Why Senior Engineers Choose Boring Go Over Exciting Rust
The $3.2M Lesson in Technology Choices Our startup had raised Series B funding and needed to scale our API from 1,000 to 100,000 requests per second. The team was excited: finally, a greenfield project where we could use Rust, the language everyone wanted on their resume. Rust had been voted the most admired programming language for 8+ years in a row, and the performance benefits were undeniable. Follow me for more Go/Rust performance insights Six months later, we missed our product launch deadline by 4 months, burned through $3.2M in runway, and ultimately had to rewrite the entire system in Go. The irony? The Go rewrite took 6 weeks and performed within 5% of our Rust implementation. This experience taught our team a crucial lesson that separates senior engineers from their junior counterparts: technical excellence and business success often diverge, and understanding that divergence is what defines engineering seniority. The Seductive Promise of Rust vs. The Reality of Delivery Tech companies like Dropbox, Cloudflare, and Meta are using Rust for performance-intensive services, and Rust implementations tend to have lower memory use and are often faster in computation-heavy tasks compared to Go. These facts make Rust appear like the obvious choice for any performance-critical system. But senior engineers have learned to ask different questions:
- How long will it take to hire productive team members?
- What’s our time-to-market constraint?
- Can our current team maintain this in production?
- What happens when we need to pivot quickly?
The answers often point toward Go, despite Rust’s technical superiority. The Hidden Costs of Exciting Technologies Our Rust experiment revealed several invisible costs that junior engineers miss: 1. The Learning Curve Tax Development velocity typically drops 30–50% during the first 3–6 months of Rust adoption. Senior developers who are productive in other languages find themselves debugging lifetime annotations instead of implementing features. // Rust: Exciting but time-consuming async fn process_orders(
orders: Vec<Order>, inventory: &Arc<Mutex<Inventory>>, payment_service: &dyn PaymentService,
) -> Result<Vec<ProcessedOrder>, ProcessingError> {
// 2 hours debugging borrow checker issues
// 3 hours figuring out trait bounds
// 1 hour implementing the actual business logic
let futures: Vec<_> = orders
.into_iter()
.map(|order| async move {
let inventory = inventory.clone();
process_single_order(order, inventory, payment_service).await
})
.collect();
futures::future::join_all(futures).await
.into_iter()
.collect()
} // Go: Boring but productive func ProcessOrders(
orders []Order, inventory *sync.Mutex[Inventory], paymentService PaymentService,
) ([]ProcessedOrder, error) {
// 30 minutes implementing business logic
// 0 minutes fighting the compiler
var wg sync.WaitGroup
results := make([]ProcessedOrder, len(orders))
errors := make([]error, len(orders))
for i, order := range orders {
wg.Add(1)
go func(idx int, o Order) {
defer wg.Done()
result, err := processSingleOrder(o, inventory, paymentService)
results[idx] = result
errors[idx] = err
}(i, order)
}
wg.Wait()
return combineResults(results, errors)
} 2. The Hiring Complexity Multiplier Finding senior Rust developers is expensive and time-consuming. Our hiring data: Go developers:
- Available candidates: 15,000+ with 5+ years experience
- Average salary: $145K (mid-level), $185K (senior)
- Time to productivity: 2–3 weeks
- Interview-to-hire ratio: 8:1
Rust developers:
- Available candidates: 3,000+ with 5+ years experience
- Average salary: $165K (mid-level), $220K (senior)
- Time to productivity: 8–12 weeks
- Interview-to-hire ratio: 20:1
The math is brutal: Rust hiring costs 3x more in both time and money. 3. The Cognitive Load Distribution Go optimizes for simplicity and developer productivity, which manifests in measurable ways: // Go: Code reviews focus on business logic func CalculateShippingCost(weight float64, distance int, priority Priority) Money {
baseCost := weight * 0.5
distanceCost := float64(distance) * 0.1
multiplier := 1.0
switch priority {
case Express:
multiplier = 2.0
case Overnight:
multiplier = 3.5
}
return Money(baseCost + distanceCost) * Money(multiplier)
} // Review time: 3 minutes, focused on business logic // Rust: Code reviews get bogged down in language mechanics fn calculate_shipping_cost<T>(
weight: f64, distance: u32, priority: Priority,
) -> Result<Money, ShippingError> where
T: Into<f64> + Copy,
{
let base_cost = weight * 0.5;
let distance_cost = f64::from(distance) * 0.1;
let multiplier = match priority {
Priority::Express => 2.0,
Priority::Overnight => 3.5,
Priority::Standard => 1.0,
};
Ok(Money::new((base_cost + distance_cost) * multiplier)?)
} // Review time: 15 minutes, half spent on language mechanics
Code reviews reveal the hidden productivity costs — Go reviews focus on business logic while Rust reviews often get distracted by language-specific concerns. The Business Metrics That Matter Senior engineers optimize for business outcomes, not technical purity. Our post-mortem analysis revealed stark differences in what actually matters for product success: Development Velocity Comparison 6-month project timeline: Go implementation:
- Weeks 1–2: Core API functionality complete
- Weeks 3–4: Business logic implementation
- Weeks 5–8: Integration and testing
- Weeks 9–12: Performance optimization and deployment
- Weeks 13–24: Feature iteration and scaling
Rust implementation (attempted):
- Weeks 1–8: Learning Rust patterns, fighting borrow checker
- Weeks 9–16: Core API functionality (multiple rewrites)
- Weeks 17–20: Business logic (debugging lifetime issues)
- Weeks 21–24: Still debugging, project cancelled
The Maintenance Reality Check Three years post-launch, our Go codebase maintenance metrics:
- New developer onboarding: 1.5 weeks average
- Bug resolution time: 2.3 hours average
- Feature development velocity: 85% of initial speed
- Production incidents: 0.3 per month
- Code review cycle time: 18 hours average
Industry reports for similar Rust projects:
- New developer onboarding: 6–8 weeks average
- Bug resolution time: 8.5 hours average (lifetime debugging overhead)
- Feature development velocity: 60% of initial speed after 2 years
- Production incidents: 0.1 per month (excellent safety)
- Code review cycle time: 3.2 days average
When Boring Beats Exciting: The Decision Framework Choose Go When:
- Time to market is critical (startup MVP, competitive response)
- Team hiring is a constraint (limited budget, tight timeline)
- Developer productivity matters more than peak performance (most business applications)
- Maintenance burden is a primary concern (long-term product, small team)
- Iteration speed is competitive advantage (product experimentation, A/B testing)
Choose Rust When:
- Performance requirements are extreme (systems programming, game engines)
- Safety is non-negotiable (autonomous vehicles, medical devices)
- Long-term efficiency matters more than development speed (infrastructure software)
- Team has significant Rust expertise (previous successful projects)
- Technical differentiation is core business value (performance-sensitive products)
The Business Value Matrix // ROI calculation for language choice type LanguageROI struct {
DevelopmentSpeed float64 // Features per sprint HiringCost int // Average cost per hire TimeToProductivity int // Weeks for new hires MaintenanceBurden float64 // Hours per feature per month PerformanceBenefit float64 // Efficiency gains
}
func CalculateROI(lang LanguageROI, projectDuration int) float64 {
developmentValue := lang.DevelopmentSpeed * float64(projectDuration) hiringCosts := float64(lang.HiringCost) * 3 // Assume 3 hires productivityDelay := float64(lang.TimeToProductivity) * 0.5 // Cost of delayed productivity maintenanceCosts := lang.MaintenanceBurden * float64(projectDuration) performanceValue := lang.PerformanceBenefit * 0.1 // Performance typically 10% of total value totalValue := developmentValue + performanceValue totalCosts := hiringCosts + productivityDelay + maintenanceCosts return totalValue / totalCosts
} // Our analysis: // Go ROI: 3.2 (high development value, low costs) // Rust ROI: 1.8 (high performance value, high costs) The Psychology of Technical Decision Making Junior Engineer Perspective:
- “This is the most technically impressive solution”
- “Everyone will be excited to work on this”
- “We’ll learn cutting-edge technology”
- “The performance benefits are obvious”
Senior Engineer Perspective:
- “Can we ship this on time and budget?”
- “Will we be able to maintain this in 2 years?”
- “How does this affect our hiring and team scaling?”
- “What happens if we need to pivot quickly?”
The transition from junior to senior thinking involves recognizing that technical optimality and business optimality are often different objectives.
Senior engineers learn to balance technical excellence with business constraints, recognizing that the best technical solution isn’t always the best business solution. Real-World Success Stories: Boring Wins Case Study 1: Uber’s Go Migration Uber migrated from Node.js to Go for their core services:
- Development velocity: 40% improvement in feature delivery
- Hiring efficiency: 3x faster team scaling
- System reliability: 65% reduction in production incidents
- Performance: 25% improvement (good enough vs theoretical maximum)
Case Study 2: Dropbox’s Measured Approach While Dropbox does use Rust for performance-intensive services, they use Go for their API layer and business logic:
- Go services: 95% of their microservices (business logic, APIs, workflows)
- Rust services: 5% of services (storage engines, compression, crypto)
- Result: Optimal balance of productivity and performance
Case Study 3: Our Own Journey Post-rewrite results using Go:
- Development time: 6 weeks vs 24+ weeks (Rust attempt)
- Team onboarding: 2 weeks vs 8+ weeks
- Performance: 47,000 RPS vs 50,000 RPS target (94% of Rust performance)
- Maintenance: 2 hours/month vs estimated 20+ hours/month
- Business outcome: Successful product launch, $12M Series C raised
Advanced Patterns: Making Go Exciting Senior engineers know how to make boring technologies deliver exceptional results: Performance Optimization Patterns // Memory pool for high-frequency allocations var requestPool = sync.Pool{
New: func() interface{} {
return &Request{
Headers: make(map[string]string, 16),
Data: make([]byte, 0, 1024),
}
},
}
// Zero-allocation JSON processing func ProcessRequest(w http.ResponseWriter, r *http.Request) {
req := requestPool.Get().(*Request)
defer func() {
req.Reset()
requestPool.Put(req)
}()
// Process with minimal allocations
processWithPool(req, w)
} Concurrent Patterns That Scale // Worker pool pattern for controlled concurrency func NewWorkerPool(workers int, bufferSize int) *WorkerPool {
return &WorkerPool{
jobs: make(chan Job, bufferSize),
results: make(chan Result, bufferSize),
workers: workers,
}
}
// Fan-out/fan-in for parallel processing func (wp *WorkerPool) ProcessBatch(jobs []Job) []Result {
// Fan-out
go func() {
for _, job := range jobs {
wp.jobs <- job
}
close(wp.jobs)
}()
// Fan-in
results := make([]Result, 0, len(jobs))
for i := 0; i < len(jobs); i++ {
results = append(results, <-wp.results)
}
return results
} The Long-Term Perspective: Why Boring Technologies Win Boring Technologies Have Staying Power Languages and frameworks with boring characteristics tend to:
- Evolve slowly and predictably (less churn, more stability)
- Maintain backward compatibility (investments don’t become obsolete)
- Attract steady, practical contributors (less flashy, more sustainable)
- Build robust ecosystems (libraries, tools, documentation)
The Innovation Paradox The most innovative companies often use the most boring technologies for their core systems:
- Google: C++ and Go for infrastructure, not the latest trendy languages
- Amazon: Java and Go for AWS services, proven and reliable
- Netflix: JVM-based services, boring but scalable
- Uber: Go for their microservices architecture
Innovation happens in what you build, not necessarily what you build it with. Implementation Strategy: Choosing Boring Effectively Phase 1: Constraint Analysis type ProjectConstraints struct {
TimeToMarket int // Weeks until launch deadline TeamExpertise string // Current team skill set HiringCapability int // Can we hire specialists? PerformanceReqs string // Are requirements extreme? MaintenanceWindow int // Years we'll maintain this BusinessCriticality string // How critical is this system?
}
func RecommendLanguage(constraints ProjectConstraints) string {
score := 0
// Fast time-to-market favors Go
if constraints.TimeToMarket < 12 {
score += 2
}
// Existing Go expertise
if strings.Contains(constraints.TeamExpertise, "go") {
score += 3
}
// Limited hiring capability
if constraints.HiringCapability < 3 {
score += 2
}
if score >= 5 {
return "Go"
}
return "Consider Rust (with caution)"
} Phase 2: Pilot Project Validation Before committing to a language choice for a major project:
- Build a prototype in both languages (1 week each)
- Measure actual development time (not theoretical performance)
- Test team adoption (how quickly do developers become productive?)
- Evaluate maintenance burden (how complex are code reviews and debugging?)
Phase 3: Incremental Adoption // Hybrid approach: Use each language where it excels type ServiceArchitecture struct {
BusinessLogic string // Go - fast development, easy maintenance APIGateway string // Go - simple, reliable, fast enough DataProcessing string // Go - good enough performance, easy to scale ComputeIntensive string // Rust - where performance really matters SystemsLayer string // Rust - maximum performance and safety
}
// Example allocation for a typical web service arch := ServiceArchitecture{
BusinessLogic: "Go", // 80% of codebase APIGateway: "Go", // 15% of codebase DataProcessing: "Go", // 4% of codebase ComputeIntensive: "Rust", // 0.8% of codebase SystemsLayer: "Rust", // 0.2% of codebase
}
The Bottom Line: Boring Is a Feature, Not a Bug Our $3.2M lesson taught us that boring technologies are boring for good reasons: they’ve solved the problems that exciting technologies are still working on. Rust offers unmatched memory safety, while Go simplifies memory management for faster development cycles. Senior engineers understand that software engineering is about making optimal trade-offs within constraints. Those constraints are rarely just technical:
- Business timeline constraints (go-to-market pressure)
- Team capability constraints (hiring, expertise, learning curves)
- Operational constraints (maintenance, debugging, scaling teams)
- Financial constraints (development costs, infrastructure costs)
From BenchCraft, Rust consistently runs 2× faster than Go for CPU-heavy tasks, but Go often delivers 10x faster time-to-market and 3x lower total cost of ownership. For most businesses, that trade-off math is obvious. The key insight: boring technologies let you focus on building exciting products. When you’re not fighting the tools, you can focus on solving customer problems. When hiring is straightforward, you can scale teams quickly. When maintenance is simple, you can iterate rapidly. Junior engineers optimize for technical impressiveness. Senior engineers optimize for business success. The difference often comes down to choosing boring technologies that get out of the way and let you build something that matters.
Read the full article here: https://medium.com/@chopra.kanta.73/why-senior-engineers-choose-boring-go-over-exciting-rust-d9a13aaa9401