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20 November 2025

  • 03:0503:05, 20 November 2025 Rust Trait Bounds — When the Type System Becomes Your Personality (hist | edit) [6,736 bytes] PC (talk | contribs) (Created page with "How I Learned to Stop Worrying About Generic Types and Embrace <T: Clone + Debug + Send> You know what’s great about JavaScript? You can throw literally anything into a function and it’ll figure it out. Maybe it’ll work. Maybe it’ll explode at runtime. It’s exciting! It’s dangerous! It’s like coding on the edge! You know what Rust thinks about that approach? Absolutely not. The First Encounter with Generics 👾 My first attempt at writing generic code in...")
  • 03:0303:03, 20 November 2025 Rust Analyzer’s Next Trick: Turning Your IDE Into a Compiler Playground (hist | edit) [7,034 bytes] PC (talk | contribs) (Created page with "500px Most developers think of Rust Analyzer as the little helper that makes VS Code (or Neovim, JetBrains, etc.) bearable when writing Rust. It’s the thing that: * Gives you autocomplete. * Shows inline type hints. * Lets you jump to definitions. * Expands macros without tearing your hair out. It feels like a language server, just like TypeScript’s or Go’s. But here’s the twist: Rust Analyzer is slowly becoming something mo...")

19 November 2025

  • 15:5715:57, 19 November 2025 Scaling Cross-Platform Desktop Apps Using Tauri and Rust Modules (hist | edit) [5,946 bytes] PC (talk | contribs) (Created page with "How I Built High-Performance Desktop Apps with a Small Footprint, Fast Startups, and Native Power — All Thanks to Rust and Tauri 500px Discover how using Tauri with Rust modules helped scale my desktop app across platforms, boost performance, and reduce bloat while keeping code maintainable. The Silent Struggles of Cross-Platform Desktop Development When I first started building cross-platform desktop applications, Electron seem...")
  • 15:5515:55, 19 November 2025 While Rust Was Busy Winning Twitter Debates, Zig Quietly Became the Perfect WASM Language (hist | edit) [7,785 bytes] PC (talk | contribs) (Created page with "I remember the moment it hit me.
It was 2:47 a.m., the kind of hour when you start wondering if the coffee tastes burnt because it is, or because your soul is. I was debugging a WebAssembly module that kept throwing a memory access out of bounds in Chrome DevTools. Rust had promised safety. Rust had promised control. But here I was, neck-deep in lifetimes and feature flags, watching the borrow checker stare at me like a disappointed parent. And then — out of sheer...")
  • 15:5315:53, 19 November 2025 Network Programming Battle: io uring in Rust vs epoll in Go (hist | edit) [10,983 bytes] PC (talk | contribs) (Created page with "500px Two approaches to high-performance I/O: raw speed versus operational simplicity. Your production constraints determine which architecture wins, not benchmark numbers alone. Our API gateway — handling 2.8 million requests per second across 47 microservices — was bleeding money. Each 1% latency improvement translated to $240K annually in infrastructure savings. The conventional wisdom was clear: migrate from Go’s epoll to Rust...")
  • 15:5015:50, 19 November 2025 Inside the no std Underground: How Rust Devs Are Escaping libc (hist | edit) [6,735 bytes] PC (talk | contribs) (Created page with "500px There’s a secret corner of the Rust ecosystem that doesn’t get much love from the mainstream Rustaceans. No async runtimes. No std::fs. No heap allocations unless you make them happen. Welcome to the no_std underground — a strange and exciting place where developers are deliberately giving up the Rust standard library. It’s not masochism. It’s freedom. This is the world of embedded systems, kernels, and bare-metal firm...")
  • 15:4815:48, 19 November 2025 Why Senior Engineers Choose Boring Go Over Exciting Rust (hist | edit) [16,973 bytes] PC (talk | contribs) (Created page with "500px The $3.2M Lesson in Technology Choices Our startup had raised Series B funding and needed to scale our API from 1,000 to 100,000 requests per second. The team was excited: finally, a greenfield project where we could use Rust, the language everyone wanted on their resume. Rust had been voted the most admired programming language for 8+ years in a row, and the performance benefits were undeniable. Follow me for more Go/Rust perfo...")
  • 09:4909:49, 19 November 2025 The Debugging Hell No One Warns You About in Rust (hist | edit) [4,186 bytes] PC (talk | contribs) (Created page with "Rust saves you from a thousand mistakes — until it makes you face one that breaks your brain. You remember that first moment, right?
When the Rust compiler smiled at your clean build?
No segfaults. No null pointers. No memory leaks.
It felt like magic. And then one day, everything collapsed. Your async code froze without warning.
Your logs showed nothing.
Your stack trace looked like a cryptic poem written by a compiler with a sense of humor. You scrolled....")
  • 09:4709:47, 19 November 2025 Goodbye Cold Starts: Edge Compute with Rust and Durable Objects (hist | edit) [12,747 bytes] PC (talk | contribs) (Created page with "When milliseconds matter, traditional serverless isn’t enough. Here’s how edge computing with Rust and Durable Objects delivers instant response times and persistent state management. 500px Your user taps “Buy Now” on your e-commerce app. In the background, your serverless function must wake from hibernation, initialize its runtime, access databases, and complete the payment — all while your customer waits, looking at a loadin...")
  • 09:4209:42, 19 November 2025 How I Learned Monads: Not Through Haskell But Through Rust (hist | edit) [19,927 bytes] PC (talk | contribs) (Created page with "I approached learning monads in Haskell wrong and failed. Then I discovered I’d been using them in Rust all along without knowing. 500px Introduction About a decade ago, I tried to learn Haskell. I was mesmerized by its elegance — the way types guided you toward correct programs, how pure functions composed so naturally, the terseness that still remained readable. I worked through A Gentle Introduction to Haskell, and everything m...")
  • 09:4009:40, 19 November 2025 Inside Chalk: The Next-Gen Type System Solver Powering Rust’s Future (hist | edit) [9,131 bytes] PC (talk | contribs) (Created page with "What happens when your programming language needs a theorem prover just to figure out your generics? Welcome to Chalk — the mathematical heart of Rust’s type system evolution. 500px If you’ve ever stared at a Rust compiler error that looked like it was explaining quantum mechanics — you’ve met Chalk, even if you didn’t know it. It’s not just another compiler module.
It’s a logic solver, a system so complex that it might as...")
  • 09:3809:38, 19 November 2025 Writing Safer C FFI in Rust: The Secret Patterns Nobody Talks About (hist | edit) [7,299 bytes] PC (talk | contribs) (Created page with "500px I still remember the first time I had to write Rust code that called into a C library. I was sweating bullets. The idea of breaking Rust’s safety guarantees with one bad unsafe block terrified me. But here’s the thing: Rust’s Foreign Function Interface (FFI) is incredibly powerful when used right. And over time, I learned that there are patterns — subtle, undocumented, almost tribal — that make writing FFI not just...")
  • 09:3509:35, 19 November 2025 Async Traits, Hidden Allocs: Profiling Rust Futures (hist | edit) [19,702 bytes] PC (talk | contribs) (Created page with "500px Hidden allocations in async traits can silently destroy performance, making profiling essential for identifying and eliminating allocation hotspots. Async traits in Rust promise elegant abstraction over complex concurrent operations. Write clean trait definitions, let the compiler handle the complexity, and watch your async code scale beautifully. Until it doesn’t. When we refactored our service mesh proxy from concrete types to async t...")
  • 09:3209:32, 19 November 2025 Rustfmt Is “Effectively Unmaintained” — Are We Shipping Blind? (hist | edit) [7,911 bytes] PC (talk | contribs) (Created page with "Pinned toolchains end style wars — and cut PR time by double digits. 500px I’m making a blunt claim: format drift silently taxes delivery. Last week, format-only failures beat test failures 28% vs 24% on our team. Average PR time fell from 28.4h to 17.9h after we fixed it. The antagonist was drift — IDE defaults vs CI, stale rules, and a toolchain gap. I will show the pins, scripts, and guardrails that restored flow. The map is simple:...")
  • 09:3009:30, 19 November 2025 Rust Isn’t the Future — It’s Just Hype (hist | edit) [7,585 bytes] PC (talk | contribs) (Created page with "Rust is the programming equivalent of a luxury sports car that spends 99% of its time stuck in traffic — technically impressive, completely impractical, and owned by people who won’t shut up about it. ☁️ Whenever I write about cloud costs or DevOps, these are some of the quick guides I reference often:
• DevOps Interview Guide — 408 Questions → https://gumroad.com/a/416513171/ctqbrx
• AWS DevOps Interview Q&A → https://gumroad.com/a/416513171/oxwo...")
  • 09:2409:24, 19 November 2025 I’m Amazed by Rust: From Electron + Python to Tauri + Rust (and Why I’m Not Looking Back) (hist | edit) [8,991 bytes] PC (talk | contribs) (Created page with "500px Summary: I tried to ship a cross-platform desktop app with Electron + React + a bundled Python/Flask runtime. It worked… until it didn’t. Managing a separate server, ports, packaging, and updates felt brittle and bloated. So I tried Rust (with Tauri). After ~3–4 days with The Rust Book and ~5–6 days of wrangling my first Tauri app into shape, I’m hooked. The compiler is tough but trustworthy; when it compiles, it runs...")
  • 09:2209:22, 19 November 2025 Rust’s Type System Is So Strong, It’s Crushing Creativity (hist | edit) [8,347 bytes] PC (talk | contribs) (Created page with "500px The Paradox of Perfection Rust’s type system is a masterpiece — it’s rigorous, precise, and beautifully designed to make entire classes of bugs impossible. It’s also, sometimes, a creativity killer. When I first started using Rust, I felt invincible. No nulls, no segfaults, no hidden memory leaks. Every line I wrote felt like it was blessed by a mathematical god. Then I tried to build something experimental — a small p...")
  • 09:1909:19, 19 November 2025 Typst Studio in Pure Rust: WebAssembly and Rust for Modern Web Applications (hist | edit) [20,919 bytes] PC (talk | contribs) (Created page with "500px 1. The WebAssembly Revolution in the Web Technology Landscape web app: https://automataia.github.io/wasm-typst-studio-rs/ WebAssembly represents one of the most significant paradigm shifts in modern web application architecture that we’ve witnessed in the past decade. Born as an experimental project in 2015 through collaboration between major browser vendors including Mozilla, Google, Microsoft, and Apple, and achieving W3C standard st...")
  • 09:1709:17, 19 November 2025 Saving Disk Space Across Multiple Rust Projects with sccache (hist | edit) [5,752 bytes] PC (talk | contribs) (Created page with "500px I don’t know about you, but my laptop disk space is limited. Probably it’s more the limitation itself than the size of the limitation — there’s something about watching that progress bar creep toward red that makes every gigabyte feel precious. And if you’re working with multiple Rust projects, you know exactly what I’m talking about. Each Rust project creates its own target/ directory, filled with compilation artifacts...")
  • 09:1309:13, 19 November 2025 Zero-Copy Parsers: Rust Pipelines That Outrun JSON (hist | edit) [10,068 bytes] PC (talk | contribs) (Created page with "500px he conventional wisdom in data processing has always been simple: parse first, optimize later. After careful analysis and several iterations, we implemented a zero-copy parsing strategy in Rust that doubled our throughput while reducing memory usage by 65%. But what if I told you that this “wisdom” has been costing you 200% performance gains? In production systems processing millions of JSON payloads daily, the hidden enemy isn...")
  • 09:0909:09, 19 November 2025 Rust Made My API Feel Instant — Without a Single Hardware Change (hist | edit) [5,357 bytes] PC (talk | contribs) (Created page with "The single change was code. The difference felt like buying a faster CPU without spending a rupee. Every developer knows that sinking feeling when your API starts dragging.
Traffic climbs, requests pile up, latency graphs start to look like mountains. You scale. You tune. You tweak the configs.
Still, your p95s and p99s refuse to calm down. That was me three months ago.
The API worked fine — until it didn’t. Every fix felt like taping over cracks in a boat tha...")
  • 09:0709:07, 19 November 2025 Inside Rust’s Cooperative Multitasking: The Secret Behind Tokio’s Fairness (hist | edit) [8,401 bytes] PC (talk | contribs) (Created page with "500px The Myth: Async Is Just Multithreading With Fancy Syntax When you first write async Rust, it feels like threads — you spawn tasks, you await stuff, and it somehow all “just runs.”
But if you ever used Go or Java Loom, something feels different in Rust. It’s… calmer. More predictable.
That’s not an accident. Tokio — Rust’s most popular async runtime — doesn’t do preemptive multitasking like an...")
  • 09:0409:04, 19 November 2025 MCP Development with the Google Cloud Rust SDK and Gemini CLI (hist | edit) [11,222 bytes] PC (talk | contribs) (Created page with "Leveraging the Gemini CLI and the underlying Gemini LLM to add MCP support for deploying AI applications built in the Rust Language. This article extends the Official Google Cloud Rust SDK to provide API call information over a MCP connection. What is this Tutorial Trying to Do? Traditionally, ML and AI tools have been deployed in interpreted languages like Python, and Java. One of the key goals of this tutorial is to validate that a compiled language like Rust can b...")
  • 08:5208:52, 19 November 2025 10 Rust Interview Questions That Every Developer Should Be Ready For (hist | edit) [6,775 bytes] PC (talk | contribs) (Created page with "I’ve been in interviews where a single question separated the hire from the “we’ll keep your resume.” You’ll get asked about Rust not to scare you — to see how you think. Short answers won’t win every time. Explanations will. Talk trade-offs. Talk why you chose what you did. Show a tiny example. Say what you’d do if it failed. This list isn’t trivia. It’s practice for real conversations. Answer like you’ve used Rust in production — even if you hav...")
  • 08:4808:48, 19 November 2025 Why Tech Giants Are Betting Big on Rust in 2025 (hist | edit) [4,932 bytes] PC (talk | contribs) (Created page with "Walk into any major tech company’s engineering floor today, and you’ll hear the same conversation. 500px “We’re rewriting this in Rust.” It’s happening at Microsoft, Google, Meta, and Amazon. But why? The Problem Nobody Talks About Here’s something most developers don’t realize: around 70% of security bugs in Chrome and Windows come from memory issues. Buffer overflows, use-after-free errors, all that stuff....")
  • 08:4608:46, 19 November 2025 Rust, Immutability, and the Comfort of Constants (hist | edit) [6,750 bytes] PC (talk | contribs) (Created page with "Rust’s insistence on immutability took me by surprise the first time I used it. As a python dev, I was used to changing variables whenever I wanted, tweaking things on the fly. In Rust, you have to be deliberate, things stay the same unless you go out of your way to make them change. At first, this felt like a hassle , why put up more barriers? But lately, I’ve found a strange kind of comfort in it. When life feels unpredictable and everything seems to shift, jobs,...")
  • 08:4408:44, 19 November 2025 Why Are Rust Executables “So Huge”? (…and how to make them tiny) (hist | edit) [6,573 bytes] PC (talk | contribs) (Created page with "500px Summary:
A fresh cargo new hello can feel chunky because Rust prioritizes debuggability, safety, and portability out of the box. You’re seeing debug symbols, unwound panics, formatting machinery, generics monomorphization, and often static linking. With the right knobs—release builds, LTO, panic = "abort", opt-level = "z", stripping, turning off unused features, or even no_std—you can shrink binaries dramatically...")
  • 08:4208:42, 19 November 2025 Rust Eats Fewer Cores. Go Eats Fewer Weekends (hist | edit) [8,397 bytes] PC (talk | contribs) (Created page with "500px Your cloud bill does not care about your feelings.
Your pager does. Rust keeps the bill small.
Go keeps the pager quiet. That is the real trade. Not syntax. Not memory model. Not hype. You either spend money on CPU…
Or you spend your Saturday on incident calls. Pick. The fight is not Rust vs Go. It is you vs 3 A.M. Let me give you a real picture. We had an internal service doing ~22k requests per second at burst. Heavy JS...")
  • 08:4008:40, 19 November 2025 Inside Tokio: The Beating Heart of Rust’s Async World (hist | edit) [8,783 bytes] PC (talk | contribs) (Created page with "Rust isn’t just fast — it’s fearless. But under that calm, type-safe surface lies a tiny engine that makes everything move at lightning speed. That engine is Tokio — the silent workhorse behind Rust’s async revolution. 500px Why Tokio Exists Every language has its way of handling concurrency.
Python has asyncio.
Go has goroutines.
JavaScript has promises. Rust? It has Tokio — an asynchronous runtime designed to make conc...")
  • 08:3808:38, 19 November 2025 Rust Enums vs Structs: 4 Patterns That Simplified My Whole Codebase (hist | edit) [9,773 bytes] PC (talk | contribs) (Created page with "500px That change also removed a surprising source of bugs and made future refactors painless. Short sentence. No drama. Just the result. If that does not make the reader raise an eyebrow, nothing will. Introduction — (make or break) Enums are not a nicety. Enums are leverage.
They resolve ambiguity. They remove hidden allocations. They make intent visible in code and tests. A single enum replaced four struct types and three tr...")
  • 08:3508:35, 19 November 2025 Forget Futures: 4 Async Rust Patterns Every Developer Should Know (hist | edit) [9,190 bytes] PC (talk | contribs) (Created page with "500px “Dashboard frozen.”
“Endpoints not responding.”
“Are we down?” I jumped into the logs. No errors. CPU idle. Memory fine.
But every async task was stuck waiting. The culprit?
I had written code that looked concurrent… but wasn’t.
My async functions blocked the executor, and my futures were being dropped mid-flight. I’d finally understand Rust async — the right way. Why Async in Rust Feels S...")
  • 08:3308:33, 19 November 2025 Pinning Demystified: The Rust Feature You Fear but Can’t Avoid (hist | edit) [8,379 bytes] PC (talk | contribs) (Created page with "When I first heard the word Pin, I thought: 500px “Great. Another obscure Rust type that exists just to ruin my compile.” And I wasn’t entirely wrong. The first time I met Pin<T>, it was wrapped around some Future type deep inside an async function’s generated code. I stared at it, Googled it, and closed the tab in panic.
But months later, when I started digging into how async/await actually works under the hood — and...")
  • 08:3108:31, 19 November 2025 Hidden Convenience Features of Rust You Probably Never Learned — Until You Did (hist | edit) [9,557 bytes] PC (talk | contribs) (Created page with "500px My “Oh Wait… Rust Does That?” Moment I’ll admit it — I thought I knew Rust.
I’d written crates, contributed to open source, even toyed with unsafe code. But one random afternoon, while debugging a test, I accidentally discovered that Rust had been helping me quietly in the background all along — through features I never learned, never appreciated, and never asked for. And once I did, I realized: Rust’s...")
  • 08:2908:29, 19 November 2025 Supervision and Fault Tolerance in Actor Systems for Rust (hist | edit) [32,541 bytes] PC (talk | contribs) (Created page with "500px In the first post, we explored how the Actor model eliminates shared state and makes concurrent programming tractable. We built a distributed counter system where actors communicated through messages and maintained isolated state. Everything worked perfectly because we carefully avoided failures. Real systems don’t have that luxury. Network connections drop. External APIs timeout. Memory runs out. Bugs slip through code review....")
  • 08:2608:26, 19 November 2025 5 Things Zig Does Better Than Rust, Whether You Admit It or Not (hist | edit) [6,945 bytes] PC (talk | contribs) (Created page with "500px 1. The Simplicity That Rust Forgot Remember when programming used to feel like… programming?
Not like writing a dissertation on ownership semantics? Rust’s compiler is brilliant — borderline psychic — but also feels like that teacher who won’t let you leave the exam hall until you’ve explained why 2 + 2 = 4. Meanwhile, Zig rolls in with a cigarette behind its ear, no runtime, no hidden allocations, no BS. Just:...")
  • 08:2408:24, 19 November 2025 Why Rust Docs Are the Gold Standard — And Every Language Should Copy Them (hist | edit) [7,106 bytes] PC (talk | contribs) (Created page with "500px I still remember the first time I read Rust’s official documentation. It wasn’t just good — it felt cared for. It didn’t condescend, didn’t assume I was a genius, and yet didn’t bore me with toy examples. It treated me like someone trying to understand why things worked, not just how. That moment changed how I judged every language since. Today, when I see a language with messy docs or a half-baked...")
  • 08:2108:21, 19 November 2025 5 Rust FFI Moves for Hot Python Paths (hist | edit) [9,139 bytes] PC (talk | contribs) (Created page with "500px Five Rust FFI patterns — PyO3, zero-copy NumPy, GIL-free parallelism, buffer/bytes tricks, and stateful workers — to speed up hot Python code paths. Python is the front door; Rust is the engine room. When a tight loop or data transform becomes your p99 villain, you don’t need a rewrite. You need a carefully-placed, memory-savvy Rust function that does one thing fast — and plays nicely with Python. Here are five moves that c...")
  • 08:1908:19, 19 November 2025 I Switched to Rust and Made JSON Parsing 8× Faster Without Touching the Server (hist | edit) [4,599 bytes] PC (talk | contribs) (Created page with "500px The first JSON parse I ran in Rust was shocking.
What had taken 2.4 seconds in Node.js now finished in 0.3 seconds.
No server rewrites. No massive refactors. Just a clean, focused Rust integration. If you have ever lost hours staring at slow JSON parsing, this article is for you.
It will show you how small, precise Rust usage can change performance dramatically. Why JSON Parsing Slowed Me Down My application handled thou...")
  • 08:1808:18, 19 November 2025 Why Zig Keeps Catching Bugs That C, C++, and Rust Ignore (hist | edit) [6,072 bytes] PC (talk | contribs) (Created page with "Hook It wasn’t supposed to happen like this.
A language nobody took seriously… spotting mistakes that giants like GCC, Clang, even Rust just waved past. And the worst part? It wasn’t a fluke. Zig keeps doing it. Over and over. 500px The Bug That Shouldn’t Exist Picture this:
You’ve got a C program. Compiles fine. Runs fine. Feels solid. Until you feed it to Zig’s compiler. Suddenly — bam. Red ink. Zig screams:...")
  • 08:1608:16, 19 November 2025 The Story of GATs: How Rust Finally Fixed Async Traits (hist | edit) [8,602 bytes] PC (talk | contribs) (Created page with "500px If you’ve ever tried to write an async trait in Rust before 2023, you probably felt pain.
Not “I-forgot-a-semicolon” pain — I mean existential, compiler-induced despair. You’d type something like this: #[async_trait] trait Storage { async fn get(&self, key: &str) -> Option<String>; } …and your IDE would light up like a Christmas tree. You’d google “async trait rust” and end up in the same thread from 2018 w...")
  • 08:1408:14, 19 November 2025 7 Rust Concurrency Patterns Every Go Dev Should Steal (hist | edit) [6,971 bytes] PC (talk | contribs) (Created page with "500px You think Go is the concurrency language until you ship something that melts under real pressure. Not hello-world pressure.
Not “5 goroutines in localhost” pressure.
Real traffic. Real money. Real users who do not refresh, they uninstall. That is when you stop asking “can I spawn more goroutines?” and start asking “what exactly is touching this memory, and who’s allowed to touch it?” Go shrugs. Rust answer...")
  • 08:1308:13, 19 November 2025 Beyond Enterprise OOP: Building Clear, Composable Systems with PostgreSQL and Rust (hist | edit) [16,842 bytes] PC (talk | contribs) (Created page with "500px A recent discussion about treating database routines as Microservices resonated with something that had been forming in my work for years. If a routine is cohesive, versioned, and close to the data, it already behaves like a service: no extra runtime, no layers forwarding queries through a web framework, no duplicated rules. It’s a simple idea that cuts against decades of enterprise reflexes. I’ve spent much of my career insi...")
  • 08:0908:09, 19 November 2025 Why Writing Device Drivers in Rust Changes Everything (hist | edit) [8,565 bytes] PC (talk | contribs) (Created page with "500px There’s a quiet revolution happening in the kernel space — and it’s written in Rust. For decades, device drivers have been the most crash-prone, security-sensitive, and soul-draining part of system software. A small mistake in a pointer dereference or a missing free() call could bring down an entire system. C and C++ gave us speed and control — but at a brutal cost: undefined behavior. Then came Rust — and suddenly, t...")
  • 08:0708:07, 19 November 2025 I Optimized a Rust Binary From 40MB to 400KB. Here’s How (hist | edit) [7,515 bytes] PC (talk | contribs) (Created page with "500px he promise was seductive: Rust’s zero-cost abstractions would give me C-like performance with high-level ergonomics. What I got instead was a 40MB binary for a simple CLI tool that parsed JSON and made HTTP requests. My wake-up call came during a Docker deployment. The base image ballooned to 180MB, pushing our container startup time from 2 seconds to 8 seconds. In a microservices architecture where cold starts matter, thos...")
  • 08:0408:04, 19 November 2025 10 Rust Tricks That Feel Illegal (But Are Not) (hist | edit) [4,831 bytes] PC (talk | contribs) (Created page with "500px These ten moves appear like hacks but are fully supported by Rust and will change how a team ships. TL;DR * Ten practical Rust techniques with tiny examples. * Each trick saves lines, allocations, or cognitive load. * Try one change per PR and measure. Bold claim. These tricks will make everyday code feel like a productivity multiplier.
They reduce boilerplate and prevent common classes of bugs.
They also compel a s...")
  • 08:0108:01, 19 November 2025 I Tried CrossTL — The Translator That Turns Rust Into CUDA, GLSL & More (hist | edit) [10,162 bytes] PC (talk | contribs) (Created page with "500px This felt impossible last week. Today it feels real. Short sentences. Fast pace. Concrete results. Read this if you write GPU code, build cross-platform graphics, or want to stop rewriting the same algorithm three times. Why this matters — in one paragraph Producing correct kernels for multiple backends is expensive and fragile. A single translator pipeline that exports to CUDA, HIP, Metal, HLSL/DirectX, GLSL/OpenGL, Vulkan SPIR-V...")
  • 08:0008:00, 19 November 2025 The Rust Linter Wars: Clippy Isn’t Enough Anymore (hist | edit) [7,137 bytes] PC (talk | contribs) (Created page with "500px When Clippy was first introduced, it felt like magic. Rust developers finally had a tool that understood them — a linter that spoke the language of ownership, lifetimes, and borrow semantics. It wasn’t just another eslint or pylint. It was Rust-aware, type-aware, and often smarter than the developer. But fast forward to 2025, and things have changed. Rust codebases aren’t just toy projects or open-source crates anymor...")
  • 07:5807:58, 19 November 2025 Seven Things Go Lets You Do That Rust Won’t (By Design) (hist | edit) [6,818 bytes] PC (talk | contribs) (Created page with "500px I once attempted to incorporate a small background task into a standard HTTP handler. In Go, I pushed a value to a channel, returned 202, and moved on. In Rust, I had to choose an executor, mark functions async, and prove who owned the state I wanted to touch. Neither language was “wrong.” They were simply forcing different habits. This article is a map of those defaults—and the seven places where Go lets you act first while Ru...")
  • 07:5607:56, 19 November 2025 How Rust Bootstraps in a Bare-Metal Environment (hist | edit) [10,589 bytes] PC (talk | contribs) (Created page with "500px Every Rust developer has seen the line: fn main() { println!("Hello, world!"); } But what if there’s no OS to call println!()? No file descriptors, no libc, no standard output, no main function in the traditional sense. That’s where the story of Rust in bare metal begins — a place where the compiler doesn’t just build your code; it builds your world. This is the story of how Rust bootstraps itself on hardware ...")
  • 07:5207:52, 19 November 2025 A Kafka compatible Broker in Rust (hist | edit) [18,105 bytes] PC (talk | contribs) (Created page with "Introducing Blink, an ultra-low-latency Kafka replacement* file:A_kafka_compatible.jpg I officially work on a product that performs real-time analysis of transactions, and one of the first things I noticed is the usage of Kafka as a push-pull adapter between data ingestion and processing, a legacy architectural choice from batch processing times. Kafka excels at what it was designed for: durable, distributed message streaming with strong consistency guarantees acro...")
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