Jump to content

Rust’s Firmware Revolution: How Memory Safety Stopped Our $2M Hardware Recall

From JOHNWICK

The email arrived, Production line down. Two hundred server boards refusing POST.

I pulled up the logs from our test lab, still half-asleep, expecting the usual suspects — bad solder joints, maybe a silicon stepping issue with the new CPU batch. Instead, I found something worse. Our BIOS update from the previous week had a bug in the memory initialization code. Classic buffer overflow during RAM timing calibration.

The overflow corrupted ACPI tables. Those tables told the power management IC to deliver 1.8V to components rated for 1.2V. For hours. Manufacturing stopped. Field units got quarantined. We pulled the update. Started the post-mortem.

Here’s the code that did it: void calibrate_timings(uint8_t *timing_buffer, size_t count) {

   uint8_t results[64];  // Fixed buffer, seemed reasonable
   
   for (size_t i = 0; i < count; i++) {
       results[i] = probe_timing(timing_buffer[i]);  // Nobody checked count
   }
   
   write_spd_timings(results);  // Wrote garbage when count > 64

}

Someone passed count = 128. We overwrote the stack. The corruption was silent—no crash, no warning—until the ACPI table generation code read garbage values where function pointers should have been. Then it dutifully wrote those garbage values into tables that controlled power delivery. Two million dollars in damaged inventory. Three months of schedule slip. One exhausted team debugging assembly dumps extracted from flash memory chips with a hardware programmer.

I started researching alternatives that same week. Not because I suddenly loved type systems or wanted to learn a new language. Because I was tired of explaining to executives why a bounds check cost us seven figures. Coreboot Had Already Figured This Out

Look, I’ll admit something. I assumed Rust meant rewriting everything from scratch. That felt impossible — our firmware was 200,000 lines of C accumulated over eight years. Some of it touched hardware registers with timing requirements measured in nanoseconds. You don’t just port that for fun. Then I found out Coreboot wasn’t doing a full rewrite either.

They were being surgical about it. Memory initialization — that went to Rust. PCI enumeration with all its complex buffer management — Rust. Option ROM parsing where malformed data could corrupt everything — definitely Rust. The rest? Still C, interfacing through FFI. The Google Security team had published data that made me stop and think. Seventy percent of security bugs in Coreboot were memory safety issues. Use-after-free in device initialization. Buffer overflows in option ROM parsing. Race conditions in multi-core bringup sequences. Rust eliminated that entire class of bugs at compile time. Not through runtime checks. Not through careful code review. Through the type system refusing to compile unsafe patterns.

And honestly? That sounded too good to be true. I’m skeptical by nature — comes from debugging firmware for a decade. When someone tells me a tool prevents entire categories of bugs, I assume there’s a catch. Memory Safety Isn’t Optional When You Touch Hardware Here’s the thing about firmware that makes it uniquely dangerous: there’s no safety net. No operating system protecting you. No page tables to catch bad memory access. No memory allocator with guard pages. When you corrupt memory, there’s nothing between your bug and physical hardware damage. The voltage regulators don’t know they’re receiving corrupted instructions. They just do what the tables tell them.

Standard C firmware pattern looks like this: // Map hardware registers into memory volatile uint32_t *gpio_reg = (uint32_t *)0xFED80000; uint32_t pins[32];

// Read all GPIO states - hope the address is right memcpy(pins, gpio_reg, sizeof(pins)); What happens if gpio_reg points to the wrong address? If the hardware remapped that region during boot? If another initialization routine already modified those registers? You get silent corruption. Or hardware lockup. Or, in our case, destroyed power regulators. The Rust equivalent forces you to be explicit about danger: use volatile::Volatile;

// Type-safe hardware register definition

  1. [repr(transparent)]

struct GpioRegs {

   pins: [Volatile<u32>; 32],  // Each pin is volatile access

} let gpio = unsafe {

   // Unsafe block makes danger visible
   &*(0xFED8_0000 as *const GpioRegs) 

}; // Compiler enforces correct access patterns let pin_states: [u32; 32] = gpio.pins

   .iter()
   .map(|p| p.read())  // Volatile read, properly sized
   .collect::<Vec<_>>()
   .try_into()
   .unwrap();

The unsafe block is explicit—you can audit exactly where danger lives. The volatile access is enforced by the type system. The compiler prevents you from reading wrong sizes or misaligned addresses. I didn’t expect the psychological difference to matter so much. But when you write C firmware, there’s this constant background anxiety. Did I check that pointer? Is this buffer size right? What if the hardware behaves differently than the datasheet? With Rust, the compiler carries that anxiety for you.

The Real Cost of Memory Bugs Most firmware teams don’t calculate the actual expense of memory corruption. Direct hardware damage is obvious — we had a spreadsheet for that. But what about the three-week debugging sessions where you’re trying to reproduce a race condition that only appears at specific temperatures? What about the field updates pushed to 50,000 deployed systems because one buffer overflow corrupted TPM state? What about the engineer burnout from tracking down stack corruption through assembly dumps at 2 AM?

Oxide Computer Company published their numbers, and they got my attention. Their entire server firmware stack is Rust. Zero memory safety bugs in production. They estimated the prevention saved them 18 months of debugging time over their first two years of development. Eighteen months. That’s not marketing — that’s the difference between shipping a product and explaining delays to investors. I started calculating our own numbers. Over the previous three years, we’d had eleven major bugs that were fundamentally memory safety issues. Average time to identify and fix each one: four weeks. That’s 44 weeks of engineering time, not counting the overhead of retesting and revalidation. Almost an engineer-year lost to bugs that Rust would have prevented at compilation.

The $2M hardware recall was just the most visible failure. The invisible cost was all the time we spent being paranoid about memory in code reviews, writing defensive checks everywhere, and still missing bugs.

When I Got It Wrong About Performance I assumed Rust’s abstractions would be too heavyweight for firmware. Real-time requirements. Deterministic timing. Predictable code size. Every cycle matters when you’re initializing DRAM in a specific timing window. Then I actually looked at what modern C firmware does. UEFI implementations link against gigantic EDK2 libraries with their own memory allocators, string handling, and data structures. Coreboot has abstraction layers for portability. You’re already paying for abstractions — they’re just written in C with manual memory management and no safety guarantees.

Rust’s zero-cost abstractions aren’t marketing. The type system and ownership model compile down to the same machine code as idiomatic C. Often better, actually, because LLVM optimizes Rust’s explicit invariants more aggressively than C’s implicit ones. System76 proved this with their EC (embedded controller) firmware. Full Rust implementation. Running on a 32MHz ARM Cortex-M0. Their interrupt handlers are provably race-free because the type system enforces mutex access patterns. Same performance as C. Half the bugs in testing. But there’s a trade-off I wasn’t expecting.

Build Times Will Make You Question Everything Our BIOS build went from 45 seconds in C to 8 minutes in Rust. The first time I saw that, I thought we’d configured something wrong. We hadn’t. Rust’s compile-time guarantees mean the compiler does serious work. The dependency chain gets deep — core library, hardware abstraction layer, platform initialization, board-specific code. Change one function, wait for incremental compilation to cascade through the type checking and optimization passes.

I hated it for the first month. Every code-test cycle felt sluggish. I kept thinking about the old C build that was fast enough to stay in flow. But here’s what changed my mind: those 8 minutes replace days of debugging. Once the Rust code compiles, it usually works. Not “works most of the time” or “works if you’re careful.” Just works. The debugging loop shifted left — from hardware debug sessions to compilation errors. We measured it objectively. Our C firmware had an average of 2.3 bugs per thousand lines of code found in integration testing. The Rust portions? 0.4 bugs per KLOC. And crucially, those bugs were logic errors — wrong algorithm, incorrect register sequence — not memory corruption masquerading as logic errors.

When you factor in debug time, the Rust path was faster. It just felt slower because the pain was concentrated in compilation rather than spread across weeks of hardware debugging.

The Ecosystem Gaps Are Real But Shrinking The tooling for Rust firmware exists but requires assembly. You need the cargo-xbuild workflow for no_std environments. PAC (Peripheral Access Crate) generation from SVD files. Custom linker scripts. There's no "just works" button. Microsoft is betting on it anyway. Their Project Mu firmware framework now has Rust components for security-critical paths. TPM communication. Secure boot verification. Anything where memory corruption means complete security failure.

The rust-embedded working group maintains the foundational crates, and they’re solid. The embedded-hal trait for hardware abstraction. The cortex-m crate for ARM cores. The volatile crate for MMIO access. These aren't experimental—they're stable and battle-tested in production devices. What’s actually missing? Debugging tools that understand Rust at the firmware level. GDB works but the experience is rough compared to specialized firmware debuggers. Flash programming utilities that understand Rust binaries without manual configuration. Better integration with vendor toolchains for obscure MCUs that aren’t ARM or x86.

None of these are fundamental blockers. They’re tooling gaps that get filled as adoption grows. We worked around them. It was annoying but manageable. Six Months In, Everything Changed We had a bug six months into our Rust rewrite. DRAM training failed on certain memory modules — specific brands, specific capacities. The error was subtle. Timing margins calculated slightly wrong due to a logic error in our calibration algorithm.

In C, tracking this down would have meant:

  • Reproduce on hardware with the specific modules (2 days waiting for parts)
  • Add debug prints without disturbing timing (1 day of careful instrumentation)
  • Trace through assembly because prints changed behavior (2 days)
  • Realize we had separate memory corruption hiding the real bug (1 week of paranoia)
  • Fix both bugs and pray we found them all (1 day)
  • Retest everything because we touched memory init (2 days)

In Rust:

  • Unit test caught an edge case in the calibration math (1 hour)
  • Fix was obvious once isolated (30 minutes)
  • Hardware testing confirmed (1 day)

The difference wasn’t language features. It was confidence. When the Rust code compiled, I trusted it. No second-guessing whether a pointer was valid. No paranoia about stack corruption. Just fix the logic bug and move on. That’s when it clicked for me. Memory safety isn’t an abstract good. It’s the foundation that lets you think about the actual problems instead of babysitting pointers.

What Nobody Tells You About The Transition Start small. Don’t rewrite your entire BIOS in a burst of enthusiasm. Identify the components where bugs cause the most pain and damage. Memory initialization is usually the worst offender — complex state machines, timing-sensitive, touching every memory address. PCI enumeration comes next — lots of buffer management, parsing untrusted data from hardware.

Write those components in Rust. Interface them through FFI with your existing C code. You’ll need #[no_mangle] exports and careful ABI management, but it's not exotic. We did it. You can too. The performance argument is settled — Rust matches C in firmware contexts. The tooling argument is fair but improving fast. The real blocker is organizational. Does your team want to learn? Do you have time during the current development cycle? Can you handle the build time increase? For mainstream platforms — x86, ARM Cortex — the tooling is there. Oxide proved Rust works for server firmware. System76 proved it works for embedded controllers. Google’s Fuchsia uses Rust for bootloaders. The examples exist.

We’re two years into our transition now. About 40% of our firmware is Rust. The parts that matter most — memory init, security critical paths, complex state machines. The rest is still C, and that’s fine. We’ll migrate more as we touch each component. Zero memory safety bugs in production since the switch. Zero. That $2M recall was the last one.

The Real Question It’s not whether Rust is ready for firmware. The language is stable. The embedded ecosystem is mature enough. The performance is proven. Companies are shipping Rust firmware in production at scale.

The question is whether your organization is ready to stop debugging memory corruption. Because here’s what I know now, two years and zero memory safety bugs later: the next time someone asks me why we’re using Rust for firmware, I’m not going to talk about type systems or ownership semantics. I’m going to talk about the $2M recall we haven’t had again. The three-week debugging sessions that disappeared. The 3 AM pages that stopped coming.

I’m going to talk about the time we got back to solve actual problems instead of tracking down which pointer corrupted which stack frame. That’s the revolution. Not a new language. Not better tooling. Just the ability to trust that memory is safe, so you can focus on making the firmware actually work.

Two million dollars buys a lot of perspective on what matters in firmware development. For us, it bought the realization that memory safety isn’t optional anymore. It’s infrastructure. Like version control or automated testing — something you just don’t build complex systems without. Your mileage may vary. But when you’re explaining to executives why a bounds check cost seven figures, Rust starts looking less like a trendy language choice and more like essential engineering discipline.