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Effortless Cross-Compilation for Rust: Building for Any Platform

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Building a Rust application is a fantastic experience, but when it comes time to distribute your software to different operating systems or architectures — like building a Linux binary from your macOS machine, or a Windows executable from your Linux server — you hit a wall. This is cross-compilation, and it’s notoriously difficult due to the need for complex C toolchains, which rustc often relies on for linking.

Cross-compilation is the process of building executable binaries for a target platform different from the one you’re currently developing on. For Rust developers, this capability is essential when you need to build Windows executables from macOS or Linux, create ARM binaries from x86 systems, or support multiple platforms without maintaining separate build machines.


Why Cross-Compile? Before diving into the how, let’s understand why cross-compilation matters:

  • Cost Efficiency: No need for multiple development machines or CI/CD runners for each target platform
  • Faster Development: Build and test for multiple platforms from a single environment
  • Consistency: Ensure all platform builds use the same source code and dependencies
  • Automation: Simplify your CI/CD pipeline by building all targets in one workflow

Understanding Rust’s Cross-Compilation Architecture Rust’s cross-compilation relies on several key components:

Target Triples: These identify the platform you’re building for, following the pattern <architecture>-<vendor>-<system>-<ABI>. Common examples include:

  • x86_64-unknown-linux-gnu - 64-bit Linux with GNU toolchain
  • x86_64-pc-windows-gnu - 64-bit Windows with MinGW
  • i686-pc-windows-gnu - 32-bit Windows with MinGW
  • aarch64-unknown-linux-gnu - 64-bit ARM Linux
  • x86_64-apple-darwin - 64-bit macOS

Toolchains: Rust uses rustup to manage different compiler toolchains, each capable of generating code for specific targets. Linkers: The final step of compilation requires a linker that understands the target platform’s binary format.

Method 1: Native Cross-Compilation with rustup

The simplest approach uses Rust’s built-in cross-compilation support through rustup.

Step 1: Install Target Support

First, add support for your target platform:

  1. Add Windows 64-bit target

rustup target add x86_64-pc-windows-gnu

  1. Add Windows 32-bit target

rustup target add i686-pc-windows-gnu

  1. Add Linux ARM target

rustup target add aarch64-unknown-linux-gnu

  1. List all available targets

rustup target list

Step 2: Install Required Linkers

For Windows targets on macOS or Linux, you’ll need MinGW:

  1. On macOS with Homebrew

brew install mingw-w64

  1. On Ubuntu/Debian

sudo apt-get install mingw-w64

  1. On Fedora/RHEL

sudo dnf install mingw64-gcc mingw32-gcc For Linux targets on macOS, you may need:

  1. Install cross-compilation tools

brew install SergioBenitez/osxct/x86_64-unknown-linux-gnu

Step 3: Configure Cargo

Create or edit .cargo/config.toml in your project directory to specify linkers: [target.x86_64-pc-windows-gnu] linker = "x86_64-w64-mingw32-gcc" ar = "x86_64-w64-mingw32-ar"

[target.i686-pc-windows-gnu] linker = "i686-w64-mingw32-gcc" ar = "i686-w64-mingw32-ar"

[target.aarch64-unknown-linux-gnu] linker = "aarch64-linux-gnu-gcc"

Step 4: Build for Target Platform

  1. Build for Windows 64-bit

cargo build --target x86_64-pc-windows-gnu --release

  1. Build for Windows 32-bit

cargo build --target i686-pc-windows-gnu --release

  1. Build for Linux ARM

cargo build --target aarch64-unknown-linux-gnu --release Your compiled binaries will be in target/<target-triple>/release/.

Method 2: Using Cross for Robust Cross-Compilation

Cross is a powerful tool that uses Docker containers to provide complete cross-compilation environments, eliminating many dependency and configuration headaches. The community-maintained wrapper around cargo that makes cross-compilation truly painless. It uses Docker or Podman containers to provide the correct toolchains and environment, ensuring your build works the first time, every time.

Why Use Cross?

  • Zero Configuration: Works out of the box for most targets
  • Consistent Environment: Docker ensures reproducible builds
  • Handles Dependencies: Automatically manages system libraries and tools
  • Wide Platform Support: Supports numerous target platforms
  • CI/CD Friendly: Perfect for automated builds

Install a Container Engine

cross relies on containers to isolate the necessary toolchains. We recommend Docker or Podman.

  • macOS and Windows: Docker Desktop is the easiest choice. Ensure you follow the installation instructions and verify it’s running. On Windows, make sure the WSL2 backend is enabled.
  • Linux: Podman is often preferred as it runs rootless by default, but Docker Engine is also a great option.

Basic Usage

Cross uses the same syntax as cargo, but handles all the toolchain complexity:

  1. Build for Windows 64-bit

cross build --target x86_64-pc-windows-gnu --release

  1. Build for Windows 32-bit

cross build --target i686-pc-windows-gnu --release

  1. Build for Linux on different architecture

cross build --target aarch64-unknown-linux-gnu --release

  1. Build for ARM embedded systems

cross build --target armv7-unknown-linux-gnueabihf --release You can verify your container engine is running by checking the active containers: docker ps -a

  1. or

podman ps -a

Installing the cross Tool

Once your Rust environment and container engine are ready, installing cross is a simple cargo command: cargo install cross Now you are ready to compile!

The Core: Cross-Compiling Your Rust Code

Instead of calling cargo build, you simply substitute it with cross build. The cross tool automatically handles fetching the correct target toolchain and the corresponding Docker image.

Building Windows PE Executable

A common task is building Portable Executable (PE) files for Windows from a Linux or macOS host. You’ll typically target the GNU environment for the most compatible results. To build your hello.rs project for Windows, use the following commands:

  1. For 64-bit Windows

cross build --target=x86_64-pc-windows-gnu --release

  1. Target Architecture Command Output Location
  2. 32-bit Windows i686-pc-windows-gnu

cross build --target=i686-pc-windows-gnu --release target/i686-pc-windows-gnu/release/hello.exe

  1. 64-bit Windows x86_64-pc-windows-gnu

cross build --target=x86_64-pc-windows-gnu --release target/x86_64-pc-windows-gnu/release/hello.exe The resulting executables will be located in the target/<target-triple>/release/ directory and can be transferred to Windows machines for execution.

Other Common Targets

The pattern is the same for other architectures:

PlatformTarget TripleExample CommandLinux (ARM64)aarch64-unknown-linux-gnucross build --target aarch64-unknown-linux-gnuLinux (32-bit)i686-unknown-linux-gnucross build --target i686-unknown-linux-gnu 💡 Tip: To see a full list of supported targets, run rustup target list or check the cross project documentation.

Handling Non-Host Toolchains

When building for platforms significantly different from your host (like building Windows PE files on macOS), you may need to install the toolchain explicitly: rustup toolchain install stable-x86_64-unknown-linux-gnu --force-non-host This ensures the correct standard library and compiler components are available.

Troubleshooting Cross

If you encounter issues with cross:

  • Update cross and Docker images:

cargo install cross --git https://github.com/cross-rs/cross --force docker pull ghcr.io/cross-rs/x86_64-pc-windows-gnu:latest

  • Check Docker is running:

docker ps

  • Enable BuildKit for better performance:

export DOCKER_BUILDKIT=1

  • Use verbose output for debugging:

cross build --target x86_64-pc-windows-gnu --verbose

Configuring Cross with Cross.toml

For advanced scenarios, create a Cross.toml file in your project root: [build]

  1. Use a specific Docker image

[target.x86_64-pc-windows-gnu] image = "ghcr.io/cross-rs/x86_64-pc-windows-gnu:latest"

  1. Mount additional directories

[build.env] volumes = ["./data:/data:ro"]

  1. Pass environment variables

[build.env.passthrough] env = ["MY_CUSTOM_VAR"]

Platform-Specific Considerations

Building for Windows When building Windows executables from Unix systems:

  • Use the -gnu targets (MinGW) rather than -msvc for better cross-compilation support
  • The resulting .exe files can be directly executed on Windows
  • Consider using cargo-wix for creating Windows installers
  • Static linking is easier with MinGW targets
  1. Build with optimizations for Windows

cross build --target x86_64-pc-windows-gnu --release

  1. The output will be at:
  2. target/x86_64-pc-windows-gnu/release/your_binary.exe

Building for Linux When targeting different Linux distributions or architectures:

  • Use musl targets for static binaries that work everywhere
  • Consider the glibc version compatibility
  • ARM targets require proper target specification
  1. Build static Linux binary

cross build --target x86_64-unknown-linux-musl --release

  1. Build for ARM Linux

cross build --target aarch64-unknown-linux-gnu --release B uilding for macOS

Cross-compiling for macOS is more complex due to Apple’s licensing:

  • The osxcross project can help but requires macOS SDK
  • Building macOS binaries from Linux requires careful setup
  • Consider using macOS-based CI runners for macOS builds

Handling Dependencies

Native Dependencies

When your Rust project depends on C libraries or system packages:

  • Using Cross: It handles most common dependencies automatically through pre-configured Docker images
  • Custom Docker Images: For unusual dependencies, extend Cross’s images:

FROM ghcr.io/cross-rs/x86_64-pc-windows-gnu:latest

RUN apt-get update && \

   apt-get install -y your-package

Reference this in Cross.toml: [target.x86_64-pc-windows-gnu] image = "your-registry/custom-cross-image:latest"

Static vs Dynamic Linking

Control linking behavior through environment variables:

  1. Force static linking

RUSTFLAGS='-C target-feature=+crt-static' cross build --target x86_64-pc-windows-gnu --release

  1. For musl targets (already static by default)

cross build --target x86_64-unknown-linux-musl --release

CI/CD Integration

Cross-compilation shines in automated environments. Here’s a GitHub Actions example: name: Cross-Platform Build

on: [push, pull_request] jobs:

 build:
   runs-on: ubuntu-latest
   strategy:
     matrix:
       target:
         - x86_64-unknown-linux-gnu
         - x86_64-pc-windows-gnu
         - x86_64-apple-darwin
         - aarch64-unknown-linux-gnu
   
   steps:
   - uses: actions/checkout@v3
   
   - name: Install Rust
     uses: actions-rs/toolchain@v1
     with:
       toolchain: stable
       target: $Template:Matrix.target
       override: true
   
   - name: Install Cross
     run: cargo install cross --git https://github.com/cross-rs/cross
   
   - name: Build
     run: cross build --target $Template:Matrix.target --release
   
   - name: Upload Artifacts
     uses: actions/upload-artifact@v3
     with:
       name: binary-$Template:Matrix.target
       path: target/$Template:Matrix.target/release/

Testing Cross-Compiled Binaries

Using QEMU

For testing binaries of different architectures:

  1. Install QEMU

sudo apt-get install qemu-user-static

  1. Run ARM binary on x86

qemu-aarch64-static target/aarch64-unknown-linux-gnu/release/your_binary

  1. Run with binfmt support for transparent execution

docker run --rm -t arm64v8/ubuntu ./your_binary

Wine for Windows Binaries

Test Windows executables on Linux:

  1. Install Wine

sudo apt-get install wine64

  1. Run Windows binary

wine target/x86_64-pc-windows-gnu/release/your_binary.exe

Best Practices

  • Start Simple: Begin with native compilation, then add cross-compilation targets as needed
  • Use Cross for Complex Setups: If you’re dealing with C dependencies or multiple targets, cross saves significant time
  • Document Your Process: Keep a README with build instructions for each target platform
  • Automate Testing: Set up CI/CD to build and test all targets automatically
  • Version Lock Dependencies: Use Cargo.lock to ensure reproducible builds across platforms
  • Consider Binary Size: Different targets may produce different binary sizes; optimize accordingly
  • Handle Platform-Specific Code: Use conditional compilation for platform differences:
  1. [cfg(target_os = "windows")]

fn platform_specific() {

   // Windows-specific code

}

  1. [cfg(target_os = "linux")]

fn platform_specific() {

   // Linux-specific code

}

Common Issues and Solutions

Troubleshooting a Common Toolchain Error When trying to build for a target that is the same as your host machine (e.g., building for x86_64-unknown-linux-gnu on a Linux machine), you might encounter an error like: "Couldn't install toolchain" · Issue #1649 · cross-rs/cross or an error indicating the toolchain does not support components. This happens because rustup tries to install the host toolchain in a way that conflicts with cross's requirements. The fix is to explicitly force the installation as a "non-host" toolchain:

  1. 1. Uninstall the potentially broken toolchain (replace the triple as needed)

rustup toolchain uninstall stable-x86_64-unknown-linux-gnu

  1. 2. Re-install it, forcing it to be treated as a non-host toolchain

rustup toolchain install stable-x86_64-unknown-linux-gnu --force-non-host

Issue: Linker Not Found

Solution: Ensure the appropriate cross-compilation toolchain is installed:

  1. For Windows targets

brew install mingw-w64 # macOS sudo apt-get install mingw-w64 # Linux

Issue: Missing Standard Library

Solution: Add the target explicitly: rustup target add x86_64-pc-windows-gnu

Issue: Docker Permission Denied (Cross)

Solution: Add your user to the docker group or use sudo: sudo usermod -aG docker $USER

  1. Then log out and back in

Issue: OpenSSL Linking Errors

Solution: Use vendored OpenSSL or rustls: [dependencies] openssl = { version = "0.10", features = ["vendored"] }

  1. Or use rustls instead

reqwest = { version = "0.11", default-features = false, features = ["rustls-tls"] }

Real-World Example

Let’s walk through a complete example of setting up cross-compilation for a CLI tool:

  1. 1. Create a new project

cargo new hello-cross cd hello-cross

  1. 2. Install cross

cargo install cross --git https://github.com/cross-rs/cross

  1. 3. Build for multiple platforms

cross build --target x86_64-pc-windows-gnu --release cross build --target x86_64-unknown-linux-gnu --release cross build --target aarch64-unknown-linux-gnu --release

  1. 4. Your binaries are now ready

ls -lh target/x86_64-pc-windows-gnu/release/hello-cross.exe ls -lh target/x86_64-unknown-linux-gnu/release/hello-cross ls -lh target/aarch64-unknown-linux-gnu/release/hello-cross

  1. 5. Package for distribution

mkdir -p releases cp target/x86_64-pc-windows-gnu/release/hello-cross.exe releases/hello-cross-windows-x64.exe cp target/x86_64-unknown-linux-gnu/release/hello-cross releases/hello-cross-linux-x64 cp target/aarch64-unknown-linux-gnu/release/hello-cross releases/hello-cross-linux-arm64

Resources and Further Reading

Conclusion

Cross-compiling Rust code empowers you to support multiple platforms efficiently without the overhead of maintaining separate build environments. Whether you choose the native rustup approach for simple projects or leverage Cross’s Docker-based system for complex scenarios, Rust’s excellent cross-compilation support makes multi-platform development accessible and straightforward. Start with a single additional target, integrate it into your workflow, and gradually expand your platform support. The investment in setting up cross-compilation pays dividends in development speed, deployment flexibility, and user reach. For a real-world example of how this can be implemented in a Continuous Integration (CI) environment, you can explore this repository: Yen-Coder/Rust-CICD-Test Happy cross-compiling! 🦀

Read the full article here: https://medium.com/rust-rock/effortless-cross-compilation-for-rust-building-for-any-platform-6cce81558123