some SVGs with the svg crate! However! Before we start, please let me point this out! This svg crate is more like a wrapper! Doesn’t have those Rust-y things you might be looking for! No type checks, nothing! And! If you are not used to how SVGs work themselves, this crate can be fairly hard to use! (If that’s the case, I will seriously recommend giving this Introducing SVG from scratc...")
  • 00:3200:32, 21 November 2025 Rust sqlx vs Diesel: The One Check That Killed Our DB Bugs (hist | edit) [6,261 bytes] PC (talk | contribs) (Created page with "500px You trust your ORM until a tiny schema drift wipes out a morning. We thought our Rust DB layer was safe — until a silent column rename passed every test and triggered a live incident. We did not catch the mismatch with types, reviews, or integration tests. Only when we wired one simple check into the build did the pain stop for good. Now, the compiler fails loud the second a query drifts from schema, not hours after deploy. How t...")
  • 00:3000:30, 21 November 2025 Why Rust’s Build Artifacts Are So Huge — and What’s Being Done About It (hist | edit) [9,748 bytes] PC (talk | contribs) (Created page with "500px It’s a familiar scene for anyone building Rust in 2025. You finish compiling your project — maybe a small web server or a CLI tool — and open your target/ directory. Your jaw drops. $ du -sh target/debug 412M target/debug Four hundred megabytes… for a command-line tool that prints “Hello, world”?
Welcome to one of Rust’s longest-running open secrets: massive build artifacts. But before we blame Cargo...")
  • 00:2900:29, 21 November 2025 The Go Scheduler vs Rust Ownership: Two Different Ways to Control Chaos (hist | edit) [7,355 bytes] PC (talk | contribs) (Created page with "500px We were staring at a service that sat in the money path and ate thousands of requests per second. Latency spikes meant refunds. A crash meant angry calls from sales. We had to pick a language and live with it. We went with Go because we cared about shipping fast, and then we lived with a quiet fear that one hidden race would take us down. Why we chose Go when money was on fire We had one job: take load fast, return answers fast, and n...")
  • 00:2700:27, 21 November 2025 I Tried Writing a Game Engine in Rust — and Accidentally Learned How Computers Think (hist | edit) [7,539 bytes] PC (talk | contribs) (Created page with "It started as a weekend project.
You know, one of those “how hard could it be?” moments that every developer regrets halfway through. I wanted to understand what actually happens between a sprite and a screen. So instead of using Bevy or Unity or Godot, I did something stupidly ambitious:
I tried to write my own mini game engine in Rust. Two weeks later, I had: * a black window that sometimes flickered, * a cube that jittered like it was caffeinated, * an...")
  • 00:2500:25, 21 November 2025 Rust: Trait With Async Methods (hist | edit) [7,105 bytes] PC (talk | contribs) (Created page with "First of all, I hope that you are familiar with Rust Trait, a type we use to define shared behavior in an abstract way. For me, I see it as an inferior version the Swift Protocol (I am sorry if you don’t agree, but the second we cannot add required properties/fields in trait, it is over)! Anyway! Use async methods with Traits can be inevitable sometimes, but depending on the use case, this can require a bit of trial and error to actually get it to work! In this ar...")
  • 00:2200:22, 21 November 2025 How Rust Rewrites Device Drivers: The Real Kernel Abstractions That Work (hist | edit) [8,558 bytes] PC (talk | contribs) (Created page with "500px The Backstory: Why Kernel Devs Finally Gave In For years, Linus Torvalds pushed back against Rust in the Linux kernel.
His reasoning? “Show me where C failed first.” But the reality was — C did fail.
Not in performance, but in safety. Every modern CVE that haunted Linux’s network, USB, or filesystem drivers shared a common theme: memory corruption from unguarded pointers. When the Rust-for-Linux project quietly...")
  • 00:2000:20, 21 November 2025 The Untold Story of NLL: How Rust Learned to Stop Panicking About Lifetimes (hist | edit) [8,855 bytes] PC (talk | contribs) (Created page with "500px If you were a Rust developer before 2018, you remember the pain — the “borrowed value does not live long enough” messages that haunted your every build. You’d write code that seemed perfectly fine, only to get smacked by the compiler: fn main() { let mut s = String::from("hello"); let r1 = &s; let r2 = &s; // fine println!("{r1} and {r2}"); } Then you’d try something slightly different — maybe a s...")
  • 00:1800:18, 21 November 2025 Learning Rust Almost Broke Me. Here Are the 3 Concepts That Finally Made It Click (hist | edit) [7,561 bytes] PC (talk | contribs) (Created page with "You’re not alone if the Rust compiler feels like it’s yelling at you. It’s just trying to help. 500px I’m going to be honest: learning Rust was one of the most frustrating, exhilarating, and ultimately rewarding experiences of my programming career. For months, I fel t like I was locked in a perpetual battle with the compiler, a strict, unforgiving guardian angel that seemed determined to prevent me from writing any working...")
  • 00:1700:17, 21 November 2025 Rust Won’t Replace C++ — And That’s Exactly Why It’ll Win (hist | edit) [6,604 bytes] PC (talk | contribs) (Created page with "Just Dropped: we slipped a small Rust “seatbelt” in front of a C++ payments path at a bank. No rewrite, no drama. The crashes stopped, reviews got faster — and nobody noticed the language border. The border was the feature. 500px The Replacement Myth We Should Stop Chasing “Rewrite everything in Rust” sounds heroic. It burns quarters and trust. The real win is smaller: keep the C++ you must, subtract the risky parts, a...")
  • 00:1500:15, 21 November 2025 Rust for Distributed Systems: Building Reliable Services with Zero-Cost Abstractions (hist | edit) [8,720 bytes] PC (talk | contribs) (Created page with "500px 1. Why I Moved My Distributed Systems to Rust For years, I relied on Python and Go to build distributed systems — message brokers, event streams, background workers, and data pipelines. They worked well enough… until they didn’t. As the system grew, I noticed: * Tiny race conditions causing silent failures * Performance bottlenecks under heavy concurrency * Difficulty ensuring true memory safety in multi-thre...")
  • 00:1300:13, 21 November 2025 The Myth of Safety in Concurrency: Why Rust’s Send/Sync Don’t Save You From Logic Bugs (hist | edit) [6,246 bytes] PC (talk | contribs) (Created page with "500px Rust has sold us a dream. The dream that if your code compiles, you’re safe. No data races. No dangling pointers. No shared mutability hell. And to be fair, Rust delivers on that promise more than any other language ever has. But here’s the uncomfortable truth: Rust’s concurrency safety is not the same thing as concurrency correctness. Yes, Send and Sync stop you from doing unsound things like sending raw pointers between...")
  • 00:1100:11, 21 November 2025 Inside Rust’s Memory Layout: The Secrets Behind repr(C) and repr(transparent) (hist | edit) [7,205 bytes] PC (talk | contribs) (Created page with "500px When I first started working with Rust FFI, I made a rookie mistake: I assumed my struct would look in memory the same way it looked in code.
It didn’t. My C library read garbage bytes, segfaulted, and made me question all my life choices. That’s when I discovered Rust’s representation attributes — repr(C), repr(transparent), and the wild, undocumented world of how the compiler decides where and how yo...")
  • 00:1000:10, 21 November 2025 The Future of Backends Is Rust + WebAssembly — And Nobody’s Ready (hist | edit) [8,921 bytes] PC (talk | contribs) (Created page with "500px Introduction: The Web’s Backend Is About to Flip For the last decade, backend architecture has been predictable — Node.js for speed, Go for concurrency, Rust for control, and Python for… well, everything else. But something subtle and revolutionary is happening beneath the surface: WebAssembly (WASM) is creeping out of browsers and into backend servers. And Rust is the language leading that charge. We’re entering a ne...")
  • 00:0800:08, 21 November 2025 Upcasting Trait Objects in Rust 1.86: Why You Didn’t Know You Needed It (hist | edit) [8,570 bytes] PC (talk | contribs) (Created page with "500px The “Wait, Why Doesn’t This Work?” Moment Every Rust developer hits this wall at some point. You’ve got a bunch of trait objects (Box<dyn Trait>, maybe nested ones), and you think,
“If trait Child extends Parent, surely I can treat a Box<dyn Child> as a Box<dyn Parent>.” Then Rust laughs in your face.
No — you can’t just upcast a trait object. For years, this was one of those things we all hand-waved...")
  • 00:0600:06, 21 November 2025 Rust Concurrency Simplified: 4 Ownership Patterns That Prevent Race Conditions (hist | edit) [11,427 bytes] PC (talk | contribs) (Created page with "500px Pause. Read that line again. Race conditions are not mysterious beasts. They are a predictable consequence of letting multiple threads mutate the same thing at the same time. Practical code, short benchmarks, and hand-drawn-style architecture diagrams that you can copy into a blog post or talk slide. If the next bug you fix should be the last of its kind, keep reading. TL;DR — Fast map to safe concurrency * Move ownership into...")
  • 00:0400:04, 21 November 2025 The Hidden Power of Rust’s Borrow Checker (That No Tutorial Shows You) (hist | edit) [5,288 bytes] PC (talk | contribs) (Created page with "500px Most developers learn Rust’s borrow checker as a set of rules — ownership, lifetimes, references, and the mysterious message:
“value borrowed here after move.” But the borrow checker is not just a compiler feature.
It is a design mentor that shapes the way you think about data, concurrency, and safety.
What looks like a strict set of constraints becomes one of the most powerful tools for building bug-free, predictable sy...")
  • 00:0300:03, 21 November 2025 The Hidden Cost of Monomorphization: Why Generics Make Rust Binaries Huge (hist | edit) [8,619 bytes] PC (talk | contribs) (Created page with "500px When I first started using Rust, I was told the same thing every Rustacean hears early on: “Generics are zero-cost abstractions.” And I believed it.
Until I built a CLI tool with a few generic data structures and the binary ballooned from 2 MB to 37 MB. I thought I had accidentally compiled in debug mode.
Nope — it was Release.
Welcome to Rust’s secret heavyweight: monomorphization. Let’s unpack what’s actually goi...")
  • 00:0100:01, 21 November 2025 7 Benchmarks That Finally Made Me Leave Python for Rust (hist | edit) [9,700 bytes] PC (talk | contribs) (Created page with "Seven independent benchmarks proved Python was the bottleneck and convinced me to rewrite hot paths in Rust. 500px This is practical, measured work. Short reads and long reads both matter. If a function costs seconds for every request, that function matters. If you are running production code, these benchmarks will give you the data you need to decide. * Test, do not guess. * Replace only the true hot paths. * Rust gave consistent, large...")

20 November 2025

  • 22:2322:23, 20 November 2025 The Rust Tool That Finally Made Python Easy: Meet uv (hist | edit) [7,088 bytes] PC (talk | contribs) (Created page with "500px I used to dread the “works on my machine” dance. New laptop? New teammate? New CI image? Something always broke. Then one tool cut the friction to almost nothing. It took my setup from layered rituals to a single, confident command. This isn’t a rant. It’s relief. What I Stopped Doing I stopped guessing which Python was installed.
I stopped arguing over pip, pipx, pyenv, virtualenv, and a dozen wrappers.
I st...")
  • 03:1503:15, 20 November 2025 How Rust Changes the Way You Think About Systems Design (hist | edit) [5,212 bytes] PC (talk | contribs) (Created page with " 500px It started with a crash.
Not a small one. A production outage that took down half the pipeline at 2 AM.
No warnings, no smoke — just silence. One dangling pointer in a C++ service corrupted a message queue.
We rolled back, restarted, patched, and prayed.
The fix took one hour.
The recovery took three days.
The trust took months. That week changed how I thought about system design.
It was the week I picked up Rust.
...")
  • 03:0903:09, 20 November 2025 Rust’s Type System Is Secretly an Algebra Engine (hist | edit) [9,889 bytes] PC (talk | contribs) (Created page with "500px I remember the exact moment it hit me. I was staring at a Rust compiler error — one of those long, terrifying messages where it prints out half your generic bounds and tells you that “the trait bound T: Add<U> is not satisfied.” I groaned. I’d seen it before. But then… I stopped. Wait a second.
That message wasn’t just complaining. It was describing an equation. T + U = Output That’s algebra. And then it dawned on m...")
  • 03:0703:07, 20 November 2025 How Rust Rewrites Bootloaders Without Losing Its Soul (hist | edit) [7,859 bytes] PC (talk | contribs) (Created page with " 500px There’s something poetic about writing a bootloader in Rust.
It’s like asking a poet to write machine code — in rhyme. A bootloader sits at the very edge of the known world — the first thing your CPU runs after power-on, before any OS, heap, or even std exists. It’s pure metal, pure chaos, and yet… Rust developers are somehow rewriting this primordial mess safely. But how?
How can a language obsessed with ownershi...")
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