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- 09:03, 18 November 2025 PC talk contribs created page One Million Connections, 2GB RAM: Rust’s New Async Runtime Just Rewrote My Scaling Playbook (Created page with "The benchmark was not theoretical. It was a pressure test against a real workload. The surprising part was not the number. The surprising part was how little memory it required to hold that state. This is the story of the tradeoffs, the tiny engineering changes that mattered, and the exact pattern that any backend engineer can reproduce on commodity hardware. 500px Why the question matters Most scaling stories are about adding mo...")
- 08:59, 18 November 2025 PC talk contribs created page File:One Million Connections.jpg
- 08:59, 18 November 2025 PC talk contribs uploaded File:One Million Connections.jpg
- 08:47, 18 November 2025 PC talk contribs created page File:Rust Made My Backend Boring.jpg
- 08:47, 18 November 2025 PC talk contribs uploaded File:Rust Made My Backend Boring.jpg
- 08:47, 18 November 2025 PC talk contribs created page Rust Made My Backend Boring — and Now It Handles 10 Million Requests Without Breaking a Sweat (Created page with "The first release was chaos. Pages crashed, graphs spiked, and the pager screamed like a fire alarm. The rewrite was calm. No alerts, no drama, no 3 A.M. messages. Now the system quietly serves ten million requests every single day — and I barely think about it. That is not bragging. It is a confession. A confession that for years, I believed complexity was proof of skill. Then Rust taught me that boring is beautiful. file:Rust_Made_My_Backend_Boring.jp...")
- 08:42, 18 November 2025 PC talk contribs created page Rethinking Concurrency: The Actor Model and Ractor in Rust (Created page with "500px The moment you start building systems that handle thousands of concurrent operations, you realize that traditional threading models start to crack under pressure. Shared memory concurrency forces you into a world of mutexes, race conditions, and the constant fear that somewhere, somehow, two threads are fighting over the same piece of data. The cognitive overhead becomes overwhelming. You spend more time reasoning about locks th...")
- 08:41, 18 November 2025 PC talk contribs created page File:Actor state.jpg
- 08:41, 18 November 2025 PC talk contribs uploaded File:Actor state.jpg
- 08:40, 18 November 2025 PC talk contribs created page File:Sender mailbox.jpg
- 08:40, 18 November 2025 PC talk contribs uploaded File:Sender mailbox.jpg
- 08:38, 18 November 2025 PC talk contribs created page File:Client threads.jpg
- 08:38, 18 November 2025 PC talk contribs uploaded File:Client threads.jpg
- 08:35, 18 November 2025 PC talk contribs created page File:Rethinking Concurrency.jpg
- 08:35, 18 November 2025 PC talk contribs uploaded File:Rethinking Concurrency.jpg
- 08:32, 18 November 2025 PC talk contribs created page Top 50 Rust Interview Questions and Answers (2025 Edition) (Created page with "After reviewing hundreds of Rust interviews across startups and big tech, I’ve noticed a pattern: most interview guides focus on theory, but real interviews test your ability to think in Rust. This guide bridges that gap. 500px Whether you’re interviewing at a systems programming shop, a blockchain startup, or a web services company, these 50 questions cover what you’ll actually encounter. I’ve included not just answers, but...")
- 08:15, 18 November 2025 PC talk contribs created page File:Top 50 Rust Interview.jpg
- 08:15, 18 November 2025 PC talk contribs uploaded File:Top 50 Rust Interview.jpg
- 08:13, 18 November 2025 PC talk contribs created page Rust 1.90: The Speed Update — LLD Linker Makes Everything 7x Faster (Created page with "500px What if your Rust projects suddenly compiled 40% faster… without changing a single line of code? Released on September 18, 2025, Rust 1.90 brings one of the most impactful performance improvements in recent Rust history. By switching to the LLD linker as the default on Linux, this release dramatically cuts build times — especially for large projects and incremental rebuilds. Add workspace publishing support to Cargo, and you’ve got a r...")
- 08:03, 18 November 2025 PC talk contribs created page File:Let’s look at concrete numbers.jpg
- 08:03, 18 November 2025 PC talk contribs uploaded File:Let’s look at concrete numbers.jpg
- 08:02, 18 November 2025 PC talk contribs created page File:Rust 1.90.jpg
- 08:02, 18 November 2025 PC talk contribs uploaded File:Rust 1.90.jpg
- 07:59, 18 November 2025 PC talk contribs created page Rust Promised Fearless Concurrency. Erlang Shipped It in 1986. (Created page with "The Rust community celebrates fearless concurrency as a revolutionary achievement. Zero-cost abstractions, ownership semantics, and compile-time guarantees that prevent data races. It’s impressive engineering. But Erlang solved the same problems 39 years ago with a different approach that’s arguably more practical for distributed systems. 500px After spending years writing Rust for systems programming and recently diving deep into Erlang...")
- 07:55, 18 November 2025 PC talk contribs created page File:Rust Promised .jpg
- 07:55, 18 November 2025 PC talk contribs uploaded File:Rust Promised .jpg
- 07:53, 18 November 2025 PC talk contribs created page The Future of Systems Programming: Rust, Go, Zig, and Carbon Compared (Created page with "500px The systems programming landscape is undergoing its most dramatic shift since the transition from assembly to C. Four languages are vying to define the next two decades of infrastructure software: Rust with its memory safety revolution, Go with its simplicity-first philosophy, Zig with its zero-overhead obsession, and Carbon with its ambitious C++ migration story. After spending eight months benchmarking these languages across 23 rea...")
- 07:48, 18 November 2025 PC talk contribs created page File:The Future of Systems.jpg
- 07:48, 18 November 2025 PC talk contribs uploaded File:The Future of Systems.jpg
- 07:47, 18 November 2025 PC talk contribs created page Teaching Claude to Write Better Rust: Automating Microsoft’s Guidelines with Skills (Created page with "500px When Microsoft released their Pragmatic Rust Guidelines in September 2025, they did something clever. Beyond the typical human-readable documentation, they created a condensed, AI-optimized version specifically designed for coding assistants like Claude and GitHub Copilot. The timing couldn’t have been better, because just weeks later, Anthropic launched Claude Skills, a powerful new feature that lets you package expertise into reu...")
- 07:45, 18 November 2025 PC talk contribs created page File:Teaching Claude.jpg
- 07:45, 18 November 2025 PC talk contribs uploaded File:Teaching Claude.jpg
- 07:43, 18 November 2025 PC talk contribs created page 10 Rust Design Patterns Every Developer Should Master in 2025 (Created page with "Rust forces you to think differently. The patterns that work in Java or Python often don’t translate. Here are the patterns that actually matter when writing Rust code. 500px 1. Newtype Pattern Wrap primitives to add type safety. Prevents mixing up values that happen to have the same type. <pre> struct UserId(i32); struct ProductId(i32); fn get_user(id: UserId) -> User { // can't accidentally pass ProductId here } let user_...")
- 07:38, 18 November 2025 PC talk contribs created page File:10 Rust Design Pattern.jpg
- 07:38, 18 November 2025 PC talk contribs uploaded File:10 Rust Design Pattern.jpg
- 05:16, 18 November 2025 PC talk contribs created page Zig’s Build System Is Quietly More Revolutionary Than Rust’s Borrow Checker (Created page with "It started, as these things often do, with a broken build. You know that feeling when the terminal mocks you with 47 red lines and one smug message — “missing dependency: please reinstall”? Yeah. That. We were migrating a small backend service — nothing fancy, just a caching layer — and I figured I’d try Zig. I’d heard people whispering about it like some underground cult of simplicity. “Zig’s build system is amazing,” they said. And honestly? I did...")
- 05:11, 18 November 2025 PC talk contribs created page File:A Tale of Two.jpg
- 05:11, 18 November 2025 PC talk contribs uploaded File:A Tale of Two.jpg
- 05:10, 18 November 2025 PC talk contribs created page File:Zig’s Build.jpg
- 05:10, 18 November 2025 PC talk contribs uploaded File:Zig’s Build.jpg
- 05:09, 18 November 2025 PC talk contribs created page We Built a Microkernel in Rust: Here’s What Actually Worked (Created page with "500px There’s this moment every systems developer has when they stare at their bootloader, watch a blank screen flash, and whisper: “Did I just write an OS… or a very expensive infinite loop?” That was us — three developers, one foolish dream: building a microkernel in Rust from scratch. No libc, no POSIX, no kernel to lean on. Just cargo, bare metal, and a questionable amount of caffeine. And the truth? Rust didn’t ma...")
- 05:05, 18 November 2025 PC talk contribs created page File:We Built a Microkernel.jpg
- 05:05, 18 November 2025 PC talk contribs uploaded File:We Built a Microkernel.jpg
- 05:04, 18 November 2025 PC talk contribs created page The 7 Rust Features That Make You a Better Programmer (Created page with "A focused tour of the language habits that force better design, fewer bugs, and faster delivery. 500px One compile-time rule saved a team from shipping a data-loss bug on a Friday night. That rule changed how the team designs libraries from that day forward. Rust will change how code is written and how problems are thought about. This article lists seven concrete Rust features that improve coding skill. Read each entry like a short...")
- 05:01, 18 November 2025 PC talk contribs created page File:The 7 Rust Features.jpg
- 05:01, 18 November 2025 PC talk contribs uploaded File:The 7 Rust Features.jpg
- 05:00, 18 November 2025 PC talk contribs created page 10 Rust Design Patterns That Separate Amateurs from Pros in 2025 (Created page with "500px Rust has earned its reputation for safety, performance, and control. But mastering its syntax isn’t enough. The real test comes when you have to design maintainable, scalable systems without fighting the borrow checker or drowning in lifetime annotations. That’s where design patterns come in. A design pattern is a reusable structure that solves a common software design problem. In Rust, these patterns adapt to ownership, borrowing,...")
- 04:55, 18 November 2025 PC talk contribs created page File:10 Rust Design.jpg
- 04:55, 18 November 2025 PC talk contribs uploaded File:10 Rust Design.jpg
- 04:52, 18 November 2025 PC talk contribs created page File:The Ultimate Guide.jpg