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23 November 2025

  • 12:5812:58, 23 November 2025 Rust’s ? Operator: Little Mark, Big Ergonomics (hist | edit) [7,762 bytes] PC (talk | contribs) (Created page with "500px You’re reading some Rust code and stumble on: let mut file = File::create("foo.txt")?; What’s that lone question mark doing there — and why does every idiomatic Rust project seem to love it? Short answer: ? is Rust’s error propagation operator. It says, “If this call succeeds, give me the value. If it fails, return the error from the current function—possibly converting it—right now.” No exceptions, no hid...")
  • 12:5512:55, 23 November 2025 Why Rust Is Loved But Not (Yet) Everywhere at Work — and How to Change That (hist | edit) [10,105 bytes] PC (talk | contribs) (Created page with "500px Summary: Rust really is “loved,” and it’s proving itself in serious production systems. But love doesn’t pay migration costs, retrain whole teams, or plug smoothly into incumbent toolchains. Big orgs adopt risk policies, not languages. The path forward is targeted, measured, adjacent adoption: pick memory-critical components, interop intentionally, invest in training and governance, and instrument the business outcome...")
  • 12:5312:53, 23 November 2025 Making it Easy to Use OpenAPI in Your Rust Projects (hist | edit) [12,653 bytes] PC (talk | contribs) (Created page with "Rust has stood out as a high-performance and secure language. Obviously, this is not limited to low-level development; thanks to its rich ecosystem of crates, Rust is also a great alternative for web development. However, one problem remains: the productivity of the average developer in Rust is usually not as high as in other languages. Knowing this, the Rust community has been working hard to create tools that improve this experience. One of these tools is the Utoipa...")
  • 12:5012:50, 23 November 2025 How rustup Manages Multiple Toolchains (Behind the Shims) (hist | edit) [8,136 bytes] PC (talk | contribs) (Created page with "500px There are two kinds of Rust developers: * The ones who think rustup is “just a version manager.” * The ones who dug deeper and realized rustup is a tiny engineering miracle disguised as a CLI tool. If you’re in group #1, this article will change that forever. rustup is the invisible backbone of the Rust ecosystem.
It’s the reason: * You can switch between stable, beta, nightly * You can cross-compile to A...")

22 November 2025

  • 17:3217:32, 22 November 2025 Using Rust, Google’s Real Test: Memory Vulnerability Rate on Android Is 1000× Lower Than C/C++! (hist | edit) [10,703 bytes] PC (talk | contribs) (Created page with "In recent years, Rust has become a somewhat controversial language. On one hand, the U.S. government agencies publicly call for moving away from C/C++ and transitioning to memory-safe languages like Rust. Large tech companies are also embracing Rust, emphasizing that it leads to safer code. On the other hand, many developers have developed a clear “anti-hype” sentiment — feeling Rust is over-praised and significantly harder to learn than most languages. Amid this...")
  • 17:2217:22, 22 November 2025 Declarative vs Procedural Macros: How Rust Keeps Metaprogramming Safe (hist | edit) [8,569 bytes] PC (talk | contribs) (Created page with "500px There’s a moment every Rust developer goes through: you write the same boilerplate struct implementations for the tenth time and think, “There must be a better way.” That’s where macros come in — Rust’s answer to code generation. But unlike C++ templates or Python metaclasses, Rust’s macros are safe, structured, and visible.
And that’s not an accident. It’s one of the most carefully engineered p...")
  • 17:1817:18, 22 November 2025 Rust’s Next Superpower: Pattern Types That Kill Useless Runtime Checks (hist | edit) [18,797 bytes] PC (talk | contribs) (Created page with "500px One job had crashed.
One slice had been empty when it was not supposed to be.
One small assumption had slipped through everything. Nothing exotic. No unsafe. No complex lifetime trick. 
Just a function that took a slice, grabbed the first element, and trusted the caller. Everyone on the team “knew” that slice was never empty.
Someone even wrote it in a comment. The type system did not know that.
So one day, under...")
  • 17:1317:13, 22 November 2025 Patching AMSI in Memory with Rust A Red Teamer’s Guide (hist | edit) [7,011 bytes] PC (talk | contribs) (Created page with "500px Hey everyone! Maverick here. I’m a red team enthusiast who recently decided to level-up my Rust game. Over the next few months I’ll be rewriting a bunch of classic offensive techniques in Rust, both to practice the language and to have cleaner, faster tools in my kit. Today we’re looking at one of the most classic Windows living-off-the-land tricks: bypassing AMSI (Antimalware Scan Interface) by directly patching AmsiS...")
  • 17:0917:09, 22 November 2025 The Day Our Go Goroutines Blew Up Memory and Rust Did Not (hist | edit) [6,369 bytes] PC (talk | contribs) (Created page with "Our production server died in under three minutes. 500px No graceful degradation. No slow crawl.
Just a wall of alerts, a frozen dashboard, and 32GB of RAM gone. The autopsy report was brutal:
47,000 goroutines, all alive, all hungry, all waiting on I/O. That was the night I learned that concurrency is not about how cheaply you can spawn work. It is about how fast you can slam into the limits of the machine if you do not put g...")
  • 17:0617:06, 22 November 2025 I Used Python for Everything — Until I Discovered Rust (2) (hist | edit) [7,660 bytes] PC (talk | contribs) (Created page with "500px Photo by Dima Pechurin on Unsplash For most of my career, Python wasn’t just a tool — it was the tool.
APIs? Python. Automation? Python. Data scripts, CLI tools, web services, quick prototypes? Python, Python, Python. And honestly, it worked. Python was friendly. Python was fast to write. Python made me feel productive. So when I first picked up Rust, it was out of boredom more than necessity. A weekend curiosi...")
  • 17:0317:03, 22 November 2025 Why Consistency Models Matter More Than Programming Languages (Yes, Even Rust vs Go) (hist | edit) [6,522 bytes] PC (talk | contribs) (Created page with "If you work on distributed systems and you’re arguing about language performance before consistency guarantees, you may be solving the wrong problem. Let’s be honest: most engineering debates about Rust vs Go, or Java vs Kotlin, or whatever the language battle of the week is, rarely touch the thing that actually breaks distributed systems in production — consistency. Not syntax. Not memory safety. Not concurrency keywords. Consistency. It doesn’t matter how...")
  • 17:0117:01, 22 November 2025 The Rust Odyssey: Months 3–7 aka The Monk Mode Chronicles (hist | edit) [56,889 bytes] PC (talk | contribs) (Created page with "In which our hero discovers that Rust is perfectly ordinary, deeply tedious, and somehow that’s the most deflating revelation of all 500px “Everything was beautiful and nothing hurt.”
— Kurt Vonnegut, Slaughterhouse-Five —
(Which is absolutely not how these five months felt, but one can dream) Five months of silence (so now it must be a bit longer, sorry and “brace yourselves”). Not because I quit — though the thou...")
  • 16:5216:52, 22 November 2025 Why Rust Is Becoming the Lingua Franca of Infrastructure (hist | edit) [6,966 bytes] PC (talk | contribs) (Created page with "500px There’s a moment every Rust developer hits. You try to rewrite some networking tool, or a tiny kernel extension, or maybe a toy bootloader. 
And halfway through, you feel it: Rust doesn’t feel like a language for apps. It feels like a language for everything below them. Infrastructure isn’t glamorous.
It doesn’t get applause.
It gets blamed when it fails. And yet, slowly, quietly, every serious piece o...")
  • 16:4916:49, 22 November 2025 Biome Killed ESLint and Prettier in One Shot — The Rust Tooling Revolution (hist | edit) [5,363 bytes] PC (talk | contribs) (Created page with "500px How a single Rust binary gave my JavaScript projects their time back. Your linter should never feel slower than your build. Yet for months, that was exactly my reality. I would press save, hear the fan kick in, and watch ESLint and Prettier crawl across the project while my editor froze. Not during CI. Right inside my editor, on a tiny change in a shared component. A one line tweak could take nine seconds to come back with a green chec...")
  • 16:4616:46, 22 November 2025 Lessons Learned From Writing a Data Pipeline in Rust Using Tokio (hist | edit) [13,851 bytes] PC (talk | contribs) (Created page with "I needed to write a data pipeline in Rust for a machine learning project I am working on. Some Context I will not discuss the details of the data or model here but here are some general parameters that defined the scope. * The source of the data is an third party API with no rate limits, each training/inference records requires between 1 and 5 requests to the third party API. * Each request returns data on a single potential training/inference record. * There is...")
  • 16:4416:44, 22 November 2025 Everyone Complains About Rust’s Learning Curve — Until They Use It in Production (hist | edit) [8,997 bytes] PC (talk | contribs) (Created page with "Look, I’ll be honest with you. When I first tried Rust, I wanted to throw my laptop out the window. The borrow checker kept yelling at me. My code that would’ve worked fine in Python or JavaScript just refused to compile. I spent two hours debugging something that turned out to be a lifetime annotation issue. 500px But here’s the thing nobody tells you: that frustration? It’s actually the language saving you from yours...")
  • 16:4116:41, 22 November 2025 Rust GPUI Just Ended the Electron Era — And Developers Are Loving It (hist | edit) [7,083 bytes] PC (talk | contribs) (Created page with "Your laptop fans aren’t screaming.
Your RAM isn’t vanishing.
Your app launches instantly. That’s the moment most developers have after running their first Rust GPUI demo. It feels like someone quietly flipped a switch in the cross-platform world. 
Like we’ve collectively realized: “Wait… desktop apps don’t have to be slow?” Electron didn’t fail. It simply overstayed its welcome.
And Rust GPUI showed up with the exact things developers spent y...")
  • 16:3916:39, 22 November 2025 Rust Just Gave Some Crates A Free 38% Compile-Time Speedup (hist | edit) [12,532 bytes] PC (talk | contribs) (Created page with "500px You know that feeling when you hit cargo build with a small change and your brain whispers: “Why does this still feel slow?” You glance at chat. You check your phone. The progress lines move, but not fast enough to match your impatience. Now imagine this: one day you update your toolchain, do the same build, and it just feels lighter. You did not rewrite a single function. You did not swap your logger. You did not touch your Ca...")
  • 16:3516:35, 22 November 2025 Rust’s Biggest Flaw Is Not The Learning Curve. It Is The Ecosystem (hist | edit) [7,135 bytes] PC (talk | contribs) (Created page with "Rust is not held back by its borrow checker.
It is held back by everything around it. You can fight through ownership.
You can learn lifetimes.
You can tame the compiler. 500px Then you reach for a web framework, a database driver, an async runtime, a metrics crate, a logger, a migration tool, and a task scheduler. That is when Rust really tests you. Not on syntax.
On chaos. You are not just learning a language.
You are gamb...")
  • 16:3216:32, 22 November 2025 Turbo Vision for Rust 1.0 (hist | edit) [16,593 bytes] PC (talk | contribs) (Created page with "500px In an era dominated by web technologies and GPU-accelerated interfaces, there’s something deeply satisfying about building text-mode user interfaces that run directly in the terminal. While modern Rust developers typically reach for Ratatui when building terminal UIs, there’s another approach that offers a different philosophy: Turbo Vision for Rust, a faithful port of Borland’s legendary 1990s text-mode UI framework. Th...")
  • 16:2416:24, 22 November 2025 Rust Is Loved by Developers. Here’s Why Your CTO Still Says No (hist | edit) [16,735 bytes] PC (talk | contribs) (Created page with "500px I did not lose my job in a layoff. There was no restructuring email. No polite “your role has been affected” message.
I was called into a room, looked in the eye, and told it was over. The official reason was “misaligned technical bets.”
The real reason was simple: I turned our company into a Rust experiment and treated everyone else like they were slow for not keeping up. I did what many developers quietly want...")
  • 16:2016:20, 22 November 2025 Trust Me Bro: The Cloudflare Rust .unwrap() That Panicked Across 330+ Data Centers (hist | edit) [5,945 bytes] PC (talk | contribs) (Created page with "500px https://blog.cloudflare.com/18-november-2025-outage/ There are many majestic forces in our universe. Black holes. Supernova. And apparently, a single Rust .unwrap() in Cloudflare's edge network. Yep. Billions of dollars of global infrastructure, taken down by the Rust equivalent of “Trust me bro, this can’t fail.” Welcome to distributed systems. Let’s see what happened, have some fun doing it, and learn how not to ship inte...")
  • 16:1716:17, 22 November 2025 Rust-Proofing Android (hist | edit) [396 bytes] PC (talk | contribs) (Created page with "500px Image: Android + Rust logos (credit: XDA Developers) You can read the article through the link down below. 🦀 Rust-Proofing Android Today's issue: Gay Rust Quizes, Meta Open-Sources Below, and Surprising Rust Facts You Probably Didn't Know open.substack.com Read the full article here: https://medium.com/rustaceans/rust-proofing-android-8eec81dc80ab")
  • 09:4309:43, 22 November 2025 Go vs Rust vs Node at 1M Concurrency: Throughput, Errors, and Spend (hist | edit) [8,571 bytes] PC (talk | contribs) (Created page with "500px Executive Summary Go vs Rust vs Node at 1M concurrency is not a language war; it’s about how each runtime treats throughput, errors, and spend under real traffic. In repeated high-load runs, the pattern is consistent: Rust keeps p95/p99 shortest (strong backpressure → fewer nodes → lower spend), Go balances time-to-ship with stable tails, and Node moves fastest on features but pays a tail-latency and scaling...")
  • 09:4009:40, 22 November 2025 How can a Rust program access metadata from its Cargo package? (hist | edit) [9,339 bytes] PC (talk | contribs) (Created page with "500px A practical, copy-pasteable guide for adding --version (and friends) without duplicating data. If you’re building a CLI in Rust, you probably want a --version flag that stays in sync with your Cargo.toml. The good news: you don’t need to maintain the version in two places. Cargo already exposes a rich set of package metadata to your code at compile time via environment variables. This article shows several approache...")
  • 09:3709:37, 22 November 2025 Why Rust Doesn’t Always “restrict” Your &mut: the Real Story Behind noalias (hist | edit) [8,224 bytes] PC (talk | contribs) (Created page with "500px If you’ve heard that “Rust is faster because &mut references never alias,” you might expect the optimizer to happily fold <pre> // C with restrict void adds(int *restrict a, int *restrict b) { *a += *b; *a += *b; } </pre> into a single *a += 2 * (*b); — and for the Rust equivalent to do the same. In practice, older Rust builds often emitted code that loaded and stored twice, just like a conservative C compi...")
  • 09:3509:35, 22 November 2025 Interior Mutability in Rust (hist | edit) [17,396 bytes] PC (talk | contribs) (Created page with "In this article, I will talk about what Interior mutability in Rust is and where its needed with some practical examples and how it can be implemented. Interior mutability is a design pattern in Rust that allows you to mutate data even when there are immutable references to that data. This sounds a bit counter-intuititve to the whole Rust ownership and borrow philosophy. But there are practical use cases where such an implementation is required and we will explore them...")
  • 09:3109:31, 22 November 2025 The Byzantine Generals Problem: A Modern Performance Analysis in Elixir, Erlang, and Rust (hist | edit) [46,762 bytes] PC (talk | contribs) (Created page with "Introduction In 2007, I wrote about implementing Leslie Lamport’s Byzantine Generals Problem algorithm across several programming languages. At the time, this seemed like an interesting theoretical exercise in distributed computing. I didn’t realize that a year later, Satoshi Nakamoto would publish the Bitcoin whitepaper, introducing a decentralized, Sybil resistant digital currency that solved Byzantine fault tolerance at unprecedented scale. Nearly two de...")
  • 09:2209:22, 22 November 2025 Mastering Cursor: How an AI Editor Changed the Way I Code in Rust (hist | edit) [8,049 bytes] PC (talk | contribs) (Created page with "500px When I first opened Cursor, I wasn’t expecting it to change the way I wrote Rust.
Honestly, I just wanted a smarter VS Code — something that could autocomplete a few lines, maybe refactor a messy function or two. What I got instead was a teammate.
One that argues, makes silly mistakes, forgets things mid-conversation — but somehow helps me ship production-grade Rust faster than I ever could alone. Over the past few months,...")
  • 09:1909:19, 22 November 2025 What Would Make Rust Dev Life Easier? A Wishlist of Sharp, Friendly Tools (hist | edit) [10,186 bytes] PC (talk | contribs) (Created page with "500px Rust is a little like rock climbing with a great belayer: you’re safe, but you will feel the pump. The compiler has your back, the ecosystem is growing up fast, and yet… there are still those tiny paper cuts and once-a-week yak shaves that add friction. So here’s a fun thought experiment for the community: if you could wish for a piece of software, tool, or crate that doesn’t exist yet (or doesn’t work well enough),...")
  • 09:1609:16, 22 November 2025 How a Rust Future gets polled: from async fn to state machine (hist | edit) [11,264 bytes] PC (talk | contribs) (Created page with "Having worked on a few async rust project, several go & nodejs, I decided to see what’s really going on. I mean, it’s simple right? Take a function, instead of blocking sequentially, just the way you spin up functions in threads. However, after studying a few resources, I got to learn more about concurrency, parallelism, and the async state machine. Starting with, why? Why do we even need all these constructs. Simple, we want to support multiple actions at a time. Y...")
  • 09:1309:13, 22 November 2025 The Rust Code That Can’t Fail: Design Patterns for Bulletproof SoftwareStop fighting the compiler. Start making it your bodyguard. (hist | edit) [8,236 bytes] PC (talk | contribs) (Created page with "500px e’ve all been there. You ship a new feature, and everything looks great. Then the bug reports roll in. A value was used in the wrong unit, a function was called with an uninitialized object, or a simple null check was missed somewhere deep in the logic. These aren't complex algorithmic errors; they're the simple, dumb mistakes that slip through code reviews and haunt our production servers. What if you could elimin...")
  • 09:0909:09, 22 November 2025 Inside LTO and ThinLTO: How Rust Compiles Across Crates for Speed (hist | edit) [6,979 bytes] PC (talk | contribs) (Created page with "500px If you’ve ever waited on cargo build --release and wondered, “What’s it doing for so long?” — you’re not alone. The answer isn’t just “optimizing.” It’s link-time optimizing — and that’s where the real black magic happens. Let’s go behind the curtain of LTO and ThinLTO, Rust’s secret weapons for squeezing every ounce of speed out of your binaries. First, What Even Is LTO? When you compile a...")
  • 09:0709:07, 22 November 2025 UDP Telemetry Firehose: When Rust on Bare Metal Outperforms Cloud by 10x (hist | edit) [12,316 bytes] PC (talk | contribs) (Created page with "500px 847,000 UDP packets per second from these 12,000 IoT sensors we had scattered everywhere, and our Kubernetes cluster — this thing we’d lovingly maintained for years — was just… choking. 2.3% packet loss. Which doesn’t sound like much until you realize that’s thousands of packets just vanishing into the void every second. And the latency? 200ms spikes during peak hours. Our AWS bill was $47,000 a month and climbing...")
  • 09:0309:03, 22 November 2025 He Migrated 100,000 Lines to Rust — Then Everything Broke (hist | edit) [13,833 bytes] PC (talk | contribs) (Created page with "500px The night the graphs went weird We flipped 20% of traffic to the shiny Rust service.
CPU fell. Latency… spiked.
Dashboards were green. Users were not. No one got fired. But it was close. This is the story of what actually broke in a large Rust migration at a bank-scale backend, why it broke, and how to fix it fast — without rewriting the rewrite. I’ll keep language simple. Short sections. Concrete code. No myths...")
  • 08:5908:59, 22 November 2025 How I Speed Up My Python Scripts by 300% (Without Switching to C or Rust) (hist | edit) [7,090 bytes] PC (talk | contribs) (Created page with "500px Photo by Jahanzeb Ahsan on Unsplash I once believed that Python was “just slow.” That’s the handy alibi all devs resort to when their scripts creep rather than crouch. But then one time I had the pleasure of running the script that processed data and took close to 10 minutes to complete — and the CPU fans whined like a plane engine. Rather than retype it in another language (as many of the Reddit threads...")
  • 07:2607:26, 22 November 2025 Learn sqlx in Rust: a complete mental model + code-first playbook (with plain-English metaphors) (hist | edit) [12,844 bytes] PC (talk | contribs) (Created page with "500px TL;DR: Think of sqlx as a type-checked courier between your Rust world and your database. You write real SQL, and sqlx guarantees—at compile time if you want—that your queries and Rust types match what the DB expects. It’s async, fast, and works with Postgres, MySQL/MariaDB, SQLite, and MSSQL. Mental model (in human terms) * Database = Restaurant kitchen
You hand in orders (SQL). The kitchen returns dishes ...")
  • 07:2007:20, 22 November 2025 Forget Futures: 4 Async Patterns That Slashed My Rust Code Complexity & Boosted Speed (hist | edit) [31,927 bytes] PC (talk | contribs) (Created page with "500px Oh boy, have you ever felt like your Rust async code, for all its awesome power, sometimes just turns into a tangled mess of await calls and, honestly, a bit too much fussing with Future stuff? 😫 Yeah, you're definitely not alone in that feeling. While async/await was a total game-changer, relying only on those raw Futures? Phew, that can quickly make your code a real headache to read, a nightmare to keep upda...")
  • 07:0807:08, 22 November 2025 Rust in your disassembler (hist | edit) [8,449 bytes] PC (talk | contribs) (Created page with "At r2con this year, I am going to present how to solve a CrackMe binary written in Rust. As the conference is online, I chose to record it mostly as a big demo with only very few slides. However, some of you might want to read a few details/theory. What the Rust compiler does is pretty smart and interesting. Strings are fat pointers It’s not like in C where your string is actually a simple pointer to the characters. In Rust, your inline strings will point to a stru...")
  • 07:0707:07, 22 November 2025 Beyond the Borrow Checker: The real reason I’d pick Rust for my next project (hist | edit) [6,902 bytes] PC (talk | contribs) (Created page with "500px Not because it’s “fast.” Not because it’s “safe.” Because it changes decisions you make before the pager ever rings. Format This isn’t a tutorial. It’s a decision journal in five parts: * Moments (true bottlenecks I keep meeting) * What Rust forces (design choices up front) * Counterfactual (what I’d do in a GC’d stack) * Cost (where Rust slows you down) * Keep/Swap (when to stay in Rus...")
  • 07:0407:04, 22 November 2025 Why Rust’s Ecosystem Is Its Weakest Link (hist | edit) [6,860 bytes] PC (talk | contribs) (Created page with "500px The Love Story with a Twist Every Rust developer has gone through the same honeymoon phase: the compiler feels like a mentor, your code is memory-safe by design, and concurrency finally feels sane. You fall in love. Then comes the moment you need a library for your project — a stable ORM, a polished ML framework, a plug-and-play web toolkit, or a solid GUI layer — and you realize… it’s complicated....")
  • 07:0107:01, 22 November 2025 Dunning–Kruger… or Maybe Rust Isn’t That Hard for Experienced Devs? (hist | edit) [6,946 bytes] PC (talk | contribs) (Created page with "🧠 Educational • Not a brag — just one developer’s honest experience. 500px I avoided Rust for ages. The internet told me it was a labyrinth of lifetimes, a compiler with a personality, and error messages that read like riddles. Meanwhile, I’d spent ~6 years in Python/JS and ~2 years in Go/Dart building real things, not collecting languages. Every “Rust is hard” post nudged me further away. Then I gave myself two days...")
  • 06:5806:58, 22 November 2025 Rust for Cloud Computing: Safe and Efficient Microservices at Scale (hist | edit) [7,570 bytes] PC (talk | contribs) (Created page with "500px 1. Why I Moved to Rust for Cloud Microservices When I first built microservices in Python and Go, I constantly battled performance bottlenecks, memory leaks, and cold start delays. Then I discovered Rust — a language that promised C-level performance with compile-time safety. At first, I was skeptical. But after deploying my first Rust-based serverless microservice, I realized: “Rust doesn’t just make your code faster...")
  • 06:5506:55, 22 November 2025 Visibility, doc(hidden), Semver & API Hygiene: Hidden Layers of Rust’s Ecosystem (hist | edit) [8,262 bytes] PC (talk | contribs) (Created page with "500px The Moment It Hit Me It was 2 A.M.
I was about to publish version 0.2.0 of a Rust library I’d been nurturing for months. I’d written the tests.
Benchmarks were green.
Docs looked solid. But just before publishing, I noticed something strange: 
an internal helper function — never meant for public use — was showing up right in the docs. pub fn internal_sort_helper<T: Ord>(data: &mut [T]...")
  • 06:5106:51, 22 November 2025 Rust’s Quiet Takeover of Systems Engineering (And Why Backend Devs Should Care) (hist | edit) [7,976 bytes] PC (talk | contribs) (Created page with "500px The Numbers That Caught Me Off Guard I spend my days on Stack Overflow and GitHub tracking hiring trends. Last month, I noticed something I didn’t expect: Rust developer adoption doubled in just two years — from 2 million developers in Q1 2022 to over 4 million by Q1 2024. That’s not hype. That’s a compounding shift. But here’s the kicker: Rust isn’t replacing JavaScript everywhere. It’s...")
  • 06:4806:48, 22 November 2025 Profiling Rust Async Tasks Until They Stopped Misbehaving (Flamegraphs Inside) (hist | edit) [18,720 bytes] PC (talk | contribs) (Created page with "500px Profiling async Rust code requires detective work to uncover hidden performance bottlenecks in concurrent task execution Our production API was… dying, slowly. Not like a big crash, but a slow suffocation. Response times that used to be 50ms? Now creeping past 2 seconds. And the annoying part? All the dashboards lied to me. CPU looked fine, memory wasn’t ballooning, database queries were snappy. Everything looked norm...")
  • 06:4206:42, 22 November 2025 From Slow to Blazing Fast: How Rust Optimized My App in Just Weeks (hist | edit) [5,366 bytes] PC (talk | contribs) (Created page with "My Rust backend was slow. Too slow to satisfy our users. Requests lagged, CPU spiked, and my patience ran thin. Two weeks later, the same backend was 10x faster. Memory usage dropped. Crashes vanished. 500px This is not hype. This is exactly what I changed,...")
  • 06:3806:38, 22 November 2025 From TS to Rust: Why Devs Crave Stronger Types (hist | edit) [8,142 bytes] PC (talk | contribs) (Created page with "500px Why JavaScript/TypeScript developers are adopting Rust: stronger typing, memory safety, and real-world speedups in tooling, services, and WebAssembly. You’ve shipped a TypeScript app that “shouldn’t” crash — and then it did. Types caught the easy stuff. Production caught the rest. If that sounds familiar, you’re not alone. A growing slice of JS devs are learning Rust not because it’s tren...")
  • 06:3306:33, 22 November 2025 Practical Guide to Async Rust and Tokio (hist | edit) [6,640 bytes] PC (talk | contribs) (Created page with "500px From stalls to scale: 10 Tokio patterns that make async Rust actually perform under load You’re staring at a service that should handle two hundred requests per second but chokes at thirty. The logs show tasks piling up. Memory climbs. Something about “runtime blocked” keeps appearing. You added async and .await everywhere the compiler asked, but the system still freezes under load. Async Rust promise...")
  • 06:3206:32, 22 November 2025 Debugging My First Rust Project: Lessons in Patience, Precision, and Progress (hist | edit) [7,693 bytes] PC (talk | contribs) (Created page with "500px 1. The First Compile Error That Shook My Confidence When I wrote my first line of Rust, I was confident. After all, I had years of Python and C++ behind me. How hard could another language be? Then I hit the borrow checker. It started innocently enough — a simple CLI tool that parsed a text file and summarized some data. But Rust greeted me with errors that felt almost poetic in their complexity. Lifetimes, mutable r...")
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