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- 10:17, 21 November 2025 PC talk contribs created page How to Build High-Performance Networking in Rust Using MIO and Tokio Together (Created page with "500px I still remember my first big Rust networking project. It was 3 AM, my screen dimly lit by cargo run --release, and I was staring at packet logs wondering why the performance curve had flatlined. I’d built a sleek async TCP server using Tokio, Rust’s powerhouse async runtime… but it just wasn’t hitting the throughput I needed. Then, out of curiosity, I dropped down a layer — straight into MIO (...")